Ferinex wrote:Milaha wrote:Ferinex wrote:
Also, try to keep in character matters in character. If a character in the game steals or murders, that character is guilty; not the player behind the character. If he makes a new character who does not steal or murder, that character is completely innocent.
This fact is only true if both players involved are true roleplayers with full character backgrounds writen up, and play purely from that standpoint. If anyone here plays in this manner I would be incredibly surprised. As such, the characters actions are controlled entirely by the players desires, and the player can be held accountable for them.
If you are one of those players I applaud your commitment to the art of roleplaying, but you are a rare breed indeed.
You really don't need to go that in depth though. Let's say a newer
player gets bored, and goes around stealing. He is hunted down, and killed. He then makes a new character, and steals nothing/breaks no laws. This new character has done nothing wrong and should not be punished as such. The 'backstories' write themselves ;].
I bolded the key line in your statement which in fact agrees with my argument. Without a full RP background and everything saying it is the "character" that committed the crime is nothing more than a cop-out. The player decided to steal, and the player pays the consequences. Sure, they gain some level of obfuscation from reincarnating, but it is up to all parties involved if they wish to continue to pursue the mater.
EDIT: Let me just lay down a scenario for you that demonstrates my point.
Player A shal be the thief here. Player B is the victim.
Player A steals some steel and other materials from player B. Player A was smart enough to anticipate the countermeasure, and crafted a helm with the steel, which he stashed in a safe location. (or better yet, used an alt to commit the crime and passed the materials to his main)
Now, Player B hunts and kills player A. by your record, player B should forgive player A of all crimes, as the "character" was killed, it is done and over.
However, when we examine the situation, Player A chose to steal something, not character A. Player A continues to benefit from the theft. Why should this player be completely forgiven?