Farmers of the world, unite!

General discussion and socializing.

Re: Farmers of the world, unite!

Postby sami1337 » Tue Jun 16, 2009 4:27 pm

StarChaser wrote:Forest ground takes less time than steel, grassland takes longer. As long as you are taking trees from forest ground you should be fine.


Because everyone has direct access and control over a local forest.
The ones who see things differently.

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Re: Farmers of the world, unite!

Postby Blaze » Tue Jun 16, 2009 4:27 pm

Hey, I pump out 3 dozen wrought iron on a regular non-mining focused day, and pull 24 steel bars every 3 days; so don't call me inefficient. And for your information, 80% of Clayshire's inhabitants are farmers, half of those with full nature spec. I just don't like having my buddies venture into ring 4+ just to grab wood.

Fine, I'll settle for 8 -1, but all your costs must be in multiples of 2, 4, and 8. The cost of transportation will already be included in the price. Also, I only trade in whole bars, so you better come in bulk.

Edit: Remember, this is just me, no doubt I'm going to get my ear talked off from other mining communities.
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Re: Farmers of the world, unite!

Postby Potjeh » Tue Jun 16, 2009 4:37 pm

Is it my fault you settled far from a forest? Should I charge a steel bar for a basket of fish if I live half the world away from nearest water?

Anyway, my prices are certainly negotiable, so multiples of 2 can be done. As for transport costs, it all depends on quantity. If I can sell a full cart of goods, I'm willing to provide free transport anywhere that has road access. Small quantities, however, must include transport fee.

Also, I'm putting down these prices just so we can talk them over and determine what's fair and what's not. I don't actually have time to make goods for sale now, as I'm working on a megaproject in Bottleneck. It'll take me several more days, and after that I'll need to build a new home and farm for myself, as it wouldn't be right for me to use Bottleneck's communal field for personal profit. So don't expect any trade with me for at least four or five days.

Really, the purpose of this thread is for all interested farmers to state the prices of their goods, so we can work out an average price to serve as standard. I think other occupations should try to do the same. Prices are chaotic right now and people don't really know what's worth what, which is hampering trade.
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Re: Farmers of the world, unite!

Postby Blaze » Tue Jun 16, 2009 4:44 pm

I didn't choose where the town was settled, go take your sentiments to our fearless leader.

You think I like exploiting the farmers? Bully on you, most of my kin are farmers. Set pricing on our end is also hotly contested; We've already got people pressing us to boost our prices ever since the bear meat incident.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Farmers of the world, unite!

Postby Potjeh » Tue Jun 16, 2009 4:54 pm

Hey, that's what this thread is all about - determining reasonable prices. I encourage Clayshire to reach a consensus on prices of your goods, and then publish these prices. If all villages do that, dedicated merchants will spring up to buy goods where they're cheap and sell them where they're expensive, which means that producers will waste no time ferrying goods to their customers and thus will become more productive.

As for your wood problem, well, I don't think that pushing prices up is the right way to go about it. You should consider having someone specialize as collier. That person could move to the nearest forest and produce charcoal there, taking it to your metalworks whenever he makes a cartful.
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Re: Farmers of the world, unite!

Postby Blaze » Tue Jun 16, 2009 5:00 pm

Ahhh, a dynamic economy system. very interesting, hopefully we won't have a recession like in RL.

Unfortunately, it'll take quite a bit of time to get the large amounts of coins in circulation. Partly due to the fact that I find coins cumbersome. Maybe when a coin pouch gets implemented, then we can get down to real business.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Farmers of the world, unite!

Postby sami1337 » Tue Jun 16, 2009 5:00 pm

Potjeh wrote:Hey, that's what this thread is all about - determining reasonable prices. I encourage Clayshire to reach a consensus on prices of your goods, and then publish these prices. If all villages do that, dedicated merchants will spring up to buy goods where they're cheap and sell them where they're expensive, which means that producers will waste no time ferrying goods to their customers and thus will become more productive.

As for your wood problem, well, I don't think that pushing prices up is the right way to go about it. You should consider having someone specialize as collier. That person could move to the nearest forest and produce charcoal there, taking it to your metalworks whenever he makes a cartful.


That's basicly hiring a person. It raises the price.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Farmers of the world, unite!

Postby niltrias » Tue Jun 16, 2009 5:06 pm

You know, i think it makes perfect sense for a town far from water to pay more for fish. And a town far from forest to pay for wood.
That kinda specialization is what will eventually make trade caravans, bandits, and all that important.
So yeah, dont feel bad because you are far away from a resouce. Charge more. Everyone else is charging for transport fees.
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Re: Farmers of the world, unite!

Postby Potjeh » Tue Jun 16, 2009 6:11 pm

sami1337 wrote:That's basicly hiring a person. It raises the price.

I agree that it's de facto hiring a person. However, I'm not sure if it should raise the price. Consider all the time you currently waste walking to and from the forest. You could accomplish a lot of productive work in that time. If you hire someone to bring the charcoal to you, you're getting more time in which you can create new wealth, and thus your daily iron production will rise. Now, you need to see just how much more iron you can make this way, and if the difference is greater than or equal to whatever you're paying the collier, the price of your iron should actually go down. Of course, this all depends on a number of factors, so nobody can really tell for sure if it will increase or decrease cost of your iron. If it increases, well, revert back to your old model. But if even after trying all options your iron still stays relatively expensive, you're simply not competitive iron producers and should look into changing your exports in the long run. I know that I'll always take my business where I can get most coin for my goods.
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Re: Farmers of the world, unite!

Postby Raephire » Tue Jun 16, 2009 6:18 pm

Why are you making bread?

Cow Chorizo is more efficient. Easier too. Also - You throw a rabbit in the mix and you double the worth.

I get 3 bars for a basket of Chorizo, 6 for Tame.
Delicious Deerdog is extremely valuable though. A basket of that is clearly worth a completed steel bar.
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