Question for devs

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Re: Question for devs

Postby popfor » Thu Mar 12, 2015 7:00 am

hello yes i write poem on current issues very important must read dev sir please

there once was butthurt dev stuck in butthurt way
no one liked their game but played it anyway
we couldnt find any friends in the game
further put our real life to shame
no friends no family
look what haven do 2 mi
i fukin crie bc no frand
no frand 5 mi
i fukin h8 ur game
no donate 5 butthurt dev
pls dont ban me
i rlly like ur game
i think we all feel the same
this community u may not tame
amen bless jesus christ

im rlly feelin it so i grace u with more pop5 presents

i started 2 wonder y dev no love us
then i realize bc dev r jelus
jorb draw so many large phallus
to compensate for his carpentry skills
lofter h8 clients
both types of clients
especially jews
which is why money has no worth in game
and popfor is not ban
i like to rock and jam
i have no friends
its all your fault
let me spawn with my homies
and maybe ill donate when hafen comes out this isnt a bribe im just putting it out there, im sure saxony will too he has lots of money on his moms credit card

take it away, painhertz
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Re: Question for devs

Postby ydex » Thu Mar 12, 2015 7:17 am

simimi wrote:All that for what ?
Not alowing people to have a villlage of 10 alts each specialize in one thing?
I have a better solution : all the stats/skill caps also works for the man that utilise the stuff, not just the one who make it.
When you eat a lvl 200 carrot and you have 50 farming, its like you eat a lvl 50 carrot.


sounds like it only means I out 200 cooking on my combat alt then, with current exp thats not much of a problem ;)

also; nice poem popfor A for effort!
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Re: Question for devs

Postby jorb » Thu Mar 12, 2015 7:34 am

Image

Don't blame me! You're the ones who have consistently proven yourselves impossible to trust with the responsibility that hearth spawning implies. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Question for devs

Postby earllohst » Thu Mar 12, 2015 7:36 am

jorb wrote:Image

Don't blame me! You're the ones that have consistently proven yourselves impossible to trust with the responsibility that hearth spawning implies. ;)


:lol:
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Re: Question for devs

Postby jorb » Thu Mar 12, 2015 7:40 am

I am curious to see what the effects would be, and *especially so* at the beginning of a new world.

It's really a secret, but if you promise not to tell anyone I'll pass it on: We consider pretty much everything we do to be experiments. We are not in perpetuity wed to the idea that there should be no hearth spawns of any kind, but we are very curious as to what the effects would be if there aren't.

*If* we introduce hearth spawning -- and do not consider that hint of a hint of a thought as some sort of guarantee that the policy will at all be reversed, btw -- it will at the very least be a while after we release the world as such.
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Re: Question for devs

Postby LadyV » Thu Mar 12, 2015 7:42 am

Jackard wrote:How many people you think have the patience for that romantic nonsense?


And thats the problem. The flicker generation with needing instant satisfaction rather than working toward something. Don't get me wrong I think HF spawn is nice as well. But I can adapt and make do. I choose to try before I seek change.
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Re: Question for devs

Postby popfor » Thu Mar 12, 2015 8:47 am

LadyV wrote:
Jackard wrote:How many people you think have the patience for that romantic nonsense?


And thats the problem. The flicker generation with needing instant satisfaction rather than working toward something. Don't get me wrong I think HF spawn is nice as well. But I can adapt and make do. I choose to try before I seek change.

pls no 1 would even play this game if they wanted instant gratification
and yeah, i would be completely fine with it, i mean it would bring me back to my noob days where i could rp a bit and focus on aesthetics and oath kill, but id rather keep my friends than have to make new ones, at random, with a large chance they dont even speak the same language. Playing solo is fine, but haven really isn't a good game for it.
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Re: Question for devs

Postby TeckXKnight » Thu Mar 12, 2015 9:30 am

LadyV wrote:And thats the problem. The flicker generation with needing instant satisfaction rather than working toward something.

That's an empty truism. All people normally respond well to positive reinforcement and respond negatively to negative reinforcement. Social links and connections constitute a positive reinforcement, removing that can potentially lead to isolation and thus negative reinforcement. Nothing about that is instant gratification. It is something that will be interesting to see play out though, for better or worse.
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Re: Question for devs

Postby LadyV » Thu Mar 12, 2015 9:57 am

TeckXKnight wrote:That's an empty truism. All people normally respond well to positive reinforcement and respond negatively to negative reinforcement. Social links and connections constitute a positive reinforcement, removing that can potentially lead to isolation and thus negative reinforcement. Nothing about that is instant gratification. It is something that will be interesting to see play out though, for better or worse.


Teck we can debate social values if you wish but it wont change my statement.

My statement is hardly empty. And nothing is wrong with group activities and efforts. I have said nothing to counter that. I am saying if a person can not make the effort to meet up with friends in Haven then they are not going to stay either way. If you only play for your friends then what does that say about the game? As for isolation, even in big villages you have that. Positive reinforcement should come from within first then take in the outside.

Group life in Haven can be wonderful when it works. It can have many positives. But it can also be very negative and isolating in its self. So what does that leave? The game and ones on self reliance. Without determination to overcome Haven is a rather empty game. Because its whole premise is starting with nothing and making your way in its world.

From my view starting alone is a nice new perspective. Just as you work to gain skills and stats you know have to meet new people. Maybe even find old friends. We both know just as soon as horses are tamed those road systems will untie event he most scattered people and by mid world all the factions will be set and together as normal.

So give it a try and maybe see Haven with new eyes. If it does not work Im sure as jorb mentioned it will revert. :)
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Re: Question for devs

Postby loftar » Thu Mar 12, 2015 2:53 pm

Just for the record, don't put too much weight on the no-alting aspect of this mechanic. The idea may have been born from there, but if it were merely a pragmatic solution to alting problems, I would have opposed it. It's just as interesting to see what it will do to the in-game society, and, as Jorb said, especially so at the start of the world.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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