RongoMatane wrote:If you have a formula that works for thousands of trees and fuck up with a few, isn't that already enough? Seems like a great estimate to me if it's 99+% correct.
Besides that - if the formula is correct for thousands of trees and suddenly doesn't work for very few - than its most likely not a wrong formula but wrong data sets. I mean, if you collect data for 1000 trees, there will be a few typos in it. You can quite safely assume then, that the formula is correct. Would you mind sharing?

No, it's not enough. Those 1% typically show themselves when I vary one of the variables widely, meaning that it's not even close.
DeadlyPencil wrote:i bet its the formula gato listed but with correction for the tree quality if that works most of the time. I think the tree formula has the same problem as with the board formula.
for example when you cut up a tree board, the sqrt(saw*treeq) works most of the time, however it will sometimes turn out better or worse than that formula shows.
however its not the rounding of the formula thats the problem with it, its something else. almost like the q of either the tree or the saw is keeping its decimals and not being floored like in all other formulas. its probably the same in your tree formula.
awhile ago i suspected it was legacy code left over from when trees could be reduced in quality that was causing the problem. so basically if you stole stuff from the tree it would reduce its q.
anyways, regardless of that last point, i suspect your problem is the same situation with board q and the tree might keep its decimal value somehow. I suggest using only q10 tree seeds for your testing if this is the case.
From what I recall quite some time ago, everything keeps (but doesn't show) one decimal point. That tree could be q120.8 but show q120.
I've noticed it with boards but it's definitely not some -/+ going on, it's just the decimal throwing you off. I try to account for this in every formula I can, with trees it's damn near impossible since it has a -/+ somewhere at the end.
novaalpha wrote:Clue. Get some.

board = int sqrt saw*log, always 100% working
maybe not for idiots like you, though? ...
I hope you realize you just look like a condescending retard there, because you didn't even fully read the post or were too stupid to understand it. stickman's been around forever, not posting all the time or having a newer account doesn't mean much at all when it comes to knowledge of the game.
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