dragonxkai wrote:Doesn't it hurt to punch through hard armor?
I mean its physics, the force you deal is equally reflected back onto your fist.
Unless for some reason hearthlings can punch like their fist is made of steel...
Arrows actually do have a better chance at penetration since some metal armors aren't typically more than a centimeter thick in one area.
Should we implement 'directional' attacks with close combat and arrows?
If a arrow hits a target that's facing away, it should deal more damage or penetrate at a higher chance.
Maybe it affects accuracy too since the target may not be aware to 'dodge' said arrow.
+10% accuracy if a target is facing away from you. Even if they move you will have a minimum of 0% + 10% aim chance as a bonus but only if they are walking away from you.
+15% damage increase if a target has his back to you.
As for close combat, I've read that it was nerfed recently so it doesn't give you a free hit anymore.
Instead attacking a fleeing enemy or a enemy that's facing away from you, nets a +15% combat weight bonus. Meaning if 100% attack removes 100% defense, you deal 15% additional in attack weight.
Otherwise it can be kept simple and you get +5 Advantage if you hit them from the back.
Ever want an FPS where one bullet takes off a
limb and leaves you crippled for life; where you
have to go through PTSD and therapy in order
to fight off the urge to kill yourself!? =D
Ever want a mechanic in HnH where you can
get sick and die because your village didn't have
the medical skills required to treat your new
and strange disease?
Ever want to have to sleep, take breaks to eat
and relax so that your character doesn't suffer
from stress or mental illness?
Ever want your character to panic in the face
of danger and full on run from a bear into the
water and drown himself?
Didn't think so, stfu