Adventure Concepts: Myth

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Re: Adventure Concepts: Myth

Postby Jfloyd » Fri Aug 21, 2009 6:05 pm

If there are going to be dark spirits, I demand a form of Paladin to banish them. Badass sword/armor/equipment MUST be had to kill the evil ones ;D
Make it white and glowy. *MINDFORCING*
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Adventure Concepts: Myth

Postby Delamore » Fri Aug 21, 2009 6:06 pm

Jfloyd wrote:If there are going to be dark spirits, I demand a form of Paladin to banish them. Badass sword/armor/equipment MUST be had to kill the evil ones ;D
Make it white and glowy. *MINDFORCING*

This is why I dislike the idea of both magic and NPCs, even in the slightest form it is a slippery slope towards full on magic and full on NPCs everywhere.
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Re: Adventure Concepts: Myth

Postby Jfloyd » Fri Aug 21, 2009 6:13 pm

I meant it as a skill Delamore. Since there are NO white skills what so ever to counter ANYTHING in this game, I felt that it'd be ok.
Ofcourse, I'm sure J&L would implement something like "Intelligence is used to banish spirits, and depending on the spirits demise, determines how much Int you need"
The special equipment should be hard to get, and would only aid slightly in the banishment of evil spirits. Maybe there could be objects of Light that atrract good spirts as well
as objects for bad spirits.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Adventure Concepts: Myth

Postby theTrav » Fri Aug 21, 2009 11:56 pm

and magic missile, and fireball, and spider climb, and disintegrate! Ooh and tensors floating disk!
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Re: Adventure Concepts: Myth

Postby Jfloyd » Sat Aug 22, 2009 12:00 am

Yeah sorry Trav, I don't want shit like that. I'm sorry I felt then an opposite side to this was nessecary since it hasn't been implemented at all, except for Industry vs Nature things.
There isn't a single "White" skill other than ranging, and that anyone can have. I want something that you have to devote yourself too and can't stray from. Being a Whiteknight is the perfect thing.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Adventure Concepts: Myth

Postby Onionfighter » Sat Aug 22, 2009 3:14 am

Jfloyd wrote:Yeah sorry Trav, I don't want shit like that. I'm sorry I felt then an opposite side to this was nessecary since it hasn't been implemented at all, except for Industry vs Nature things.


My interpretation was that he was being sarcastic.

Jfloyd wrote:There isn't a single "White" skill other than ranging, and that anyone can have. I want something that you have to devote yourself too and can't stray from. Being a Whiteknight is the perfect thing.


I believe the game is like this by design. That is why they removed the karma system. "White" is merely a color. Anyway the whole good/evil thing is a false dichotomy, and I am glad to have a game that avoids it.
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Re: Adventure Concepts: Myth

Postby poltifar » Sat Aug 22, 2009 3:35 am

I'll trade you my UberSword of the UberGod +5 for your Tome of Eldritch Might of 9th Level Fire Spells.
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Re: Adventure Concepts: Myth

Postby Junkfist2 » Sat Aug 22, 2009 4:32 am

jorb wrote:Image

Something seems strange about this old wardrobe.


Solution to the Hearthland's deforestation problem: Start deforesting Narnia instead.
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Re: Adventure Concepts: Myth

Postby theTrav » Sat Aug 22, 2009 4:59 am

Jfloyd wrote:There isn't a single "White" skill other than ranging


Yeah, I hear what you're saying, I'm just being a fool, also I'd say ranging is quite definitely not a "white" skill. It's medium grey at best
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Re: Adventure Concepts: Myth

Postby jorb » Sat Aug 22, 2009 8:10 am

trollfairy wrote:jorb, your defenition of Rusalka (mermaid, literally) is better suited for Navka (or Mavka).
In short, Navka is an aggressive spirit of a drowned girl.


Wikipedia wrote:In most versions, the rusalka is an unquiet dead being, associated with the "unclean force". According to Zelenin, people who die violently and before their time, such as young women who commit suicide because they have been jilted by their lovers, or unmarried women who are pregnant, must live out their designated time on earth as a spirit.

The ghostly version is the soul of a young woman who had died in or near a river or a lake and came to haunt that waterway. This undead rusalka is not invariably malevolent, and will be allowed to die in peace if her death is avenged.

http://en.wikipedia.org/wiki/Rusalka


Are you arguing against the Hive Mind? :)

Srsly, though, I've noticed the connection/confusion/interchangability/ with/to/ mermaids in places when I've read up on it. What original sources are there? Any written -- original or authoritative -- stories/traditions/lores/ I should look at?

@ QFG fans: My favorite was actually always...

http://en.wikipedia.org/wiki/Quest_for_ ... ges_of_War

... loved the theme there to. In a way, it's a shame Haven won't have deserts and jungles. :)
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