To veterans only

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Re: To veterans only

Postby Potjeh » Wed Aug 24, 2011 3:02 pm

barracuda546 wrote:Yeah I suppose, but I just feel in end game everything is so slow and you don't really feel your improving all that much. Hell, the difference between 600 and 700 ua is almost pointless

And that is how it should be. The difference between early and late joiners should never become insurmountable.
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Re: To veterans only

Postby warhamer » Wed Aug 24, 2011 3:36 pm

I've had trouble from time to time to keep interest in this game but I always come back. I usually leave around when i get into a village cause than it feels like there is not much to really do beside the average village chores. Right now I'm a forager/hunter and I love to explore and see who I meet; my two goals for this game is world domination (at most one super grid) and traveling the entire world.
There aint no rest for the wicked, till we close our eyes for good!
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Re: To veterans only

Postby Mopstar » Wed Aug 24, 2011 3:49 pm

I found a wagon journey brought new life into the game for me,A few people and some wagons using the world map to journey about. Set up a small place every so often to restock food,feed for animals or even trade goods.And when you get sick of it just claim a new place and rebuild.If you hate the spot ah well you can just port back to your village.
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+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: To veterans only

Postby baxstaber1 » Wed Aug 24, 2011 4:00 pm

I took up trading can get very annoying from time to time but nonetheless very interesting talking to new people.
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Re: To veterans only

Postby burgingham » Wed Aug 24, 2011 4:14 pm

Potjeh wrote:
barracuda546 wrote:Yeah I suppose, but I just feel in end game everything is so slow and you don't really feel your improving all that much. Hell, the difference between 600 and 700 ua is almost pointless

And that is how it should be. The difference between early and late joiners should never become insurmountable.


I don't quite 100% agree here and I told the devs the same. The Russians have been mocking me for not making high end armors for all of the 50 people I have to supply and I claimed I could, but nobody believes me. Well, the thing is why should I? The difference between a q90 and a q100 platre is so minimal that it is a waste of steel to make the latter. I rather sell it then to someone who values such q metals too much.

We had a huge stand off today. 6 Russian archers vs 10 or more of our archers, while another 10 people of us were building rams. What happened you ask? Nothing, because our q90 armors protected us just as well as the russians their q100 armors. It was a festival of "pings" which in the end we kinda won because of higher perception. The russians had to withdraw because after 100 or so hits their armor started to finally wear off. Still ridiculous though. Even in something that is probably the longest phase of a siege bows are not really useful.

This got a little away from what I intended to say, but yeah I want to be rwarded more for pushing the high q grind in a 50 people city. Obviously not as much as it has been the casein w3, but nowadays there is no difference between my equip and the one Noob XY just purchased from some random trader.
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Re: To veterans only

Postby Potjeh » Wed Aug 24, 2011 5:07 pm

I was referring to UA difference, it shouldn't be worthwhile to pump skills to infinity. As for the q race, I'm not happy with it at all because it relies so much on dumb luck.
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Re: To veterans only

Postby Sitting_Bill » Wed Aug 24, 2011 5:16 pm

Potjeh wrote:I was referring to UA difference, it shouldn't be worthwhile to pump skills to infinity. As for the q race, I'm not happy with it at all because it relies so much on dumb luck.


Do you mean finding high q resources? Coming back to your earlier point, this is what really will stop younger towns from catching up with the older ones. We have to buy in resources, since we weren't around right at the start of the world. Our trees will always be far far worse than some peoples, since we just don't have the available resources. And gold is proving hard to find :)

However, its still possible to *basically* catch up quite a lot, even with very few natural resources... And like Burgingham said, there isn't so much difference between "good" armour and "very good" armour. Its all about organization, and having more people on the ground, it seems.
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Re: To veterans only

Postby Patchouli_Knowledge » Wed Aug 24, 2011 5:17 pm

I should mention that, unlike world 3, it is not as easy to develop the power of a single individual as it multiple characters due to curiosities. Compounding this with the square root factor within all but the 50% multiplier and it makes it pointless to develop a powerful single character when multiple ones can do a much easier job. Also due to the above ease of making boring but practical small character, it also makes character death less relevant now which is somewhat going against the original spirit of Haven and Hearth as it (correct me if I am wrong) an attempt at simulation of survival and politics, not an indie version of Newerth's Savage series.
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Re: To veterans only

Postby Sitting_Bill » Wed Aug 24, 2011 5:20 pm

Patchouli_Knowledge wrote:I should mention that, unlike world 3, it is not as easy to develop the power of a single individual as it multiple characters due to curiosities. Compounding this with the square root factor within all but the 50% multiplier and it makes it pointless to develop a powerful single character when multiple ones can do a much easier job. Also due to the above ease of making boring but practical small character, it also makes character death less relevant now which is somewhat going against the original spirit of Haven and Hearth as it (correct me if I am wrong) an attempt at simulation of survival and politics, not an indie version of Newerth's Savage series.


Yes, I would definitely agree with this. I really dislike the way I have alts for each different job, and I have tried to resist it on my own character, who is now a hunter/fighter/smith/cook... I realise if I had alts for each different job, if my fighter dies, it doesn't really matter, since the infrastructure is still there. But it seems boring to me. I want it to hurt when I eventually die.
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Re: To veterans only

Postby burgingham » Wed Aug 24, 2011 5:27 pm

Patchouli_Knowledge wrote:I should mention that, unlike world 3, it is not as easy to develop the power of a single individual as it multiple characters due to curiosities. Compounding this with the square root factor within all but the 50% multiplier and it makes it pointless to develop a powerful single character when multiple ones can do a much easier job. Also due to the above ease of making boring but practical small character, it also makes character death less relevant now which is somewhat going against the original spirit of Haven and Hearth as it (correct me if I am wrong) an attempt at simulation of survival and politics, not an indie version of Newerth's Savage series.


This is right, but also a little wrong. The devs were quite happy to see alot more PvP happening right now than it used to be. The hardcore permadeath element of high investment characters prevented that because everybody was too scared. So while yes, permadeath should matter more again it also shouldn't matter too much.
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