why is it so hard to get friends to play this game?

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Re: why is it so hard to get friends to play this game?

Postby Taxaso » Fri May 17, 2013 7:38 pm

I managed to get my IRL best friend to play with me, we lived for few days and then I quit for a year because of lag and death. Same as him.

I returned a year later and invited him and another friend that I played with before, they both played, one of them quit because of death, the other was murdered but didn't quit. Now he's starting a hermitage. I'm proud of him because he's starting to actually learn things! :D
:/
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Re: why is it so hard to get friends to play this game?

Postby Puppybutt » Fri May 17, 2013 9:15 pm

It's one of those games where the learning curve of the game is extremely hard on new users, too. When I started in W5, I had extreme difficulty just remembering how things worked because of how complex they are on the surface. For example, learning unarmed and melee combat tactics is still confusing to me-- granted I haven't worked on it very much because of its overt complexity, but that's exactly the reason why new people avoid it.

With simpler systems, though, such as item production, the process is simple: crafting menu, plant and harvest, whatever. There, the complexity lies in the formulas used to calculate the quality of the item, or remembering how long it takes to bake/tan/dry/etc. In my opinion, this is a stronger design choice in the case of pulling in newbies.

But there is one "problem" with the overall design of the game, and it's that in order to "win" the game, the player will most likely have to learn how to utilize and manipulate these formulas and systems effectively in order to come out on top, or more often, survive incoming attacks from raiders, who all mostly know the tips and tricks to quick and effective leveling. In this game, survival and success don't usually show dominantly through being skilled in very active situations [probably not worded well here]. I can make 2 quick comparisons to some popular games with similar control schemes:

1. Starcraft vs. HnH: Here I feel the macromanagment skills are similar to an extent. In both games, the players must maintain an economy through the balance of workers, militia, rescources, and production (except when living as a nomad I suppose). The learning curves are generally the same; newbies in both games have a hard time learning the specifics and timings of construction, production, and expansion, and for the longest time I could say that both games were pretty much equally hard, but only until Starcraft II came out. There, they redesigned the game to be faster and easier in terms of gameplay, and in order to attract a larger audience, they made demos and noob-friendly game modes available in the game itself. Personally, I would've been stuck in the zerg rush rut if it weren't for Starcraft II's more streamlined gameplay.
Unfortunately I don't feel that those approaches to making the learning curve less ridiculously hard for newbies will work for a game like HnH. Your friends can mentor you with the controls, yes, but unless if it is at the start of a world or settlement where the pace of the game is slow enough for a noob to pick up the controls and simple mechanics, I don't see very many new people sticking around for long without getting bored because of the complexity of the game, which cannot be easily explained at this point in the game without delaying a portion of a village's economy in a way (unless if you really have that many people around). There's just too many things to learn for a noob in an experienced group at this point, and it's gotten pretty dangerous for noob camps to sprout up and live to become brickwalled villages.

2. DoTA(s) vs. HnH: Micromanagement comparison, more specifically, controlling the player. I've introduced a few friends to this game, and a major complaint was the clunkiness of the controls. Everyone bumps into an object every once in a while because of how player pathing and hitboxes work in this game. I personally no longer have an issue with it, because, in a way, it's become an important mechanism that balances the game in combat, both when fighting animals/trolls and people[/trolls ;o]. The restrictive movement leaves the player wholly responsible for all their actions when in combat or fleeing from combat, which I think is somehow a great design choice-- but only in combat situations. My friends have gotten way too annoyed and confused that their character didn't auto-path around objects, or they've bumped into the corner of a square hitbox of a round object and couldn't seem to understand why this kept happening, etc. That's just one small turn-off for new players. There's still the issue of the complexity of the combat system, which I think Jorb/Loftar has acknowledged already in the recent past(?). And I know there's shift-clicking for movement and other various shortcuts, but the new player is not aware of this and will not be aware of it until someone brings it up. I didn't even know about it until a few weeks ago. I'm dumb I guess.

I'm not saying HnH is a poorly designed game. I feel that I agree with most of the posters here that HnH is a very niche game, appealing to people who enjoy investing a shit ton of time and effort into survival, and there's not many people that enjoy that. These are just specific things that I've observed and thought about while playing the game so far.

If there's any way to make the game easier for noobs to pick up on their own, or to at least make it more appealing overtly without mauling the game's core as it is right now, it'd be cool to see a few changes regarding that. :o
Last edited by Puppybutt on Fri May 17, 2013 9:33 pm, edited 2 times in total.
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Re: why is it so hard to get friends to play this game?

Postby Amanda44 » Fri May 17, 2013 9:24 pm

Well, I was introduced to hnh by a friend who had played since W4, I was also unimpressed initialy, he kept showing me stuff and I just kept thinking 'omg! the graphics are awful ........ all that clicking!, lol, ......... looks terrible'. :)

Towards the end of W5 he finaly persuaded me to give it a go, mainly, tbh, to stop him from constantly going on about it!

That was that, lol, I was hooked after about the first 10mins. :D

As for my friend, well he rage quit twice, once in W5 after getting summon killed and mid-way this world after getting 'trick' killed - now he won't even talk about hnh, lol, and i'm still here after one raid and three deaths (W5), four raids and two attacks (this world)! - I tell him he's a lightweight. :lol:

But, I can't persuade my friends, I spent over half an hour showing my friend my village, the livestock, the crafting aspect and even took a little boat ride to show her the different biomes, the wildlife and the forageables. - Afterwards she said - 'It looks boring to me!' - :o
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Re: why is it so hard to get friends to play this game?

Postby Theos » Sat May 18, 2013 2:55 am

toshirohayate wrote:I never understood how somebody who plays video games a lot is considered a "loser". I swear our society comes up with the most retarded ways to miss-use the English vocabulary.
As for the topic, try getting your friends to play at the start of a new world. Being on equal footing and not worrying about murder for a few weeks really helps.


Videogame players are usually referred to as losers because in a lot of cases they are hardcore gamers, who spend all their time playing WoW and jerking off.

So yeah, losers would be correct.

@the topic: Yeah, nothing new needs to be said.
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Re: why is it so hard to get friends to play this game?

Postby NaoWhut » Sat May 18, 2013 5:42 am

All of my friends in real life are females

My female friends are not so keen on the
graphics of a game like this, and if they
did get into it they would be horrified at
the regular bloodshed and loss of countless
hours that happen... just for fun

Females are too logical, they just don't
understand war...
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Re: why is it so hard to get friends to play this game?

Postby Ninijutsu » Sat May 18, 2013 6:31 am

NaoWhut wrote:Females are too logical


What world do you live in?
Of another era.
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Re: why is it so hard to get friends to play this game?

Postby ValerieHallaway » Sat May 18, 2013 7:48 am

Theos wrote:
dagrimreefah wrote:
Theos wrote:I only ever got 2 of my real life friends to play this with me, but that was during the time in 2012 where I basically quit after realizing I had a life.

Dude, those weren't your RL friends they were a couple of bros trying to get into your pants because they thought you were a girl.

Theos wrote:I had a life.


LOLOLOL.....


1. Once you've heard my voice, any lingering thoughts of me being female awkwardly dissipate.
2. If I didn't have a life I'd be posting on this forum all day every day with you losers while spending all of my free time developing my character. There's a reason my characters never go past 100ua, it's because I have better things to do :)

Just fyi.

I can vouch for him on point 1 at least.
I still miss Zayex the cute little noobie wanting to throw people in jail and prancing around declaring himself the overlord of everything and all the other nooblets.
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Re: why is it so hard to get friends to play this game?

Postby toshirohayate » Sat May 18, 2013 3:59 pm

Theos wrote:Videogame players are usually referred to as losers because in a lot of cases they are hardcore gamers, who spend all their time playing WoW and jerking off.

So yeah, losers would be correct.


Seems pretty biased, don't you think? Considering a loser is somebody who fails at something, what exactly are they failing at? Life? I doubt it, since a lot of hardcore gamers make /more/ than people who do more praised hobbies or professions.

Also: I don't like WoW either. xD
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Re: why is it so hard to get friends to play this game?

Postby Bodomfreak » Sun May 19, 2013 12:15 pm

I personally think it's the balance issues the game has that pushes people away. My friends and I just got raided by some old schooler with nothing better to do. There is nothing a new player can do to protect themselves from established players. These people are the cancer that is eating at the user base of this game.
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Re: why is it so hard to get friends to play this game?

Postby Amanda44 » Sun May 19, 2013 1:16 pm

Bodomfreak wrote:I personally think it's the balance issues the game has that pushes people away. My friends and I just got raided by some old schooler with nothing better to do. There is nothing a new player can do to protect themselves from established players. These people are the cancer that is eating at the user base of this game.


It is not just established players that raid, or just new players that get raided, but the main point is, death and raiding are a part of the game, if you are going to play a game with these elements in it you are going to have to toughen up - you will most likely get raided at some point and most likely die at some point. It's not a pleasant experience, I agree, but it's better earlier on than later, not only do you have less to lose but it also makes you more aware of the dangers and the type of game that you are investing in.

As people will say over and over in every thread, your best line of defense is a brickwall asap, in the meantime don't store excess of valuables and keep your most precious belongings on an alt. There are ways to lesson the damage and loss of a raid.

Once you have a b/wall get a village idol up so that you can use xrd's instead of keys and from then on in just check your walls regularly and continue to build on defense as you go.

It's not impossible. There are also lots of helpful established players out there as well. :)
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