Why there's no global war in w5?

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Re: Why there's no global war in w5?

Postby Jackard » Sun Apr 24, 2011 9:44 am

Chrizzenstein wrote:
Jackard wrote:
GhostOfZed wrote:Lp from killing someone would be an incentive to start some killing.

thats what stealing from their mentory is for. game doesnt need a greater incentive than that.

thats not nearly enough. i'm sick of killing people with every black skill and only getting shitty curious that are usually already done.

Too fucking bad.
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Re: Why there's no global war in w5?

Postby Cajoes » Sun Apr 24, 2011 3:25 pm

kralmir wrote:
Pictor wrote:Maybe it's just because the population is smaller now in spite of the map being the same size? Less population density, less conflict.



are you kidding me?

world 3: size: 12x12
average online players: 300

world 5 size: 5x5
average online players: 900

this world is almost 6 times smaller and ha 3 times more players online at a time. thats 18 times more densely populated. and there were a shitton of wars in world 3.


Only right near the end, when server reset was announced and all bets were off. And even then it was mostly between A.D and Sodom.
edit: Indeed the only thing that can stimulate a war across the entire Hearthlands would be the imminent end of the world. - Resources, land and justice might be fought over sporadicly, but if there's no tomorrow, you usually want to get your last punches in on those smug [insert faction name here] bastards.

But to answer Ops question, war is a srz and costly business, it's not just botting up a dozen warrior alts, you need to grow the food to give them decent stats too, you need to mine the ores to craft their swords. (Unless you're making a horde of warrior monks) You need clay to build their forges and hunters to gather their meats and all of this must be in a centralized and 'safe' position behind thick walls. Is it then so unreasonable to see that people won't splurge their finely honed killing machines on frivilous pointless total warfare?

Give it another month or so. I'm sure it'll pick up by then once boredom sets in.
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Re: Why there's no global war in w5?

Postby stickman » Sun Apr 24, 2011 6:55 pm

Alot of villages have brick walls... haveing 4 guys near 200 str to break it down is something only a large village will have since most people are full civilization.

There is also the issue of not knowing what another village has... on w3 you might attack to try to steal a gold or silver mine. no one knows who has gold or silver...

Also i feel most people seem to be content with their medium q spots because it has not become apparent that people have all that much better yet.... the resource nodes seem much lower then on w3 or w4.
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Re: Why there's no global war in w5?

Postby DDDsDD999 » Tue Apr 26, 2011 12:35 am

Any larpers that think people are going to not be such pussies, as to risk losing the character they spent their time on, that they'd risk their characters actually being lost, and start fighting people, and organize actual combat, and fights, againest other organized groups, should be shot. Forever.

The best action theres ever going to be this world, will be people bug into peoples places, and will be something like a small 3v3, and the people might have some combat skills, hell, maybe even know how to actually fight.
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Re: Why there's no global war in w5?

Postby Jackard » Tue Apr 26, 2011 12:48 am

don't ruin their ridiculous fantasies of battling armies
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Re: Why there's no global war in w5?

Postby shadowchris » Tue Apr 26, 2011 2:03 am

Oh please. You don't want a global war. You wont able to handle it. Two days later after a war breaks out, same people will be crying because they died. Plus a global war has to be fun and interesting.. ya know, with good drama.
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Re: Why there's no global war in w5?

Postby Windforce » Tue Apr 26, 2011 7:50 am

Jackard wrote:don't ruin their ridiculous fantasies of battling armies

With Siedge Towers and trebuchets.
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