DatOneGuy wrote:Two things though.
1)Afaik and many people have gone over it in IRC, a minimap is exactly 100 tiles, not 125.
Wrong, and this is Jorb's fault. He explained that a local map was 4x4 minimaps, which is true. However, when you make a local map, you do 5x5 instead. Very confusing, until you realize that the segments/areas (100x100) you draw on a local map are actuallly smaller than the minimap (125x125). This has been the source of some confusion as it's not always clear if someone is talking about area/local/region/omnigrid/supergrid/overgrid/??? and all the synonyms you can think of.
DatOneGuy wrote:2)The NxEx system seems to work a lot easier, everyone knows their cardinal system (If they don't, they need to get back to school), and there's no "hurr durr flippan grizd" disease that would evolve.
Exactly the reason it's like that. It's immediately understandable.
DatOneGuy wrote:The biggest problem with a new person coming to see the "A0" version was that some people would say it goes one way, others another, without anyone actually knowing. "A-F is vertical, wait! NO! HORIZONTAL!". I realized (much after the fact, thinking most people would understand a common grid you should see in middle/high school ALL the time), but then again you see the A0 system every time you open Excel or any other software of that sort, so if they can fuck up something they probably see more often, it's best to not give them room for failure.
And the reason that a plain coordinate system is confusing. Yes, most people have had some math classes, but I could also argue that a fair number of people
really suck at math. It's more likely that someone will at least know north/south is up/down and west/east is left/right, with only the possibility of someone telling them to use their
other right.
Shagrath wrote:New map coordinates system.OPTION 1: (X,Y)(tx,ty)(X,Y) mark the SGs (see initial OP)
(tx,ty) marks the tile inside that SG (tx/ty = 0 to 4999) starting topleft (0,0)
--> there are 5000x5000 tiles in 1 SG
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Example: (-1,2)(555,666)
= 1 SG West, 2 SG North of central SG
+= 556th tile on the X-axis and 667th tile on the Y-axis within that SG, starting top-left (0,0)
OPTION2: (X,Y)(mx,my)(tx,ty)(X,Y) mark the SGs (again, see initial OP)
(mx,my) marks the minimap inside that SG (mx/my = 0 to 39) starting top-left (0,0)
--> there are 40x40 minimaps in 1 SG
(tx,ty) marks the tile inside that minimap (tx/ty = 0 to 124) starting top-left (0,0)
--> there are 125x125 tiles in 1 minimap
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Example: (-1,2)(5,6)(8,9)
= 1 SG West, 2 SG North of central SG
+= 6th minimap on X-axis and 7th minimap on Y-axis starting top-left inside the SG (0,0)
++= 9th tile on the X-axis and 10th tile on the Y-axis in minimap (mx,my) starting topleft inside the minimap (0,0)
That first option is better than the second. It's not bad but it doesn't give regard to cartography, which is excusable since nobody uses it anyway.
However, I'm not sure how you'd get those coordinates in the first place since there are no absolute coordinates anymore. They would probably be close, at best.