Jackard wrote:most save or die rolls are a sign of poor DMing. one assumes characters have a little more meaning than a Final Destination scene of lol random death REALISM!! i kill players for breakfast
just sayin
Yup, it's called Deus Ex Machina.

A sign of Good Storytelling is if you can prevent it from sounding contrived.
theTrav wrote:Winterbrass wrote:Even mages need some armor and weapons in this game.
Ok, more reflection on this sentence makes me think that we're on completely different pages. You're playing something where magic is not supposed to be used as a default, and I'd expect that when you roll incredibly poorly using your weapon attacks (which are supposed to be the default mode of combat) you don't make them auto die, or lose their weapons or anything like that.
IIRC D&D has multiclass mechanics and sorcs are by nature a hybrid anyway. That said, this is one of the reason I love mage. Every character is Mage (unless they're playing a sleeper for some reason such as pre-Awakening scenarios). Regardless of where you fit into the schema of rogue, fighter, healer, etc. everyone uses magic to augment their role in the group dynamic.
Winterbrass wrote:As for 'oh noes, you die' situations, last night our sci-fi characters were attacked in a spaceport. A cargo container was dropped on the party, and we needed to make perception rolls *and* dodge rolls or die. Fail the perception and you didn't get to make the dodge. Fail the dodge, and you die. You're suggesting that a situation like that is out of the question?
I would never make such situations black and white. It's kind of like an M16. THe purpose of an M16 is not to kill enemies. it's to injure them. If you kill a person on a battlefield you remove one opponent. if you injure them you remove two or three. THe cargo container could just as easily trap the guy and force-delay the other characters to do some crazy shit to save him like hijacking a crane, or other cargo-bay tools and then carry him out injured.
THe threat of death is an excellent game mechanics but it is poor DMing to use it directly like that. Everything that's a threat of death can have some middle ground and Deus Ex Machina cannot be overused. Scenarios like this are perfect for making the team work together to save themselves.
Death is a lot like an arch villain. Your characters should hear about it, talk about it, get close to it but never really face it directly until very late in the game. It should long winded stupid speeches that allow the characters to skate by just in the nick of time.