Well myself playing a day now, I could live with the new system. I still hate it if I think of the old system, which was much better and didn't require you to constantly farm curios for maximized LP, you could just do what you wanted and still gain LP for it.
Well the new system is bad, but could be slighty reworked:
- the cost of new skills must be reduced to reduce the overall waiting time at start (I don't mind it takes a long time to increase skill levels like farming, but it takes too long to get yeomanry)
- there should be some skill level caps introduced, so that someone who started, can actually stand a chance and catch up to a player that started about 6 months ago