Goodbye, and good riddance

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Re: Goodbye, and good riddance

Postby Jackard » Tue Dec 22, 2009 11:16 pm

Vetarnian wrote:wall of text

check back in a year or so, you might like it more then
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Re: Goodbye, and good riddance

Postby jorb » Tue Dec 22, 2009 11:18 pm

Wow, jack, easy on the quoting there.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Goodbye, and good riddance

Postby burgingham » Tue Dec 22, 2009 11:21 pm

1) Lack of metal

I am kinda surprised about your answer here jorb. I thought a new system has developed to gather metal and though it is quite difficult to do so, many people have accepted the choices they are given. Travel out to find your own mine or produce for the people who have metal. I also almost hoped for you to let cows eat the same amount they used to eat, maybe a similar system would have been established. What I mean of course is specialization. But since it has been ages since I was all alone in this world, striving to survive, I cannot really speak for the newbies here. I really think it should be highly encouraged to join a village and highly discouraged not to do so. If you guys wanna encourage living alone though and still have all supplies needed without having to trade alot, I am fine with that.

2) Griefing

I am not really aware of the sort of griefing the OP describes. This of course is a problem, but don't discourage PvP too much. For some people this is an essential part of the game. When you followed the recent irc discussions you would have seen that, albeit some useless drama, some real drama which makes this game so loveable has developed. You of course may have noticed that I am speaking from the perspective of the leader of one of the biggest towns in game here, but still. If you wish the game to develop, more and more people will get to the stage we are at now. I guess some people just cannot accept to live with the consequences a game like this offers and limits you to. When I was killed, we were raided, I was engaged in real PvP combat recently I enoyed it above all I have seen in this game so far. I would not have enjoyed it this much if there had not been a chain of developement behind this. Planning structural elements, running a healthy economy, exploiting game mechanics (in good as well as in bad ways). I want those efforts to be rewarded, because honestly (and this is leading to pint 3) the communities I have met in this game so far are just great. Not only my own, but our enemies as well. They undertake any effort to hurt us back for what we have done and this is turning to some kind of epic struggle. New alliances are made, spies are sent out, skirmishes fought, sometimes even greater battles. So I would like you to consider the view of experienced gamers as well as the view of newbies on the game when you go ahead and make changes. I understand that newbies have to find new ways into the game, but they are also always screaming louder than the established players do. We often like to finish our business in the dark...

3) Community

I already mentioned most points before. Just this one, the OP and a lot of other people often seem to get confused when it comes to griefing. They mix it up with PvP and raiding towns. You guys should reduce your arguments to the parts of the game you actually experienced in and not talk bad about other peoples business, which you have no clue about.
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Re: Goodbye, and good riddance

Postby Jackard » Tue Dec 22, 2009 11:22 pm

Chakravanti wrote:
Vetarnian wrote:
Chakravanti wrote:Considering it's not even a complete game. Yeah that's crazy.

Wasn't there a thread recently to the effect that there were now 4,000 members? Where are they, then, if less than 100 can be found on the server at any given time? In my time playing this game, I have never seen hearthling numbers in the three figures, and even on this forum, the maximum was "92 on Mon Sep 07, 2009 8:02 pm".

Who gives a fuck where they are? Half of them are nubs who ragequit like you. 1/4 are JTG's alts and the rest are active players and their alts. Really, no one cares that this game isn't as popular as runescape. It's not finished and it is seeing a regular influx of players despite a complete lack of official advertising (e.g %100 WoM advertizing). Seriously. No body gives a fuck you are REAGQUITTING over your own stupid mistakes.

what amuses me is the random people youve never heard of that suddenly make indignant, essay-length goodbye threads

jorb wrote:Wow, jack, easy on the quoting there.

you ruined my post! D:{
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Re: Goodbye, and good riddance

Postby burgingham » Tue Dec 22, 2009 11:26 pm

Not being envolved in the community and still bashing it you mean...real classy. God damn it you have to go through initiation processes in every community. So people just jump in, let jackard mock you for some time (or forever), but make constructive contributions to this game, which is an alpha in case some of you still haven't noticed.
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Re: Goodbye, and good riddance

Postby Chakravanti » Tue Dec 22, 2009 11:30 pm

jorb wrote:Solution: Claims, per some mechanic, bite back. Please note that this does not attempt to solve the power-curve problems that the game, admittedly, also suffers from.

ALso, as I suggested elsewhere, Village and claim owners may have the option to erase scents within their influence at the expenditure of authority. Claims would have to gain an authoirty bar or related meter and It would be defined by time and civ levels (e.g effort put into the claim) rather than LP. Also slowing attacks (Poison daggers/arrows, stun attacks from larger weapons) to prevent an atack from escaping on discovering that you are active an allowing you to somewhat trap him in your claim and kill him before he gets away and you can't kill him and then erase your scent.

@ burginham - in replay to #1

I don't think the idea is to give new players access to metal like miners have. Obviously sifting for ore in bogs would be a ridiculous task that would be comperably more difficult than mining a cave. It's something a newbie would do two or three times to make some basic tools. Not to craft steel weapons and armor. You might even find that the yield is significantly less, as in....perhaps ore sifted from a bog yields nuggets instead of bars at the same rates miners get bars and then it takes a lot longer and more energy to get an ore from a bog. SO on and so forth.

Gold might be further diluted into 'gold dust' or silver the same. a dozen or so of these would make a nugget and the dust itself would be difficult to procure while having a few random 'hotspots' that can only be found by observing actual yields.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Goodbye, and good riddance

Postby Chakravanti » Tue Dec 22, 2009 11:31 pm

Jackard wrote:what amuses me is the random people youve never heard of that suddenly make indignant, essay-length goodbye threads

Yes, I know. I was that nub at one time, long ago. Due to...guess what....mistakes made constructing my area.

EDIT - Except that I didn't raegquit. I hired someone to kill the bitch =P
Last edited by Chakravanti on Tue Dec 22, 2009 11:39 pm, edited 1 time in total.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Goodbye, and good riddance

Postby Jackard » Tue Dec 22, 2009 11:37 pm

hello you guys are kind of derailing the thread, should get a mod to split it into two

lets go back to talking about Veterinarian or whatever his name was
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Re: Goodbye, and good riddance

Postby Vetarnian » Tue Dec 22, 2009 11:39 pm

Jackard wrote:what amuses me is the random people youve never heard of that suddenly make indignant, essay-length goodbye threads


That's precisely it. You've never heard of me, which pretty much means I've never attempted anything against you, or anyone you know -- in fact, I wouldn't even know where you're located if it's outside the main grid. We just kept to ourselves, did our own little thing peacefully, yet those people who committed the acts I mentioned (and I don't know who they are) just would not leave us alone. If there's a more perfect definition of griefing, I don't know it.
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Re: Goodbye, and good riddance

Postby burgingham » Tue Dec 22, 2009 11:43 pm

Maybe this thread will be more memorable than you might realize. We had to adress one of those ragequitters sooner or later. This one at least took the time to explain his thoughts.

@chak: Agreed. What I wanted to adress mostly is the trickle-down effect. I guess you have to force this kind of mechanic into a game against the resitance of players. There were many things I disagreed with at first, because they made my chars life harder, but in fact I like most of them now. So implement bog metal, but don't underestimate the trickle-down effect. It will work when players have to use it. Some might quit beause of those diffculties, but then again this is a real special game not everyone likes. I realized that when showing this game to friends of whom I would have thought they would like it with almost 100% certainty . They dismissed it as boring after playing it for an hour...


€dit: lol jack, nice ninja edits...
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