Project Numen Zero

General discussion and socializing.

Re: Project Numen Zero

Postby sabinati » Thu Feb 06, 2014 8:35 am

loftar coded something in the server that crashes it when items over a certain q are created. you should have aimed lower :lol:

great post, though
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Project Numen Zero

Postby ramones » Thu Feb 06, 2014 8:48 am

sabinati, we knew that, thats why we PMed him before we started any extractions, that we will be making it etc etc, just so he doesn't think there will be any way of abusing them (large few pages of explanation went to him). But ohwell, once more we came to a wall of ignorance, sadly for us.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Project Numen Zero

Postby Projeear » Thu Feb 06, 2014 9:57 am

Can these guys not get a novelty prize, or something?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
User avatar
Projeear
 
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Project Numen Zero

Postby Sarge » Thu Feb 06, 2014 11:37 am

Projeear wrote:Can these guys not get a novelty prize, or something?


This is exactly what alpha/beta testing is about. If this doesn't deserve capes, then nothing does.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Project Numen Zero

Postby ramones » Thu Feb 06, 2014 12:03 pm

Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Project Numen Zero

Postby Sarge » Thu Feb 06, 2014 4:53 pm

ramones wrote:Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.

:?

Maybe it's because you're black ¦]
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Project Numen Zero

Postby MagicManICT » Sun Feb 09, 2014 1:15 am

ghost347 wrote:Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.


Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Project Numen Zero

Postby ghost347 » Wed Feb 12, 2014 8:59 pm

MagicManICT wrote:
ghost347 wrote:Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.


Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)



would be nice
User avatar
ghost347
 
Posts: 89
Joined: Wed May 23, 2012 11:38 am

Re: Project Numen Zero

Postby Prowny » Wed Feb 12, 2014 9:52 pm

this thread


Image
loftar wrote:The tears in this thread are so delicious
User avatar
Prowny
 
Posts: 412
Joined: Sun Aug 18, 2013 11:59 pm

Re: Project Numen Zero

Postby ginazar » Wed Feb 12, 2014 10:33 pm

A +100 thread Xcom, congratz.





PD: and nice experiment.
Image


ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.
User avatar
ginazar
 
Posts: 101
Joined: Sat Jan 25, 2014 1:28 am
Location: The nearby woods to your homie.

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 4 guests