Land Grabbing

General discussion and socializing.

Re: Land Grabbing

Postby sabinati » Tue Mar 23, 2010 4:31 pm

danath wrote:There isn't an absolutely need of metal, but it boosts everything a lot. Meat grinder, cellar, tankard, frying pan, metal cauldron (sure you can use the clay one but ugh)-> metal makes half of the food avaible. Faster farming, and if you get gold of silver, well... Having no metal at all means you can't develop most of your skills as easier/fast as mine owners, therefore it's quite hard to have something they are interested to trade for (this is completely wrong). That's why ppl used to trade chantrelles, linen, blueberries, fish, silk, cheese, butter, cavebulbs... : they are just a time killer to get, so miners don't even bother getting them. (also wrong. we already got all the ones that we saw in our area when we were out hunting/exploring/foraging. even when i was buying 4 chests of chantrelles a day i still picked up every one that i saw.) That leads to Peter's post: forcing half the player base to remain stuck at the bottom. (peter is wrong)
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Re: Land Grabbing

Postby danath » Tue Mar 23, 2010 4:44 pm

I'm not saying it's impossible to trade, but it's quite harder without a fairly safe and accessible-for-all place to trade like old RoB. One of my mates had to crawl (boat to transport more items) for at least 2 hours just to make a fair trade (and the poor guy was attacked by a bear and a boar at once :lol: ). That isn't exactly something anyone would enjoy.
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Re: Land Grabbing

Postby sabinati » Tue Mar 23, 2010 4:58 pm

well obviously local trades are preferable, but you have to find the people first. setting up a trade with someone on the forums/irc right now isn't really viable... "let's trade" "ok" "ok, where are you" "i don't know" :|
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Re: Land Grabbing

Postby sabinati » Tue Mar 23, 2010 5:01 pm

my main points there were:

1. metal isn't "necessary"
2. metal is very nice to have (edit: but not everyone needs their own mine)
3. people that have a mine are interested in trading the metal
4. there are plenty of things that you can trade for the metal
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Re: Land Grabbing

Postby danath » Tue Mar 23, 2010 5:05 pm

3. people that have a mine are interested in trading the metal <- I've yet to meet one :( Friends from another village 30min away from mine have the same problem: their neighbors have iron, yet so far they only managed to trade a low q saw and meat grinder.

I'm repeating myself here: supply and demand. Everybody wants iron. Unless you have so much spare time and patience to walk for hours, the suppliers are quite limited. They know that, so trades aren't exactly fair.
Last edited by danath on Tue Mar 23, 2010 5:21 pm, edited 1 time in total.
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Re: Land Grabbing

Postby Onionfighter » Tue Mar 23, 2010 5:11 pm

There was a period where I spent 80-90% of my time making piros, but I still had a cupboard overflowing with chants.

danath wrote:I'm not saying it's impossible to trade, but it's quite harder without a fairly safe and accessible-for-all place to trade like old RoB. One of my mates had to crawl (boat to transport more items) for at least 2 hours just to make a fair trade (and the poor guy was attacked by a bear and a boar at once :lol: ). That isn't exactly something anyone would enjoy.


Seriously, the reason for my rude post above is because you seem completely determined to complain. First of all, this is a game, so there needs to be some kind of challenge. Here is my analysis of the difference between the "Vets" and the "Losers": the Vets enjoy challenges and work to overcome them. The losers see a challenge as a game flaw and complain about it.

When you say "That isn't exactly something anyone would enjoy." you are flat out wrong. This is the kind of thing older players brag about. Before there was quality, I traveled the most of the supergrid (being attacked by boars, foxes, deer, and bears) just to explore.
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Re: Land Grabbing

Postby danath » Tue Mar 23, 2010 5:19 pm

Onionfighter wrote:Here is my analysis of the difference between the "Vets" and the "Losers": the Vets enjoy challenges and work to overcome them. The losers see a challenge as a game flaw and complain about it.

When you say "That isn't exactly something anyone would enjoy." you are flat out wrong. This is the kind of thing older players brag about. Before there was quality, I traveled the most of the supergrid (being attacked by boars, foxes, deer, and bears) just to explore.
I challenge you to watch how grass grows! ;)
Exploring is fun. Doing the same route several times at minimun speed with your inventory full (so forget about picking herbs or killing animals or even drawing maps) is not.
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Re: Land Grabbing

Postby sabinati » Tue Mar 23, 2010 5:20 pm

find a better route? set up crossroads?
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Re: Land Grabbing

Postby Onionfighter » Tue Mar 23, 2010 5:30 pm

Build a road?
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Re: Land Grabbing

Postby lithos » Tue Mar 23, 2010 5:31 pm

The time it takes to trade is more valuable than the resources that are being traded.

To make trade worth you, you're going to be forced to use teleportation in a laughably large way. To make over land trade worth it you're going to need the ability to carry something like 30 chestfuls of stuff that also has the ability to go over land AND water.
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