Thief Scents

General discussion and socializing.

Re: Thief Scents

Postby Ferinex » Mon Jun 15, 2009 10:48 pm

theTrav wrote:Ferinex, have a read of nit's posts and have a read of Akarnael's posts.

I'd probably by default be assuming that the guy who didn't get 'Pissed off' at the devs for not giving him a mine quick enough, is less reliable than the guy who's been around for ever, contributes in a reasonably intelligent manner and has never really done anything nasty to anyone so far as I can tell.


Oh, I'm sorry if it seemed I was taking sides; I wasn't trying to.
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Re: Thief Scents

Postby Milaha » Mon Jun 15, 2009 11:23 pm

Ferinex wrote:
Also, try to keep in character matters in character. If a character in the game steals or murders, that character is guilty; not the player behind the character. If he makes a new character who does not steal or murder, that character is completely innocent.


This fact is only true if both players involved are true roleplayers with full character backgrounds writen up, and play purely from that standpoint. If anyone here plays in this manner I would be incredibly surprised. As such, the characters actions are controlled entirely by the players desires, and the player can be held accountable for them.

If you are one of those players I applaud your commitment to the art of roleplaying, but you are a rare breed indeed.
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Re: Thief Scents

Postby Ferinex » Mon Jun 15, 2009 11:31 pm

Milaha wrote:
Ferinex wrote:
Also, try to keep in character matters in character. If a character in the game steals or murders, that character is guilty; not the player behind the character. If he makes a new character who does not steal or murder, that character is completely innocent.


This fact is only true if both players involved are true roleplayers with full character backgrounds writen up, and play purely from that standpoint. If anyone here plays in this manner I would be incredibly surprised. As such, the characters actions are controlled entirely by the players desires, and the player can be held accountable for them.

If you are one of those players I applaud your commitment to the art of roleplaying, but you are a rare breed indeed.


You really don't need to go that in depth though. Let's say a newer player gets bored, and goes around stealing. He is hunted down, and killed. He then makes a new character, and steals nothing/breaks no laws. This new character has done nothing wrong and should not be punished as such. The 'backstories' write themselves ;].
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Re: Thief Scents

Postby Vattic » Mon Jun 15, 2009 11:33 pm

Ferinex wrote:You really don't need to go that in depth though. Let's say a newer player gets bored, and goes around stealing. He is hunted down, and killed. He then makes a new character, and steals nothing/breaks no laws. This new character has done nothing wrong and should not be punished as such. The 'backstories' write themselves ;].

I don't know about that, if someone robbed you in game and then started a new character who tried to become allies with you would you trust them knowing what they did with the previous character? It seems a lot to ask.
Last edited by Vattic on Mon Jun 15, 2009 11:56 pm, edited 1 time in total.
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Re: Thief Scents

Postby Malicus » Mon Jun 15, 2009 11:38 pm

I wouldn't trust such characters unless they made a sincere apology (including admitting that they actually did wrong). Otherwise, it wouldn't happen unless they made a completely new identity, and only then it would be because I didn't know it was them.

Also, Vattic, yer quotes got messed up.
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Re: Thief Scents

Postby Milaha » Mon Jun 15, 2009 11:42 pm

Ferinex wrote:
Milaha wrote:
Ferinex wrote:
Also, try to keep in character matters in character. If a character in the game steals or murders, that character is guilty; not the player behind the character. If he makes a new character who does not steal or murder, that character is completely innocent.


This fact is only true if both players involved are true roleplayers with full character backgrounds writen up, and play purely from that standpoint. If anyone here plays in this manner I would be incredibly surprised. As such, the characters actions are controlled entirely by the players desires, and the player can be held accountable for them.

If you are one of those players I applaud your commitment to the art of roleplaying, but you are a rare breed indeed.


You really don't need to go that in depth though. Let's say a newer player gets bored, and goes around stealing. He is hunted down, and killed. He then makes a new character, and steals nothing/breaks no laws. This new character has done nothing wrong and should not be punished as such. The 'backstories' write themselves ;].


I bolded the key line in your statement which in fact agrees with my argument. Without a full RP background and everything saying it is the "character" that committed the crime is nothing more than a cop-out. The player decided to steal, and the player pays the consequences. Sure, they gain some level of obfuscation from reincarnating, but it is up to all parties involved if they wish to continue to pursue the mater.

EDIT: Let me just lay down a scenario for you that demonstrates my point.

Player A shal be the thief here. Player B is the victim.

Player A steals some steel and other materials from player B. Player A was smart enough to anticipate the countermeasure, and crafted a helm with the steel, which he stashed in a safe location. (or better yet, used an alt to commit the crime and passed the materials to his main)

Now, Player B hunts and kills player A. by your record, player B should forgive player A of all crimes, as the "character" was killed, it is done and over.

However, when we examine the situation, Player A chose to steal something, not character A. Player A continues to benefit from the theft. Why should this player be completely forgiven?
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Re: Thief Scents

Postby kimya » Tue Jun 16, 2009 12:25 am

Its quite interesting for me how this is developing. im not totally sure, but i had the feeling that, before the latest dev, ppl werent behaving that harsh towards each other (despite some rare incidents were prolly all aware of). Also, stealing wasnt SUCH a big problem or wasnt seen as one. Correct me if im wrong. But i get the feeling that ppl now that theres some sort of "proof" of a theft, ppl feel like hunting down everybody who left their tracks within claimed area. (often relying too much on the tracking skill, which, as i experienced today myself, can literally lead you the wrong way)

I dont feel comfortable with the way the ppl/character discussion is going. I once thought about making a new character, whos way of surviving was to steal from other characters. robbing caravans or other funny things. I like the idea, as long as its possible for the ppl playing this game to differentiate between the actual person and the character he/she is playing in the game. I want to be able to play different characters that dont only differ in how many shots they need to kill a bear and their odds in making iron. but i fear that, if it came out i was playing that character, ppl wouldnt like me anymore in this forum. hope im wrong.


Milaha wrote:I bolded the key line in your statement which in fact agrees with my argument. Without a full RP background and everything saying it is the "character" that committed the crime is nothing more than a cop-out. The player decided to steal, and the player pays the consequences. Sure, they gain some level of obfuscation from reincarnating, but it is up to all parties involved if they wish to continue to pursue the mater.


im not sure if i understood what you wanted to say. do you mean if someone says, im roleplaying, you dont blame the person behind the char, only the char?



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Re: Thief Scents

Postby RaptorJedi » Tue Jun 16, 2009 12:31 am

I've considered making a brigand type character, who steals from other players, but I'd be too tempted to give the items I steal to my other character to get him anywhere.
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Re: Thief Scents

Postby Milaha » Tue Jun 16, 2009 12:33 am

Milaha wrote:I bolded the key line in your statement which in fact agrees with my argument. Without a full RP background and everything saying it is the "character" that committed the crime is nothing more than a cop-out. The player decided to steal, and the player pays the consequences. Sure, they gain some level of obfuscation from reincarnating, but it is up to all parties involved if they wish to continue to pursue the mater.


im not sure if i understood what you wanted to say. do you mean if someone says, im roleplaying, you dont blame the person behind the char, only the char?



love,
kimya[/quote]

If the person truly creates a background for the character as a thief, keeps all ill-gotten gains away from their other characters or their friends characters, and stays in character at all times when playing. I would be able to punish the character without feeling the need to involve the player in any way. Unfortunately, this is an extraordinarily tall order, and one I doubt many people would live up to it.
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Re: Thief Scents

Postby theTrav » Tue Jun 16, 2009 12:37 am

RaptorJedi wrote:I've considered making a brigand type character, who steals from other players, but I'd be too tempted to give the items I steal to my other character to get him anywhere.


I think that pretty much hits the nail on the head
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