Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby Xcom » Tue Jul 15, 2014 1:33 pm

borka wrote:Xcom why only visit factions ?!? :P


I meant mostly the type of players that have reached the endgame. The viewpoint to understand cooperative play is lacking severely in Haven. Sometimes it feels as if Haven is catered to the casual 3 weekers, the ones that joins and leaves when the worlds are reset.
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Re: Haven 2.0: "Hafen"

Postby insanechef » Tue Jul 15, 2014 1:38 pm

well what kind of lategame would you like?? dragons? npc villages with jewelled filled vaults? a valley of the kings that works like a highscore? how much further can pvp go?
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Jul 15, 2014 1:42 pm

Yeah, they should cater to botters instead :roll:
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Re: Haven 2.0: "Hafen"

Postby Xcom » Tue Jul 15, 2014 1:45 pm

I thought I was being extremely specific. Add content on top of what is here right now.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Jul 15, 2014 1:48 pm

No matter how much content you add, it's going to be finite. And when you hit that point, you either quit the game or you turn to botting to stay competitive. *Nobody* on top actually plays intesively (botting != actually playing), it's simply too repetitive yet mandatory.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Tue Jul 15, 2014 2:03 pm

@Potjeh
You just contradicted yourself in that same sentence. Whats the point to even reboot haven if content eventually ends.
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Re: Haven 2.0: "Hafen"

Postby Kaios » Tue Jul 15, 2014 2:13 pm

Xcom wrote:I meant mostly the type of players that have reached the endgame. The viewpoint to understand cooperative play is lacking severely in Haven. Sometimes it feels as if Haven is catered to the casual 3 weekers, the ones that joins and leaves when the worlds are reset.


Xcom you make absolutely no sense.

If the entirety of the game catered to only the people who play for the first few weeks why would they ever leave then? Sorry but everything you're saying they'd supposedly learn by going around and speaking with the large factions are things they should most likely already be aware of.

I'm not sure exactly what you'd expect the larger factions to persuade them regarding but I have a sneaking suspicion it has to do with bots.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Jul 15, 2014 2:18 pm

Player interactions are the only thing that can always stay fresh. The rat race we have now drastically reduces the amount of player interaction in the game. Ergo the reboot should focus on making it viable to be competitive even if you're not nolifing/botting.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Tue Jul 15, 2014 3:34 pm

O shit we are losing the argument. Quick bring up bots, you never lose an argument blaming it on the bots.
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@Potjeh
Its foolish to imagine a MMO that doesn't have grind, it just doesn't exist. Even so you would be better off trying to do minor corrections on top of the current game to achieve it. A reboot would dilute the water to much for finding a fix for the problem.
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Re: Haven 2.0: "Hafen"

Postby kret1337 » Tue Jul 15, 2014 4:15 pm

Kaios wrote:
Xcom wrote:I meant mostly the type of players that have reached the endgame. The viewpoint to understand cooperative play is lacking severely in Haven. Sometimes it feels as if Haven is catered to the casual 3 weekers, the ones that joins and leaves when the worlds are reset.


Xcom you make absolutely no sense.

If the entirety of the game catered to only the people who play for the first few weeks why would they ever leave then? Sorry but everything you're saying they'd supposedly learn by going around and speaking with the large factions are things they should most likely already be aware of.

I'm not sure exactly what you'd expect the larger factions to persuade them regarding but I have a sneaking suspicion it has to do with bots.


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