Should Characters Be Able to Be Perfect In Every Skill?

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Postby Jackard » Tue Feb 16, 2010 3:26 am

theTrav wrote:Skill values are a cheap way of allowing players to burn LP on something other than combat. I would vastly prefer a system that gave skill values based on beliefs + ancestor beliefs & small buffs.

I'd also like to see characters grow old and die.

and if we have no LP, only lores/beliefs to learn and recipes/resources to acquire and numen/wyrd for buffs.... :D
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Re: Re:

Postby theTrav » Tue Feb 16, 2010 4:45 am

Devour wrote:One of the few troubles with it is the current amount of time required to change beliefs

Disagree. Beliefs are pretty quick to change now, especially if you're on +5 change, regardless, if they're going to have GREATER impact, then it's better to change them less.

in my estimation, this game is pretty much solidly a beta, now, if a small scale one

In my estimation, the distinction between alpha and beta is that beta's are largely feature complete but still contain many bugs. H&H is far far far far far far faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from feature complete. There are still no keyrings
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Re:

Postby Chakravanti » Tue Feb 16, 2010 7:13 am

Jackard wrote:joking aside, why does the game even need skill values? what do they accomplish that a more developed system based on attributes + beliefs + ancestor/wyrd buffs + etc couldnt do better?

think about it

Been saying that one for a while. Made a whole thread about just ditching LP & skill values altogether.
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Re: Re:

Postby Devour » Tue Feb 16, 2010 1:38 pm

theTrav wrote:Disagree. Beliefs are pretty quick to change now, especially if you're on +5 change, regardless, if they're going to have GREATER impact, then it's better to change them less.


I meant that they'd need to be changeable easily as a newbie, to get your starting skills.

theTrav wrote:In my estimation, the distinction between alpha and beta is that beta's are largely feature complete but still contain many bugs. H&H is far far far far far far faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from feature complete. There are still no keyrings


Pre-alpha is not feature complete. Alpha & beta are technically feature complete. The game itself is pretty releasable as a game on it's own, at this point, despite the bugs.
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Re: Re:

Postby niltrias » Tue Feb 16, 2010 1:44 pm

theTrav wrote:
I'd also like to see characters grow old and die.


This. With various stages of life and all.
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Re: Re:

Postby minck1 » Tue Feb 16, 2010 2:16 pm

Devour wrote:Pre-alpha is not feature complete. Alpha & beta are technically feature complete. The game itself is pretty releasable as a game on it's own, at this point, despite the bugs.


I've seen games in late beta that weren't feature complete. Alpha and beta are just arbitrary designations of the devs. Usually less wipes in beta.
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Postby Pascal666 » Tue Feb 16, 2010 2:40 pm

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Tue Feb 16, 2010 3:23 pm

Pascal666 wrote:Thats bullshit really since everything is limited by squareroots meaning the lowest levels will gain you far more benefits faster...


I'm actually trying to work out who you were talking to.
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Postby Pascal666 » Tue Feb 16, 2010 4:19 pm

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Tue Feb 16, 2010 4:36 pm

not to mention the fact that as you reach higher levels each point gets more insignificant (and of course more expensive), e.g. lets say you can make something q160, it gets 4x base, to get to 5x it requires another 90 points (square root of your relevant (stat * skill)), to get to 6x it requires another 110 points, to get to 7x you need another 130 etc etc etc
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