Strong players vs new players

General discussion and socializing.

Re: Strong players vs new players

Postby Servant_Girl » Wed Jul 10, 2013 8:51 am

Some people are just so terrible at this game that they only know how to fight weaker players.

You should be honered that they are SO afraid of you that they have to attack you while you have nothing.

Such a shame but some people are just pusses and can't fight fair. To scared to not spawn-kill. Pusses like that should be banned.
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Re: Strong players vs new players

Postby Arcanist » Wed Jul 10, 2013 9:35 am

Servant_Girl wrote:Neigh!!


I agree. Ponies should be banned.
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Re: Strong players vs new players

Postby Flame » Wed Jul 10, 2013 11:10 am

if someone wants to kill your next 20 characters they are fully in their right. if they want to arrange all your corpses(...ect etc etc)


So u say "if someone want to do something, in H&H he can. Exploit the game. Use fake clients. Decide if a player can play or not. It's a totally anarchic game!!"
That's true, but --- here is the "But."
A game without rule is not a game. The basic knowlege of a gamer is that a total freedom game becomes a Null game. Is so foolish think that players can rules themselves and let play others players.
A game where you can do everything, basically turns out that you can do Nothing if you spawn near a jackass. Game over.
Devs have just a vague idea of what the game should be. Is..a place where you can plant crops, build walls and kill people. But How? At what condition? Limitations? There is a full idea of what is forbidden and what is a game mechanism?
Players themself often confuses what is a bug and what is legit.

So, when you say "how the game is meant to be played" you're throwing a stone in a lake, 'cuz are the players that decides how H&H is played.
Devs have no power, and every time they try to regain some control, they loose it again after a week.
All those useless updates to "prevent this and that" have really changed the players dickhead attitude? But if those actitude was the "right" way to play, why then add updates and fix bug-exploit and so?
If the game was meant to be just a noob farm for big factions and let few powerfull player without social life the right to fully play the game, why keep trying to rebalance things, battle system, fix palibasher, etc etc etc etc?

'Cuz they don't want to add specific "Rules" but also theyr idea of the game was totally different from how it turned out to be. 'Cuz players aren't a page of code and if you don't build a game but build just a bugged world simulator, what you'll have will be totally random.

Dont make me see again wrods like "H&H is meant to be played in this and that way" because this game lost his meaning since the first world.
Or someone could, instead, explain me if the mine vault system was "meant to be played". Or the "claim war" -- "Stop the wall with an alt" -- Spam heart fire -- Add here stupid bugged mechanism...
H&H is a mass of code. Not a game. It don't follow any rule for a game, neither the most basics rules.
So ther's no "meant to be played".

And when you die for no reason, is not a Game mechanism. Is just dickhead player.
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Re: Strong players vs new players

Postby Servant_Girl » Wed Jul 10, 2013 11:22 am

^ astoundingly true.
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Re: Strong players vs new players

Postby kralmir » Wed Jul 10, 2013 11:26 am

if someone runs you down and stabs you a few times that is clearly not a bug exploit, and thats the kind of deaths more people complain about(read the OP for example). and thats the kind of whining i was refering to. all i said was that combat was part of the game, and it is. now if they glitch into you and make it impossible to run away while they stab you then yes, thats not how it was meant to be played, but again, i never said that was.

shoving a metric ton of curios in your study to get enough skills to be able to kill most people is very obviously NOT a bug exploit so please dont give me this vague idea thing. dickhead players are not a bug. and yes, being a dickhead is completely allowed in this game.


also, saying " few powerfull player without social life" devalues everything you say.
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Re: Strong players vs new players

Postby Gallade » Wed Jul 10, 2013 11:43 am

Let me sum it up for you: when H&H creates a world, it is empty. Blank slate. Tabula rasa. Zero content to infinite potential. And it's the player who turn the potential into content.

If building and cooperation is in the potential, players can build and cooperate. If violence and killing is, then it can be. This game beautifully addresses the griefing problem by leaving players to build up their own justice system. Whether you dedicate yourself to righting wrongs or claim the powers of jury, judge and executioner for yourself is entirely up to you. You can join other players for protection, but be aware that you'll share responsibility if they run afoul of other institutions.

And in case you were wondering two questions, "Is being a noob a crime?" and "Why do they act as if they own the place?", the answers are "Yes, because your noobish actions (cutting trees to set up camp, setting up structures that make them lose time and energy to bulldoze and clear space) can interfere with their development" to the former, and "Well, do YOU?" to the latter. You are invading other players' space and are a potential threat on the simple account of being clueless about what to do, and they have the entire right to be mad at you for doing so.




...well, all that, and Russians are dickheads.

kralmir wrote:also, saying " few powerfull player without social life" devalues everything you say.


About that, I think he was being ironic.

I live in a small village. We have nighbors in out non-immediate vicinity, and they're expanding their claims by the day. We live in the terror that they will one day bust in, guns blazing, and smash through our walls as if they were made of plywood, steal whatever they can, and then run off. And that's why we are rushing to build more and better walls, securing the river, training rangers and patrolling the surroundings constantly. You can't just hole up inside and hope they decide that you're not worth bothering over, because at this rate, one day they will just take advantage of your passivity and tear you apart. You must show them that you're ready to defend the place until your last breath, and they will most likely just find an easier target and cut you some slack.
Last edited by Gallade on Wed Jul 10, 2013 11:54 am, edited 1 time in total.
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Re: Strong players vs new players

Postby Flame » Wed Jul 10, 2013 11:47 am

combat is part of the game

A game like H&H need a combat system. There are wars for resources, territory and so. That's ok.

bullying is part of the game

That's the main point. The poins is not "how the combat system works" but how this combat system is used by players.
Just don't state that is legit. if players decides what is legit and what's not, he have all the rights to complain about it. He's a player, afterall.
I've readed tons of post of people that say: "if you die, if you're under attack from people that don't say a word, is OK! is the game!"
But if the game have no rules... Then No. That's not "the game".
That's a player that decides to walk around in the world and attack noobs.
Nothing less nothing more.
Op have all the rights to disagree as much as you have the rights to think that is fine.
'Cuz there isnt a real "way to play H&H" so just don't try to say How the game is meant to be played.
You can't know it, 'cuz devs themself barely know it.

All you can say is "In H&H you'll find yourself in this situations often." and explain what are other situations he may find. Are those Right or Wrong? Here, anyone have his own idea and none of that will be the Truth, 'cuz this is just a world simulator without any rule.
If you want you can tell to him "what you'll find next". What players will do to him.
But feel annoyed that he use the same rights that you have, is just useless.

also, saying " few powerfull player without social life" devalues everything you say.

I'll rewrite it in other words. "H&H is a game where the more you play, the more you're strong. The formula is that 3h at day aren't enough to be a strong player. If you play 8h at day, 12h, your'r STRONG. So, the first difference between a noob and a "pro" is the free time that one have. Two players with same knowlege and experience that play different times, will never be the same, 'cuz the ones that play more have much larger chanches to win."
So the point was that the Real Life Time is the first bigger obstacle of this game.
That's really a weird stat, and there are people that have +400 R-LifeTime stat.
That's just a fact, in a mathematical game like this. Luckly have free time not always means that you have also a good brain, so you have some chanche to meet a noob "powerplayer" but are really low chanches.
Can we call this too a "game mechanism"? Have no job, or have less than 20age, or have someone that feed you, is a stat of the game?
Looking it in this way, this is the first charitable game. XD


To op:
Thi topic will not change the way that players play H&H. If you like to play this game, read around all the "how to", all the "bugs abuse" etc etc. Just to know with who are you playing with.
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Re: Strong players vs new players

Postby ValerieHallaway » Wed Jul 10, 2013 3:43 pm

OP, keep playing. I'm not a combat oriented player. I die quite a bit.
Want to know which factions are near you? Go out and see. If you die, you die with information.
Fear is the mind killer - sure you put a lot of effort into that character, but what use is it if you never have any fun?

Count each death as a learning experience until you can fight back, then each death will continue to be a learning experience- just in a different vein.
Always improve OP, and you'll continue to love/hate HnH, and it'll continue to love/hate you back.
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Re: Strong players vs new players

Postby Sevenless » Wed Jul 10, 2013 3:48 pm

Russians used to be relatively peaceful (for haven obviously) until a certain player decided to go on a genocidal rampage against russians specifically (back to this freedom thing).

That little event made the russian community much more hostile and tight knit against other nationalities.
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Re: Strong players vs new players

Postby bitza » Wed Jul 10, 2013 5:14 pm

Sevenless wrote:Russians used to be relatively peaceful (for haven obviously) until a certain player decided to go on a genocidal rampage against russians specifically (back to this freedom thing).

That little event made the russian community much more hostile and tight knit against other nationalities.


lol'd. were you even there for the beginnings of the "russian invasion"?
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