No more hearth secrets - brainstorming

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Re: No more hearth secrets - brainstorming

Postby Amanda44 » Tue Jun 09, 2015 5:16 pm

I'm in complete agreement with you Kaios, esp now that we will have horses, it makes perfect logical sense and as convenient as fast travel is, or was, lol, I have always thought the game would be better without it.

If horses are to pull wagons as cattle do now and you get into trouble on your journey you can simply unhitch your horse and gallop away, you may loose your goods but at least you stand a chance of escaping with your life. The ambushers may send one or two riders after you but mainly they will be interested in what you are transporting. I quite like the idea of fleeing on horse back, weaving in and out of the trees, galloping across a heath ............ ooh, are horses going to be able to swim?
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Re: No more hearth secrets - brainstorming

Postby venatorvenator » Tue Jun 09, 2015 5:36 pm

I think it's too early to go into the details of fast travel, but I'm not sure that will really be that problematic. Of course, ambushes would be an issue if we only have one road leading out of the village. But if we have, for example, three roads, ambushing would not be that trivial, especially because we can also simply leave the village on foot in any direction. In order to get you a warband would have to spread thin over the three roads AND the area around your village. Besides, you can do what we already do today: port an alt first, and if he isn't ambushed you port your main char confidently.

Btw Devs, will there be terrains that horses can't cross? I'm thinking about combat, more specifically pursuit and terrain strategy.

Oh, and will roads work underground?

And can roads be destroyed, or just blocked?
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Re: No more hearth secrets - brainstorming

Postby Tonkyhonk » Tue Jun 09, 2015 6:10 pm

Kaios wrote:
Tonkyhonk wrote:move on to what the game can offer us and add some kind of new experience we may be able to have.


"In this new system I am going to advance in the following ways:

Step 1: Log in
Step 2: ????"

Meaning that would be fine if we had more than speculation regarding a large majority of the mechanics and content, not sure what you are looking for.

from what i see, you are so far talking how the game should cater to your needs from your speculation.
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Re: No more hearth secrets - brainstorming

Postby Tonkyhonk » Tue Jun 09, 2015 6:14 pm

loftar wrote:
People wrote:Roads are death traps

It's not as if the only implementation option we have is to drop you out of warp at the exact point of obstruction; we could just as well do it so that you stop 4 milestones ahead of the obstruction or whatever. Not that we've decided exactly how to do yet, I'm just saying.

id at least like to know where im teleporting to before i teleport. otherwise, can be potential deathtraps.
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Re: No more hearth secrets - brainstorming

Postby Kaios » Tue Jun 09, 2015 6:29 pm

Tonkyhonk wrote:from what i see, you are so far talking how the game should cater to your needs from your speculation.


I believe some elaboration is necessary because my suggestions normally consider the needs and wants of the majority rather than just my own personal feelings on a subject. I read what many players seem to be for or against and I make my suggestions based on that information as well as the information we already know regarding the game and what may or may not be in the realm of possibility for future implementations.

What would be better for pvp and pve oriented players, what might make hearthling life easier on players in general, what could be most interesting and what might possibly be boring.

It matters not if what I suggest is implemented or not, I could care less if they choose to include fast travel or not. I am simply stating what I think might be improvements or better options, there is certainly nothing sinister regarding my motives. I just want a fun game for all to enjoy.

Perhaps my posts should consist of what I think everyone else should be posting instead?
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Re: No more hearth secrets - brainstorming

Postby Tonkyhonk » Tue Jun 09, 2015 6:34 pm

no kaios, im not blaming you or anything. but all i see here are nothing too new. what i suggested is, from the "brainstorming" view, maybe we need to look at it from a different perspective rather than old worn-out desires or needs of what players think from the speculation that we have repeated - no matter if its majority or individual.
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Re: No more hearth secrets - brainstorming

Postby Kaios » Tue Jun 09, 2015 6:51 pm

Tonkyhonk wrote:from the "brainstorming" view, maybe we need to look at it from a different perspective rather than old worn-out desires or needs of what players think from the speculation that we have repeated - no matter if its majority or individual.


What you are saying is very confusing to me because normally brainstorming implies there is a conclusion to be made in order to resolve a problem. The problem in this situation being no more hearth secrets and the conclusion would be coming to a resolution that resolves or finds work-arounds for that problem.

But how can you resolve the issue in this scenario? You seemingly cannot resolve it in the most common manner, by removing the problem at its source, because as we are all aware there is nothing we can do to change having no hearth secrets at this point. So, what else is there to say?

One could say for example, make suggestions to help improve upon the scenario. While the problem persists, at least there would be ways available to negate the impact said issue presents.

So, at least from my perspective, every post in this thread so far has been on point and has contributed in one way or another towards a resolution that if not everyone, at least a majority could be happy with.

Almost every post.
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Re: No more hearth secrets - brainstorming

Postby Tonkyhonk » Tue Jun 09, 2015 7:04 pm

what im saying is, your previous post, for example already completed your own "user story" for this game as if we were talking about some ui, and this is not. that suggestion is based on the desire (no matter whose) of "want to start with my already-existing-friends" and is directed toward achieving that.
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Re: No more hearth secrets - brainstorming

Postby Kaios » Tue Jun 09, 2015 7:07 pm

You are being confusing and I don't understand your point at all.

Players are going to play with their friends whether they start with them or not, that is a fact I am 100% certain of and like I had said before whether or not they decide to make this easier or harder for players has absolutely no bearing on my own interests.
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Re: No more hearth secrets - brainstorming

Postby Tonkyhonk » Tue Jun 09, 2015 9:37 pm

Kaios wrote:Players are going to play with their friends whether they start with them or not, that is a fact I am 100% certain of

see, you have this as a prerequisite condition to play a game/haven, all suggestions and opinions built up around it. i think you usually see a game first and then see and decide what you can do from whats available, but this is going opposite, you have what you wanna do first.

and as much as i understand that sentiment (yes its ofc nice to be able to start with trusty friends), keeping this as your suggesting foundation does not allow the thread discussion go into the storm, but staying at this place with an anchor, hoping for what may not be there to show up. the solution is forever achieving the quoted "problem" for you, but not seeing it from different angles. (and i wasnt talking about your post only. just in general and my thought on the thread title "brainstorming".)
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