Durnion is Dead -- Raiders Strike Again...

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Re: Durnion is Dead -- Raiders Strike Again...

Postby Potjeh » Fri May 07, 2010 11:59 am

We don't let them take the resources we've already claimed. If they find other spots, they're theirs to take, and if they're better than what we have we'll just buy the stuff from them.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Fri May 07, 2010 12:07 pm

Potjeh wrote:We don't let them take the resources we've already claimed. If they find other spots, they're theirs to take, and if they're better than what we have we'll just buy the stuff from them.

But if there aint no other spots then they will be forced to take what is claimed, or move some'were that aint safe What's the point in that?
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Xanthic » Fri May 07, 2010 12:15 pm

Yeah, I kind of side with Domo there as rare as it is.

I get the jist of what you're saying, which is fine and great that you'll help defend the region against griefers. But if the player lacks the means to get themselves ahead at all they might as well be just as screwed over.

No matter the side of the arguement I see the point. But just seems like a lose-lose situation. You can't pretend that you've been in your area as long as you have and haven't managed to find and claim what you consider to be the best resources you could find in your area.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Fri May 07, 2010 12:28 pm

Xanthic wrote:Yeah, I kind of side with Domo there as rare as it is.

why thank you xanthic xD
Last edited by Domo on Fri May 07, 2010 1:01 pm, edited 1 time in total.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Potjeh » Fri May 07, 2010 12:34 pm

So what, you expect us to sacrifice our own tree industry? Nobody, and I mean nobody, is going to let you harvest their soil/water/clay. There's plenty of q spots in a SG, we only hold two of each. And like I said, we can do just fine without you.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Fri May 07, 2010 12:44 pm

Potjeh wrote:So what, you expect us to sacrifice our own tree industry? Nobody, and I mean nobody, is going to let you harvest their soil/water/clay. There's plenty of q spots in a SG, we only hold two of each.

So people cut down trees no big loss you can always replant, and why do you need to claim a big lump of land? if your only useing it for the trees you should plant the trees you want inside ur walls you only need a few,
Potjeh wrote:we can do just fine without you.

But you have already offer'd people to come up there to be safe you cant just turn them around when they get there that will make them want to steal from you.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Potjeh » Fri May 07, 2010 12:51 pm

Oh, you're talking about trees. I'm talking soil, clay and water. Cutting down wild trees is fine if you're actually using them, but clearing entire minimaps just for LP isn't.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Fri May 07, 2010 1:00 pm

Potjeh wrote:Oh, you're talking about trees. I'm talking soil, clay and water. Cutting down wild trees is fine if you're actually using them, but clearing entire minimaps just for LP isn't.

Im talking about everything, trees/clay/soil..

If there are no other good places then people will be forced to steal from you, like i said befor but you have offered people to come up there to be safe, its fine that there safe but without all the stuff they need there going to get killed up there for stealing clay/water/blah.

so basically your offering people to come and steal from you so you can kill them
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Avu » Fri May 07, 2010 1:04 pm

Domo you're just an idiot aren't you?
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Fri May 07, 2010 1:06 pm

Avu wrote:Domo you're just an idiot aren't you?

Yeah! but dont tell noone ;)
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