Xcom wrote:@GrapefruitV I think if anyone spends a month building a vault they should be rewarded for having a hard to penetrate vault, effort vs reward and all that.
But I did a scan on the cavins on a 50 tile long 1 tile wide strip and it came out as around 200 -210 cavins meaning 4 cavins per tile. Even if you had a 300x300 area you wonld just need to bash through 150 tiles meaning 4x150 = 600 cavins. That would take less then an hour and a high STR toon would be able to bash 1 cavin per stamina bar meaning only 600 HHP dmg. You could use your miner alt to do it then send him home to heal while you setup the ram up against the wall and then rammed the vault. Its not exactly impenetrable it just looks both cool and takes a ton more effort to get through.
Well, yeah, was thinking this is not such a good vault myself, but didn't want to say that outloud hoping someone would go through that effort without thinking

(surprisingly not everyone know those boulders can be destroyed). Also such vault would attract too much attention and most likely attempts to raid it out of pure curiosity. But it is still entirely possible and we saw similar time and materials consuming work before. W6 statue walls for instance. AD completely walled few pretty large cities and each statue worth atleast 2 trees, not even talking about ore, smelters, kilns and all the effort.