Delamore wrote:I cannot even sum up how bad of an idea this is, the whole game has been up to now designed around the idea of being free to do what you want.
Factions just screws up everything and is terrible.
loftar wrote:Very much so, and we plan to extend the village system with something like that later on. Not only allying, of course, but also, for instance, making it possible to form, say, a "kingdom" consisting of a couple of villages under a common ruler. A village or kingdom should also be able to subjugate and annex other villages, making them serfdoms, so there will be a couple of different kind of relations between various political entities. Likewise, we'd like to add a few other systems of government, such as, say, a "town" (which would probably require a village with quite a few members to be converted into a town; and then it would have more useful administrative features and so on), a "confederation", a "republic", and so on. More advanced political entities should also be able to enact various national ideas (similar to the beliefs I described in the "Credo" thread), which would affect all their members in various ways.
loftar wrote:Delamore wrote:I cannot even sum up how bad of an idea this is, the whole game has been up to now designed around the idea of being free to do what you want.
Factions just screws up everything and is terrible.
Certainly, I think every reasonable man would agree. I mean, honestly, I don't even see how "factionalized" PvP would be possible to even define in Haven. Not going to happen.
Don't misinterpret me -- the political relations I was talking about would be related to village workings in various ways, it would not affect the PvP system in the slightest.
Ford wrote:loftar wrote:Very much so, and we plan to extend the village system with something like that later on. Not only allying, of course, but also, for instance, making it possible to form, say, a "kingdom" consisting of a couple of villages under a common ruler. A village or kingdom should also be able to subjugate and annex other villages, making them serfdoms, so there will be a couple of different kind of relations between various political entities. Likewise, we'd like to add a few other systems of government, such as, say, a "town" (which would probably require a village with quite a few members to be converted into a town; and then it would have more useful administrative features and so on), a "confederation", a "republic", and so on. More advanced political entities should also be able to enact various national ideas (similar to the beliefs I described in the "Credo" thread), which would affect all their members in various ways.
That sounds pretty cool. Have you thought about how these political entities attacking each other will play out? For example will there be a system in place so if one town wants to attack another they get advanced warning in order to muster their strength, for a fair battle, or will there be no rules at all- the town fights with whoever it has at the moment and anyone they can bring in on xfire/msn/irc?
Ford wrote:That sounds pretty cool. Have you thought about how these political entities attacking each other will play out? For example will there be a system in place so if one town wants to attack another they get advanced warning in order to muster their strength, for a fair battle, or will there be no rules at all- the town fights with whoever it has at the moment and anyone they can bring in on xfire/msn/irc?
Ford wrote:there would be a pvp mechanic in place to identify friendlies and prevent you from attacking them.
Ford wrote:loftar wrote:Very much so, and we plan to extend the village system with something like that later on. Not only allying, of course, but also, for instance, making it possible to form, say, a "kingdom" consisting of a couple of villages under a common ruler. A village or kingdom should also be able to subjugate and annex other villages, making them serfdoms, so there will be a couple of different kind of relations between various political entities. Likewise, we'd like to add a few other systems of government, such as, say, a "town" (which would probably require a village with quite a few members to be converted into a town; and then it would have more useful administrative features and so on), a "confederation", a "republic", and so on. More advanced political entities should also be able to enact various national ideas (similar to the beliefs I described in the "Credo" thread), which would affect all their members in various ways.
I guess I didn't make it very clear but my point was having factions for people in WOW or WAR makes it so PVP is always meaningful and not just a ffa grief fuckfest, I never said it had to be limited to 2 factions like in those games. I was thinking that an alliance would be a faction or a town would be a faction, or any allied group no matter the size- and there would be a pvp mechanic in place to identify friendlies and prevent you from attacking them. If you look at games like UO and AC how often did people stop and check your guild to see if you were allied with theirs before attacking you? Never. That's why I think factions or something equivalent are required- in order to enforce political decisions.
Delamore wrote:Ford wrote:loftar wrote:Very much so, and we plan to extend the village system with something like that later on. Not only allying, of course, but also, for instance, making it possible to form, say, a "kingdom" consisting of a couple of villages under a common ruler. A village or kingdom should also be able to subjugate and annex other villages, making them serfdoms, so there will be a couple of different kind of relations between various political entities. Likewise, we'd like to add a few other systems of government, such as, say, a "town" (which would probably require a village with quite a few members to be converted into a town; and then it would have more useful administrative features and so on), a "confederation", a "republic", and so on. More advanced political entities should also be able to enact various national ideas (similar to the beliefs I described in the "Credo" thread), which would affect all their members in various ways.
That sounds pretty cool. Have you thought about how these political entities attacking each other will play out? For example will there be a system in place so if one town wants to attack another they get advanced warning in order to muster their strength, for a fair battle, or will there be no rules at all- the town fights with whoever it has at the moment and anyone they can bring in on xfire/msn/irc?
So if all combat is to be fair, Goonheim cannot declare war on any town as we'll have more and stronger people than them? Should our side get a debuff so it is fair?
Ford wrote:They might even want to go as far as making the 'window' occur in the evening, as most people wouldn't be able to attend in the daytime because of said job/school.
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