Vault question on Legality.

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Re: Vault question on Legality.

Postby WarpedWiseMan » Fri Jun 24, 2011 9:44 pm

I wish this game wasn't so broken.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Vault question on Legality.

Postby DatOneGuy » Sat Jun 25, 2011 1:00 am

Sevenless wrote:
sabinati wrote:trying to keep the letter of the law while violating the spirit of it, ftw


Unfortunately: "All is fair in love and war" - Francis Edward Smedley

It's not worth pretending I'm the smartest person here. Other people will come up with these ideas too. It's really whether or not people choose to implement them. Especially considering the effort required by them. As for me? I don't use em, I just like coming up with designs for them. At least if we discuss these designs jorb/loftar might read about them and consider changing mechanics if we discover something game breaking enough.

One idea that I heard of that was rather neat was the Mansion vault. Build a Stone Mansion, village claim and personal claim. Next build a cellar, place 1 bed and a ranger alt's HF down there. Build a strongbox on top of the cellar door.

For the first entry, use the ranger alt to summon the char in question into the vault. Build HF. Then use village port to get out, hearth to get in. The bed is a backup in case you accidentally run out of wine/beer. Since brick bashing doesn't work, it's unlikely anyone will be rushing the STR required to bash that building. Easy to banner/statue the small area so that they're forced to build an unwalled ram if they want to even try to get in.

Voila. Cheapo vault that should be safe for at least another couple months. Also completely impenetrable to wall hopping bugs.

Ram house, win.
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Re: Vault question on Legality.

Postby boshaw » Sat Jun 25, 2011 1:21 am

Sevenless wrote: Also completely impenetrable to wall hopping bugs.

What if they spend hours upon hours doing bed hop through the null tiles :roll: and then get in that way?
i realize it would take hours upon hours but i assume the people in question really want the vault users dead
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Re: Vault question on Legality.

Postby Saphireking65 » Sat Jun 25, 2011 2:03 am

DatOneGuy wrote:Ram house, win.

Banners around house, unrammable. You would need someone to bash it.
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Re: Vault question on Legality.

Postby Koru » Sat Jun 25, 2011 2:13 am

Potjeh wrote:My idea is island vault with ram space filled up with strongboxes. They are technically breakable by hand (not that anyone has that str right now) so it should be legal.

Then I'll use bot for massive str, destroy one strongbox, and... build brick cornerpost. I understand that in this case vault would be illegal, right?
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Re: Vault question on Legality.

Postby Saphireking65 » Sat Jun 25, 2011 2:26 am

Koru wrote:
Potjeh wrote:My idea is island vault with ram space filled up with strongboxes. They are technically breakable by hand (not that anyone has that str right now) so it should be legal.

Then I'll use bot for massive str, destroy one strongbox, and... build brick cornerpost. I understand that in this case vault would be illegal, right?


Hmmm, he brings up a good point. Would forcing a vault to become illegal warrant the destruction of those inside? Or will the griefer be the one to take the blame of creating an illegal hearth vault?
Jackard wrote:
Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.

fucking wizards
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Re: Vault question on Legality.

Postby Kaios » Sat Jun 25, 2011 2:42 am

Does it matter who made the vault impenetrable? If you have your vault built in such a way to allow that to even happen than in the end it is your own fault and deserves being nuked to nothing.
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Re: Vault question on Legality.

Postby novaalpha » Sat Jun 25, 2011 2:43 am

If devs really cared about any of this insignificant crap, you'd think either jorb or loftar would post in this thread with definite answers.
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Re: Vault question on Legality.

Postby DatOneGuy » Sat Jun 25, 2011 2:54 am

They don't need to, why make the rule so definitive for those that are attempting brinksmanship? Just let them try, fuck up, and get nuked. :lol:


The only problem I see is people doing the brick on islands to make something nukable, that seems iffy to me.

Also the house is totally still smashable, so not a big deal, just needs a lot of STR.
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Re: Vault question on Legality.

Postby Patchouli_Knowledge » Sat Jun 25, 2011 7:44 pm

Is loftar the only one I need to talk to in regards to a game-breaking exploit? I may have found a way to make an impenetrable low-tech village that still follows the rules in regards to battering rams. Furthermore it is invulnerable to the loophole of creating a brick-wall to invalidate a defense.
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