Large open cities in H&H

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Re: Large open cities in H&H

Postby Lord_of_War » Wed Mar 26, 2014 11:35 pm

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Re: Large open cities in H&H

Postby GrapefruitV » Wed Mar 26, 2014 11:54 pm

and how same looking alts communication through ingame chat is any more personal, than chat in skype?
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Re: Large open cities in H&H

Postby Lord_of_War » Wed Mar 26, 2014 11:58 pm

More emotive in my opinion. Such as you can walk around or sit at a table and talk or go for a jog and talk privately. More "real". Just my opinion. Anyone is welcome to come sit on my porch in NB with me.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Re: Large open cities in H&H

Postby Holya » Thu Mar 27, 2014 12:37 am

Lord_of_War wrote:More emotive in my opinion. Such as you can walk around or sit at a table and talk or go for a jog and talk privately. More "real". Just my opinion. Anyone is welcome to come sit on my porch in NB with me.


I'm about to take a week long trip, but afterwards I'll take you up on that offer.
Curious to see if you're as trolly in one on one situations :P
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Re: Large open cities in H&H

Postby MrFreed » Thu Mar 27, 2014 6:56 am

so what your saying is you want slaves?
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Re: Large open cities in H&H

Postby Satan_from_Brodgar » Thu Mar 27, 2014 8:43 pm

I love people and towns. I lived as a hermit, in 2 Brodgars and commune towns.

Open towns are my favorite.

As i see it, Brodgar succeeded as much as it was possible for it to do , but as Yolan said ( and i agree) , open towns don't work with Haven.

Here are the reasons why i think that..

1. Trade. it's one of the pillars for building any society. Oath-trading only works for individuals or individual communes. Oath-trading does not bring people together, it separates them. If people have no need to gather together to self improve, then it's much more useful to have towns far apart, safe, hiding. And as long as there is oath-trading people won't form large open towns.

2. Town system is weird. there are no lists to know who is in your town, it's hard to invite people , there is hardly any ranking and it simply doesn't work for open town. There is a leader that is self appointed, basically tyranny. open village would sort of work if you could make 'empire' out of multiple 'villages.' . but there is no such function.

3. Defense. Communes are fine. you can hide easily. but for open towns this becomes much greater issue. And considering that there are walking Terminators out here to kill you, and it takes waaaaaaay to long and to many resources (for individual) to get a strong character , it's just a joke. it's fucking joke. Either be in a clan or make new alts every month.

If you make a closed commune, you can live nicely but it's harder to meet new people and you have to work a lot. if you have open-commune ( w7 brodgar) , There will be shitloads of inequality , confusion , safety problems and people will get bored because everyone is 'individual' yet it's so hard to gain wealth as individuals. But your neighbors hardly produce anything good, so you just abandon them to trade with outside towns.

W6 brodgar was kinda open open , but it was started late in the world , so Terminators started fucking everyone, newbies lost interest and the town became some wild west stuff.


ikd , love Haven and Brodgar, but it's just doesn't work atm.

Take care.
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Re: Large open cities in H&H

Postby Eemerald » Fri Mar 28, 2014 1:40 am

being an alt isn't the same as engaging in the game fully. WHen I join open towns, as brief as it maybe, I always do it with the intention of ensuring my char develops and actually is able to create things and be some value to that community. Being an alt just to stand about and chat to people is not different to talking on Skype with them, as Grap already mentioned. The fun is in the interactions and development, and building, and creating, and supporting others.
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Re: Large open cities in H&H

Postby DemoGraFX » Fri Mar 28, 2014 5:39 pm

Satan_from_Brodgar wrote:I love people and towns. I lived as a hermit, in 2 Brodgars and commune towns.

Open towns are my favorite.

As i see it, Brodgar succeeded as much as it was possible for it to do , but as Yolan said ( and i agree) , open towns don't work with Haven.

Here are the reasons why i think that..

1. Trade. it's one of the pillars for building any society. Oath-trading only works for individuals or individual communes. Oath-trading does not bring people together, it separates them. If people have no need to gather together to self improve, then it's much more useful to have towns far apart, safe, hiding. And as long as there is oath-trading people won't form large open towns.

2. Town system is weird. there are no lists to know who is in your town, it's hard to invite people , there is hardly any ranking and it simply doesn't work for open town. There is a leader that is self appointed, basically tyranny. open village would sort of work if you could make 'empire' out of multiple 'villages.' . but there is no such function.

3. Defense. Communes are fine. you can hide easily. but for open towns this becomes much greater issue. And considering that there are walking Terminators out here to kill you, and it takes waaaaaaay to long and to many resources (for individual) to get a strong character , it's just a joke. it's fucking joke. Either be in a clan or make new alts every month.

If you make a closed commune, you can live nicely but it's harder to meet new people and you have to work a lot. if you have open-commune ( w7 brodgar) , There will be shitloads of inequality , confusion , safety problems and people will get bored because everyone is 'individual' yet it's so hard to gain wealth as individuals. But your neighbors hardly produce anything good, so you just abandon them to trade with outside towns.

W6 brodgar was kinda open open , but it was started late in the world , so Terminators started fucking everyone, newbies lost interest and the town became some wild west stuff.


ikd , love Haven and Brodgar, but it's just doesn't work atm.

Take care.



^^^^ This, right here ^^^^

The city is started, people gather, things seem to go well for a while, get griefed. Then get griefed some more - then even more. Those who like the type of "wild wild west" lifestyle will enjoy it, but will always be outnumbered by those who would rather be safe-ish. Most people think "I have enough drama in my REAL life, my sister's always calling me with her problems and this guy at work won't stop staring at my ass... Just wanna be able to come on here and play my game." EVERY time. And that usually means farm or craft. An open city is ONLY ideal for a city full of fighters. People who like the drama and to get that action. No village can survive though without good crafters and farmers. Brodgar or any other open city WOULD work if it was just a subsidary collection of fighters who have other permanent residences for their "support" (Lead, actually) characters. Because having that many people in one place that survive with no crafter and rely on trades alone from foraging... Well, resources become scarce very fast.

End result is ALWAYS that most players do one of four things:

1) Ask leadership for walls
2) Live solely underground or in an alternate village, keeping a plot and de-facto character in the village
3) Move out
4) Quit

I tried to carry on old Brodgar and before the city was even built the handful of residents wanted to cease plans to open the city. Robben did the same after with New Brodgar, actually opened it and ended up also converting the city into a walled-in village just the same. BEST BET, find those newbs you run into every day, ask them if they would like to join you and recruit your city without an open advert on the forums. Even better, search for small claims in the outer grids. Those are usually the people who are tired of being griefed in the original map grids and would probably welcome solace - although probably with some paranoia/reservations.

Just my 2 cents though
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Re: Large open cities in H&H

Postby Robben_DuMarsch » Fri Mar 28, 2014 8:35 pm

Aye, we have a wall at New Brodgar. But its still open recruitment, and open spawn.

The fact that its effectively impossible to retaliate against attackers because of their walls, renders it necessary to have a wall. There is no deterrent for attacks, no chance at retribution.

I would like to see World 8 launch tomorrow, without any walls at all.
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