Concept: Credos

General discussion and socializing.

Re: Concept: Credos

Postby bajuba » Fri Sep 25, 2009 6:28 pm

Potjeh wrote:Awesome! Now we just need ducks.

to cook quackers
Was Lawspeaker of Macomb in W2.
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Re: Concept: Credos

Postby Devour » Fri Sep 25, 2009 7:48 pm

bajuba wrote:
Potjeh wrote:Awesome! Now we just need ducks.

to cook quackers


You're mallard, man! MALLARD!
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Re: Concept: Credos

Postby Blackhawk432 » Fri Sep 25, 2009 11:40 pm

And if theres ducks in the water.... maybe boats?
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Re: Concept: Credos

Postby eql » Sat Sep 26, 2009 1:17 am

bladerdave wrote:If were also on the topic of discussing methods of character development without LP, the slider functions seem to be an option.

Maybe depending on slider positions and in which direction you lean your beliefs, skills open up to you. In that case, if you wanna go full nature in order to be more in tune with the farming aspect, you aren't allowed to focus on industrialization. You'd still have to somehow acquire the skills themselves, but this is the only way to access them.

Maybe once the skills are available, thats when you can go on a quest, or a learn-the-skill-through-doing kind of thing.

Also, maybe someone skilled in an area can help mentor you so you can acquire skills faster, or easier than they had to.

And with the whole Witch Hunter/Witch credo, I dont see a rush of griefing against witches happening unless a witch specifically comes out into the open. Thats what the witch hunts were all about, was trying to determine the witch. Maybe as long as the hat and cat are hidden, you dont know who the witches are.

Just my 2 cents.



i like the slider idea. this definitely sounds like it could work as a viable option to the LP system. it would just require maybe 1-2 more sliders..
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Re: Concept: Credos

Postby Devour » Sun Sep 27, 2009 5:25 pm

eql wrote:i like the slider idea. this definitely sounds like it could work as a viable option to the LP system. it would just require maybe 1-2 more sliders..


Indeed.
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