The Good Side of HnH

General discussion and socializing.

Re: The Good Side of HnH

Postby Stormfeather » Wed Jun 05, 2013 8:13 pm

Its' hard to talk about the "good side" of haven n hearth, when you have 4 assholes gang up on you when you're just trying to fish, calling you "nigger" and "faggot" and trying to make you remove your pclaim, while taking about 10 minutes just to perma-kill you for, well, no real reason.

I'm starting to remember why I stopped playing in the first place. -_-
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Re: The Good Side of HnH

Postby Zachary09 » Wed Jun 05, 2013 9:42 pm

Stormfeather wrote:Its' hard to talk about the "good side" of haven n hearth, when you have 4 assholes gang up on you when you're just trying to fish, calling you "nigger" and "faggot" and trying to make you remove your pclaim, while taking about 10 minutes just to perma-kill you for, well, no real reason.

I'm starting to remember why I stopped playing in the first place. -_-

Ya gotta deal with thu peopelz who still want to get rid of their curiotakers
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Re: The Good Side of HnH

Postby NOOBY93 » Wed Jun 05, 2013 10:39 pm

Stormfeather wrote:Its' hard to talk about the "good side" of haven n hearth, when you have 4 assholes gang up on you when you're just trying to fish, calling you "nigger" and "faggot" and trying to make you remove your pclaim, while taking about 10 minutes just to perma-kill you for, well, no real reason.

I'm starting to remember why I stopped playing in the first place. -_-

-Not getting your char back
-Nobody gives a single fuck
-That's one of the good sides of HnH
Seriously though. Think about how much grief there would be without PvP and all the rules and restrictions to prevent it...
Makes it a jail and not freedom.
PvP is something that allows the game to be free but somewhat grief-free because of the "cops".
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Re: The Good Side of HnH

Postby Stormfeather » Wed Jun 05, 2013 11:57 pm

So... you can't really play without dying/losing so much progress constantly, unless you're in a village/play just to PVP (and still die a lot then if you go solo)... but it makes it more free? I... really don't see it. -_-
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Re: The Good Side of HnH

Postby NOOBY93 » Thu Jun 06, 2013 12:01 am

Stormfeather wrote:So... you can't really play without dying/losing so much progress constantly, unless you're in a village/play just to PVP (and still die a lot then if you go solo)... but it makes it more free? I... really don't see it. -_-

If you play just to PvP, you will die so much more.
If you're in a village, the chances of death are the same.
You CAN play without dying, by protecting yourself with different ways.
You still didn't imagine if there was no PvP. How would grief be controlled if there was no scent system and rangers to kill raiders?
The only way would be rules or restrictions. However, this game doesn't like rules and restrictions. The only restriction EVER DEVELOPED into this game was scents (I think. If there was anything else let me know)
If there was no way of preventing grief, you'd lose so much more progress with PvP disabled than enabled because nobody could control the puny little vandalism alts/mains destroying everything in their sight, making hearth fires everywhere, etc.
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Re: The Good Side of HnH

Postby TwentyThree » Thu Jun 06, 2013 12:13 am

I know where you live Nooby >:)
I'm coming for you... TO GIVE YOU GIFTS!
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Re: The Good Side of HnH

Postby NOOBY93 » Thu Jun 06, 2013 12:17 am

TwentyThree wrote:I know where you live Nooby >:)
I'm coming for you... TO GIVE YOU GIFTS!

I know you know where I live. I've been told by my friends "Who is TwentyThree?" "Does anyone know who TwentyThree is?"
I had to take this shit until I decided to answer negatively :(
Poor guy doesn't understand being ignored
He's very cool though.
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Re: The Good Side of HnH

Postby Stormfeather » Thu Jun 06, 2013 12:21 am

And that's what I don't get I guess.

People act like a game without rules and restrictions is so much more "free," but now instead of the devs keeping you from doing things, it's other players, which don't follow any sort of rules. I'd rather have the rules, personally. (I know that for others it's different, but... I guess I just wish there were two versions of the game, one that is like this for those who like it, and one for people like me who would prefer to have some rules/restrictions and no PvP/opt-in PvP.)

I guess it's the difference between democracy and total anarchy, where might makes right. Some people might prefer the latter (especially the stronger ones/ones in some sort of position of power), I'm much happier with the former.
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Re: The Good Side of HnH

Postby NOOBY93 » Thu Jun 06, 2013 12:25 am

Stormfeather wrote:And that's what I don't get I guess.

People act like a game without rules and restrictions is so much more "free," but now instead of the devs keeping you from doing things, it's other players, which don't follow any sort of rules. I'd rather have the rules, personally. (I know that for others it's different, but... I guess I just wish there were two versions of the game, one that is like this for those who like it, and one for people like me who would prefer to have some rules/restrictions and no PvP/opt-in PvP.)

I guess it's the difference between democracy and total anarchy, where might makes right. Some people might prefer the latter (especially the stronger ones/ones in some sort of position of power), I'm much happier with the former.

Don't you understand that the only differences between the real world and H&H are these: H&H isn't permadeath, you can't fall in love in H&H, and you sleep more than are awake in H&H (except people who play 13 hours a day)
The real world's rules and restrictions are made by people who got 'a lot of UA and big attributes' (police and stuff) and you are afraid of death, or losing precious time of your life on shit like getting arrested.

If there was people dedicated enough to get ballsackfuckstrong, and cover a supergrid to make it peaceful, killing anyone who does any crimes, that'd be very great. (Looking at you, Dis)
Game-like restrictions are awful. If you want to kill someone, you kill him, without restrictions, but it puts you in danger.
In games like Minecraft, on new servers it's usually "kill admin, get banned".
That's why I don't like Minecraft, and you do/would.
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Re: The Good Side of HnH

Postby Stormfeather » Thu Jun 06, 2013 12:35 am

I guess we'll just have to disagree on this one. It's hard to consider a game more "free" when because of the current system, you can only really play how you want, if you want to play in a specific way, and still probably die and lose progress a lot. Or if you want to die a lot. Then you can play how you want, too. :p

And I think one of the big differences between HnH and real life is that people tend to be nicer in real life, because (a ton of) people become raging jerks as soon as you put them behind the anonymity of a computer screen and username. (Especially here, where you can't even see the character name. Not saying that that's a bad thing in general, it's kinda neat, but it does add to the anonymity). In real life, the fact that they have to function in a society and deal with the opinions of other people on a day to day basis keeps a *lot* of people (I think) from being the bags of dicks that they can be in HnH without anything to stop them.
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