Philosophy, emotional investment and Questions that arise

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Re: Philosophy, emotional investment and Questions that arise

Postby spckk » Mon Aug 03, 2009 3:58 pm

Rugs wrote:Rugs, dearest and most beloved of thieves will now recall a tale of tradegy and woe.

Rugs had snuck up to the gate of the deserted town, keys in hand. Being the master thief and deadliest foe of farmer and miner alike, simply had to pick one of his many, many keys to open the gate. Once inside, the thieving began.

Suddenly, from a house, Corr emerged. Panic! Rugs, despite all his foresight and cunning, had not planned for this event. Corr was engaged by a single marksman, hoping to drive him back into his house and force him to log off. It was not to be. Corr bravely soldiered on through the hail of arrows, after he had located the rather well hidden source of them. He chased the archer out of the gates, locking them behind him, sealing his fate. He lunged at the nearest target, despite their vastly superior numbers. He engaged one, but he was outskilled and could not land a blow as heavily armed bandits surrounded him. The fight lasted several minutes, Corriander standing his ground as he was slowly whittled down. Before long he collapsed, the vicious band of thieves realised the magnitude of what we had done! The thievery began again, two-fold in speed as the thieves heart hung heavy with guilt.

They had had no choice, Rugs could not risk his new alias being uncovered, murder was an ugly business.

Thievery on the other hand, is beautiful.


That was great. How can you not like getting killed by this guy?
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Re: Philosophy, emotional investment and Questions that arise

Postby lazerdix » Mon Aug 03, 2009 4:10 pm

I generally find everyone arguing against permadeath in this thread to be stupid.

This game is fun because of it. My character sucks five assholes, and I live under constant danger of death because I am allied with the goons, so to speak. But that is what makes it exciting! Every moment I am not dead is a great victory and when that final ultimatum comes I am fully ready to take my experience with the game to a new character, who I will be able to level twice as fast with my meta-game skill.

I mean shit you guys act like you're never played a rougelike before. Man the fuck up.
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Re: Philosophy, emotional investment and Questions that arise

Postby Spiff » Mon Aug 03, 2009 4:13 pm

lazerdix wrote:Man the fuck up.


you obviously have never been sad :colbert:
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Re: Philosophy, emotional investment and Questions that arise

Postby Potjeh » Mon Aug 03, 2009 4:18 pm

Oh, I don't have a problem with death. What I have a problem with is where it's all leading. As you can see, the strong peaceful characters are getting picked off one by one. I predict that when the murderers establish themselves as the strongest faction, we'll enter an era of spawn camping and random newbie murdering. It makes sense for them to not allow anyone else to develop a character, or even make one, as a lot of people are going to have a grudge against them. The fact that Dun Goonheim is officially protecting murderers does nothing to help the situation.
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Dulce et decorum est pro patria mori.

Postby jorb » Mon Aug 03, 2009 4:28 pm

Since when is it a bad thing to die a hero's death, in defense, against insurmountable odds, of kin and country?

For from free geek! To free geek! The word was spread that bold Coriander...

All hail the Leonidas of Pinevalley! :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Dulce et decorum est pro patria mori.

Postby lazerdix » Mon Aug 03, 2009 4:35 pm

I love you Jorb.

Also to note: I want to make it clear my intentions that I think combat should TOTALLY be balanced. People with high stats should not be given such a level of invincibility in a game with permadeath. I think in a game like this the number of combatants should always be more important then the individuals skill. Rift vs. every other player and him still winning is just not cool, and Coriander not being able to drop a single goon is also not cool. Basically I think if a fight is going to happen, both parties should go in knowing that people are going to die. Casualties are a part of battle and it seems that you don't get any middle ground due to the combat system. You're either lying face down in the dirt or you've taken zero damage because you can dodge every hit directed towards you.
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Re: Dulce et decorum est pro patria mori.

Postby Rugs » Mon Aug 03, 2009 4:40 pm

lazerdix wrote:I love you Jorb.

Also to note: I want to make it clear my intentions that I think combat should TOTALLY be balanced. People with high stats should not be given such a level of invincibility in a game with permadeath. I think in a game like this the number of combatants should always be more important then the individuals skill. Rift vs. every other player and him still winning is just not cool, and Coriander not being able to drop a single goon is also not cool. Basically I think if a fight is going to happen, both parties should go in knowing that people are going to die. Casualties are a part of battle and it seems that you don't get any middle ground due to the combat system. You're either lying face down in the dirt or you've taken zero damage because you can dodge every hit directed towards you.


This is stupid you are stupid.

Coriander not being able to drop a single goon is also not cool.


He attacked the lead, plate wearing, sword and shield player, did not switch target, did not move the entire fight. That is not combat balance, that is him making a huge mistake.

Basically I think if a fight is going to happen, both parties should go in knowing that people are going to die.


This is also stupid in a permadeath game. Casualties should be completely avoidable via careful planning and tactics, they shouldn't be a definate outcome.
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Re: Philosophy, emotional investment and Questions that arise

Postby lazerdix » Mon Aug 03, 2009 4:45 pm

if the combat was balanced for all then careful planning would always win, obviously. just think there should be a little more chance for people who are not super developed but have lots of friends (read: not coriander, who was completely alone).

but yes coriander did not handle that situation well at all I can say that much.
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Re: Philosophy, emotional investment and Questions that arise

Postby flyingpear » Mon Aug 03, 2009 4:49 pm

Do you guys remember when you killed me for knowing better than to oblige Goon faggotry? If you ask nicely, I'll go back there for you.
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Re: Philosophy, emotional investment and Questions that arise

Postby Spiff » Mon Aug 03, 2009 4:55 pm

Potjeh wrote:I predict that when the murderers establish themselves as the strongest faction, we'll enter an era of spawn camping and random newbie murdering.


This already happened and it wasn't Goons. Look at all the incidences of "spawn camping" and "random newbie murdering" and you'll see they were mostly perpetrated by oldbies, not goons.
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