Boars disengaging from combat

General discussion and socializing.

Re: Boars disengaging from combat

Postby D00mHouse » Sun Mar 20, 2011 5:38 am

Franek_Dolas wrote:
DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?


Wolverines

Honey Badgers.
D00mHouse
 
Posts: 64
Joined: Wed Jun 09, 2010 7:17 am

Re: Boars disengaging from combat

Postby barra » Sun Mar 20, 2011 6:08 am

DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?

Image
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Boars disengaging from combat

Postby Jackwolf » Sun Mar 20, 2011 6:50 am

One unfortunate thing I had happen to me.

I was slinging a boar and he happened to run upon taking a "too much damage" hit. Which are uncommon since my sling is shite. It stopped into a rock. I sling it again to pull it back at me, and it runs off. When I go to chase it, it simply just vanished.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Boars disengaging from combat

Postby powlius » Sun Mar 20, 2011 7:52 am

Jackwolf wrote:One unfortunate thing I had happen to me.

I was slinging a boar and he happened to run upon taking a "too much damage" hit. Which are uncommon since my sling is shite. It stopped into a rock. I sling it again to pull it back at me, and it runs off. When I go to chase it, it simply just vanished.

It`s a bug. Happened to me on w4 quite often.
powlius
 
Posts: 70
Joined: Sun Jul 04, 2010 9:06 am

Re: Boars disengaging from combat

Postby erozaxx » Sun Mar 20, 2011 8:00 am

Trapping is solution. I lost several bears due to this. laziness to trap them :) I am not sure though if bears break signs when running away.
"That is not dead which can eternal lie / And with strange aeons even death may die."

H.P. Lovecraft
User avatar
erozaxx
 
Posts: 485
Joined: Mon Jul 12, 2010 4:15 am
Location: Czech

Re: Boars disengaging from combat

Postby Halagaz » Sun Mar 20, 2011 11:22 am

Ye killed a boar that ran away after a less than 40hp hit with a crapy sling the first time i hit him, had to punch him 5/6time if not more when he was fleeing. I first tought he was already wounded from an other hunter, but i guess not now that i read this.

Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.
Halagaz
 
Posts: 218
Joined: Thu Jan 13, 2011 10:25 pm

Re: Boars disengaging from combat

Postby Flame » Sun Mar 20, 2011 11:58 am

Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.

Already suggested 2 years ago, this, and footseps, and animal tracks system, etc.
Already ignored.
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Boars disengaging from combat

Postby Paislee » Mon Mar 21, 2011 2:57 am

D00mHouse wrote:
Franek_Dolas wrote:
DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?


Wolverines

Honey Badgers.
Nawww...they don't give a shit.
~Maisy
User avatar
Paislee
 
Posts: 170
Joined: Sun Feb 06, 2011 4:28 am

Re: Boars disengaging from combat

Postby Halagaz » Mon Mar 21, 2011 10:10 am

Flame wrote:
Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.

Already suggested 2 years ago, this, and footseps, and animal tracks system, etc.
Already ignored.


They don't need to create a new system, there is already blood splatter, you can track those. The only thing you need is to put a bleeding damage type on arrows just like it work in real life, arrows are deadly because of the inner bleeding they create, maybe on sling too but almost inexistant. Each time a bleed is made the animal generate a small blood splater thats the only stuff they need to do imo.
Aslo they could link arrows/bow quality to the bleeding timer rather than the raw damage, raw damage could be calculated on the precision of the initial hit, that would make the all stuff very realist.
Halagaz
 
Posts: 218
Joined: Thu Jan 13, 2011 10:25 pm

Previous

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Google [Bot] and 0 guests