Cliffjumping

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Re: Cliffjumping

Postby borka » Fri Jun 21, 2013 12:52 am

They can't cliffjump over the wall...
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Re: Cliffjumping

Postby Jackard » Fri Jun 21, 2013 1:20 am

I wish this game had legitimate cliffjumping, zelda-style. :|
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Re: Cliffjumping

Postby dragonxkai » Fri Jun 21, 2013 2:36 am

A script that let's you right click a cliff tile to choose a "jump / climb" option should be based on agility and con, so it reduces the chance that you fall and hurt yourself.

Sqrt(agi * con) = success rate.
If you fail you take a minimum of 10 shp damage. The process consumes stamina, and the more tired you are, the higher the max shp damage you take increases.
Trying to jump into a blocked area causes you to automatically fail.

I mean try jumping down a cliff with a tall wall in the way.
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Re: Cliffjumping

Postby borka » Fri Jun 21, 2013 2:52 am

dragonxkai wrote:-snip-
Trying to jump into a blocked area causes you to automatically fail.

I mean try jumping down a cliff with a tall wall in the way.


*Boink*
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Re: Cliffjumping

Postby dragonxkai » Fri Jun 21, 2013 3:59 am

Invisible wall via signposts ftw?
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Re: Cliffjumping

Postby AAlex » Fri Jun 21, 2013 4:07 am

Have they fixed this shit yet?
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Re: Cliffjumping

Postby Flame » Fri Jun 21, 2013 7:39 am

So they said. And with some test and more fix, now seems fine.

I think that most of us will not trust this so easily and will not build near a cliff, anyway.
mmh..but cliffs are so useful? They have caves. Stop.

what an annoyng stuff :/
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Re: Cliffjumping

Postby masterwin » Fri Jun 21, 2013 5:28 pm

.
Last edited by masterwin on Sun Oct 20, 2013 8:47 pm, edited 1 time in total.
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Re: Cliffjumping

Postby borka » Fri Jun 21, 2013 8:16 pm

hello - isn't this answered already?!?

Build wall / palli instead of using cliffs as "wall" will prevent cliffjumping bug abuse and thus no one would be able to hop over your wall / palli to hug you
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Re: Cliffjumping

Postby mvgulik » Wed Jul 10, 2013 11:06 am

I don't know if mountains have, and where, always impervious to cliff jumping. But considering there res files where not updated. ... If Cliff jumping was possible there, it still might be possible.

+ seems some mountain res files might be in need of a general cleanup, as some of the mountain res files have a ridiculous large NEG layer. (+8000 compared to a normal size of 17 for other ridge res files. :shock: )
gfx\terobjs\ridges\mountain\ee.01 1 13879 [('image', 5735), ('neg', 8108)]
gfx\terobjs\ridges\mountain\es.01 1 12140 [('image', 3996), ('neg', 8108)]
gfx\terobjs\ridges\mountain\ne.01 1 13635 [('image', 5487), ('neg', 8112)]
gfx\terobjs\ridges\mountain\ns.01 1 13161 [('image', 5013), ('neg', 8112)]
gfx\terobjs\ridges\mountain\se.01 1 12143 [('image', 3991), ('neg', 8116)]
gfx\terobjs\ridges\mountain\ss.01 1 13943 [('image', 5795), ('neg', 8112)]
gfx\terobjs\ridges\mountain\we.01 1 13237 [('image', 5093), ('neg', 8108)]
gfx\terobjs\ridges\mountain\ws.01 1 13590 [('image', 5446), ('neg', 8108)]
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