The justice system

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Re: The justice system

Postby Saphireking65 » Wed Jun 15, 2011 4:04 am

Shadow7168 wrote:Justice system:

1: Find scents, track them.
2: Examine the area. If
-They are online, give them an arrow up the butt.
-they are offline, but their HF is in the open, summon then pelt them with stones
-They are offline, and have their HF inside and a palisade/brickwall, camp a ram and then break wall, charge in and give him your sword. In his face
3: Put a drama post on In Congress Assembled.
4: Hide in a cavevault until murder scents go away.

If someone is online, chances are they will either be in their vault, and if not they will be expecting a fight and already have a plan, so you will never have the element of surprise. If their HF is in a vault, go ahead and waste 24 hours of your life staring at pixels while the defenders get their archers ready to bombard anyone within sight range with arrows, which include the 4 people standing completely still while they are ramming the wall, if it lives that long. And if you DO manage to break into someone's vault, what makes you think they won't be able to break into yours?

Stop with your stupidity.
Last edited by Saphireking65 on Wed Jun 15, 2011 4:14 am, edited 1 time in total.
Jackard wrote:
Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.

fucking wizards
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Re: The justice system

Postby NaoWhut » Wed Jun 15, 2011 4:06 am

Shadow7168 wrote:Justice system:

1: Find scents, track them.
2: Examine the area. If
-They are online, give them an arrow up the butt.
-they are offline, but their HF is in the open, summon then pelt them with stones
-They are offline, and have their HF inside and a palisade/brickwall, camp a ram and then break wall, charge in and give him your sword. In his face
3: Put a drama post on In Congress Assembled.
4: Hide in a cavevault until murder scents go away.


You really know alot about the system dont ya? =D
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