Apocoreo wrote:Argus wrote:Bound to accounts or bound to characters, though? And how do you evade the issue of people taking the 'pay to win' route?
Characters to discourage alts and bots. And we're talking about cosmetics only.
Maybe ~q20 tools wouldn't matter much? No picks though, maybe...
Honestly, I think you'd be better off with account-bound, cosmetic options only.
The game has a stiff learning curve (comparable to Dwarf Fortress), and permadeath, while it's not TOTALLY the end, can severely jack a character. Imagine the added frustration of paying, oh, say US$3 for a q20 tool... only to suffer a burst of lag that allows a bear to wander over and eat you. Yeah, granted it's only three bucks... but you might as well have just set them on fire.
Very few games have successfully monetized with 'serious death consequences'. Make no mistake, I like the game, but I think any attempt at injecting monetization into it will require some serious review of the mechanics and systems.