Malkreath wrote:I've had this idea (that is nothing new actually)
Make an ocean dividing an landmass from the other, the first landmass is the one we are on right now, and is the only one that can spawn hearthlings, the other, is a tropical-ish rich in resources, both in quality and quantity...
But the problem is, to reach the paradise lands beyond the sea you would need to cross the ocean, the only way possible would be constructing a ship, which requires to be in a beach tile, eats tons of wood,rope, linen,glue and iron (having a 72 hours drieing time), have a special skill (sea faring ) costing around the same as all criminal skills together and must have 4 people on it to be used on the water finally making a decent length travel...
This would add something for villages to do when they are too advanced
that's a pretty cool idea

however, it would have to be done very delicately, if i were at home, i'd draw a picture here, but i'll try to explain.
if you have the current landmass alongside the proposed new one, which ever side of the current land the new one is situated on will become a hive of activity for people looking to catch themselves an off guard late game player (which may not necessarily be perceived as a bad thing). There's also the issue that, if this new land is rich in resources and only reachable by high tier villages, you're basically making a class divide, the high level players all live there, and all the newer players and mid-level players are on the mainland, i'm not so sure this divide would be such a great thing, the mainland would be a clumsy mess of low level faction combat
Oh boy, here I go cheesemaking again...