Hearth vaults.

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Re: Hearth vaults.

Postby rozn » Sat Jul 09, 2011 4:15 am

SaintGilbert wrote:How about trebuchets?

Trebuchets would require a new technology - siege mechanics - it would cost 150 boards, 100 blocks of wood, 100 stones or 200 clods of soil, 25 rope, and a few dozen beautiful dreams. They could be built anywhere due to their superior building nature, but they would not be able to be fired when moved. Rather, they would have to move like a giant cart, and be unpacked on site. They could fire giant boulders (carved from rocks), runestones, furniture, or other liftables, and carcasses.

The caveat is they suck at destroying walls; unless your engineers (the guys running the thing) are superior marksmen (skill), it will take 48 hours to break down walls. This is because trebuchets fire only one large stone at a time; if it is used by poor marksmen, stones will be lobbed over or before the walls, maybe hitting houses within the walls.

BUT the trebuchet can destroy vaults twice or three times as fast as rams can, for balance reasons.

-----

Then you still have to identify what a vault is and 48 hours sounds worse then the ram :P

Also when nee people start, for my idea, the hearth can still be moved. This is just to make sure ppl won't change their hearths. If people go afk then you can kill them while they are afk or if they crash, server crash happens or anything then they can be summoned. The afkness isnt a problem.
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Re: Hearth vaults.

Postby Potjeh » Sat Jul 09, 2011 6:08 am

General-GSP wrote:Edit:
What is your over all goal with the locking HF's idea? to have haven be a safe Farmville game where no one commits crimes cause you will most likely die and can do nothing about it.
Or do you want all the power to commit crimes to rest in the hands of the few big factions that can build and defend a big vault?
Both are very likely

If you anger people who have 50 times your numbers you *should* get squashed like a bug.
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Re: Hearth vaults.

Postby Sarchi » Sat Jul 09, 2011 6:12 am

Fuck cooldown on siege machines. Authority all the way niggers.
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Re: Hearth vaults.

Postby ElGato » Sat Jul 09, 2011 6:39 am

Sarchi wrote:Fuck cooldown on siege machines. Authority all the way niggers.

pandamoniumites would say that.
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Re: Hearth vaults.

Postby Sarchi » Sat Jul 09, 2011 6:53 am

you jelly?
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Re: Hearth vaults.

Postby ElGato » Sat Jul 09, 2011 6:55 am

Sarchi wrote:you jelly?

no, too much upkeep for me :P
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Re: Hearth vaults.

Postby Sarchi » Sat Jul 09, 2011 7:18 am

Not really as hard as one would think tbh.

Except when it comes to a certain village. DatOneGuy probably knows what I'm talking about. Hmm
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Re: Hearth vaults.

Postby ElGato » Sat Jul 09, 2011 7:27 am

Sarchi wrote:Not really as hard as one would think tbh.

Except when it comes to a certain village. DatOneGuy probably knows what I'm talking about. Hmm

From what I understood, you lose an amount of authority per however many minutes scaling up with max authority.
Although it might have just been scaled with how many hearthlings were in the village.
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Re: Hearth vaults.

Postby burgingham » Sat Jul 09, 2011 7:36 am

General-GSP wrote:better protect the shit out of your rangers. goodguys would suffer the most.
hmmm what would i do... maybe make a few shit disposable guys, raid some shit noobs and wait. then you raid my vault that takes a strong box basher. I then track that guy and lock his HF for leaving scents and proceede to siege the "goodguys".


You know, not only bad guys have started to not use real mains anymore, but rely on armies of alts. As much as you have expandable vand alts, I have expandable ranging alts.

General-GSP wrote:What I see happening in the situation is a world 3 Sodom vs. A.D. everyone else is fucked by which ever one (or ally) they happen to piss off. because they own mega fortresses and and army of people to defend them.


So? This is how it is supposed to be. Alot of people banding together always should have the upper hand. What we have right now is that some noobs who can put together a couple of bricks are invulnerable to big towns. You people are unable to build your own proper infrastructures and that is ok. The punishment should be just as easy though through a big group of people.

General-GSP wrote:As i think about this i feel it would cause the destruction of most "evil" people and a lot of "good" people trying to take them out.


Again: So? That sounds like a fair game of good vs evil and face it most of the evil guys are just too stupid to do anything else than build a small vault. There are exceptions like Nao etc, but they always managed to survive or come back somehow, despite being hunted. That is what makes them good villains.

General-GSP wrote:Edit:
What is your over all goal with the locking HF's idea? to have haven be a safe Farmville game where no one commits crimes cause you will most likely die and can do nothing about it.
Or do you want all the power to commit crimes to rest in the hands of the few big factions that can build and defend a big vault?
Both are very likely


In world 2 walls were made of butter. In an hour I could smash my way inside a 20 layer brickvault. Still people were comitting crimes and raiding more than in any other world so far.

What we have now is a bunch of invulnerable criminals and their copy-cats. Problem is copying them is really easy. Even more of a problem is those original criminals also know ways to crash the server and such shit to prevent themselves from dying. The devs want a new siege system, there are ideas for it, but they simply don't have the time to bring it into action fully fleshed out. So we have small groups of weak people fucking over big, dedicated communities. That leads to a) the communities finding other ways of punishing said criminals (walljumping) or b) good players quitting the game.

Again I have nothing against villains in this game. We need them, I have played one myself for a fair amount of time (some would say I still do). What we do not need is a community of people that apparently has a completely shizophrenic stance on the game. They feel like they are hated and unwanted here and everything is developed to hurt them. At the same time they do not just simply leave the game (leave aside the fact that their paranoia is of course complete and utter bullshit), but they decide to make the game unplayable for the rest of the community and hurt the devs too. They do not play, much less do they play-test. They develop such things as vaults to hurt other players, they employ bugs and worse to protect themselves and never ever is there a single word of them reporting anything and never ever is there a single word of them trying to help to make a better game (solutions to vaults etc. They could provide good ideas I am sure since they are using a system of these things every day).

Sorry for the rant, but we are constantly loosing some of the better players this game has, because of this small mob of immature dumbasses whose only goal is it to destroy the gaming experience and the game itself, not destroying other towns or factions as an in game goal (which of course is totally legit).

There is a silver lining as the devs are very well aware vaults are the core of all our problems right now and are wlling to dedicate the little time they have to at least a temporary solutions. As Potjeh said though such a solution is hard to find without destroying more than what is fixed.
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Re: Hearth vaults.

Postby Windforce » Sat Jul 09, 2011 8:51 am

Players =/= Playtesters :D
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