Scripts abusing in w7

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Re: Scripts abusing in w7

Postby Jojjkano » Fri May 09, 2014 11:01 pm

Kaios wrote:
Chakravanti wrote:The client is open source so that it may be modified so that these exploits can be discovered and fixed.


Don't quote me on this but were the client not open source, I'd say the majority of the exploits discovered by these means would have never been relevant because they couldn't have happened without modifications made to the client in the first place. EXPLAIN HOW THAT MERRY-GO-ROUND IS PERTINENT TO THE CORE DEVELOPMENT OF THIS GAME, AMIGO!


All you know about is dix and weed anyways, pretty sure you dont even play and the client doesnt have to be open source for anyone to make custom clients.
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Re: Scripts abusing in w7

Postby _Gunnar » Sat May 10, 2014 3:28 am

Chakravanti wrote:
and I feel uneasy about other bots because its no longer so much about cooperation to get larger tasks done in game quickly


Just because people don't have to cooperate to meet an enphemeral bar of productivity doesn't mean they *can't* still cooperate for mutual benefit and greater gain than independent endeavor.

The fact that you complain about a lack of forced community suggest your the sort no one wants to play with. And because even with bots you really *can't* do it all yourself (even if you 'could') you think the game ends there.


Putting aside your weird grumpiness, I dunno, I never really cared about "doing it all" myself, since I always had friends to play with. However I do think its a problem if someone can leave 10+ (or 20+?) client tabs open botting pearls and thus get all the stuff they need to start ganking n00bs. I dunno where I said you should be "forced" into a community. If someone wants to hermit I have no problem. But I think it should be less hard work to be part of a group than a hermit, given the same resources and production requirements. I guess that I think that we shouldn't always be striving to have more and more stuff and doing anything to achieve that. I'm not one of those people who rages at bots as the devil incarnate, I just wish that they weren't needed and that the commonly botted tasks were made as interesting to some people as killing stuff. Or that there were different players. Or something.

Combat being "easier" (Translation: Slightly less shitty and more informative, responsive and reliable interface) lowers the bar of participation. A lower bar of participation means more potential participants. More potential participants mean more effective and larger groups.

The only real table turner that could show up and threaten to up heave everything about the way we think of combat would be a competent scripted fighter. In Javascript.


For me its like when Starcraft 2 came out - suddenly certain things were way easier than in BW and thus a lot of the APM needed in BW was obsolete. Not that APM is the only skill that was or is or should be important, but its part of the "skill" involved in being a good BW player. Likewise knowing not to let your flask empty, knowing how not to click on the exit button when you want to queue an attack (lol if you've done that nooby, thats hilarious), knowing how to stop suddenly, count coins, etc, are all things that required your attention that are not overtly to do with combat (as in, knowing how to switch moves/manoeuvres & attack) but that make experience & skill pretty important. I guess you could argue that combat prowess should be solely dependent on stats, and I think that stats should have a reasonably large role, but I think that skill should also make a large difference in a game like this.

Anyone can already participate in combat, theres just a huge range of skill between those who can fight animals and those who can stomp people with twice their ua. That gap used to be larger. I actually don't know if its that bad of a thing, since most of the stuff I know about is in a public client. Just a bit sad from my point of view.

As for a scripted fighter - I think it would be really very difficult to do, given the large number of variables involved.

Anyway, I'd be interested - what bots do you run Chakravanti? Are you actually playing?
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Re: Scripts abusing in w7

Postby Kaios » Sat May 10, 2014 10:21 am

Jojjkano wrote:All you know about is dix and weed anyways, pretty sure you dont even play and the client doesnt have to be open source for anyone to make custom clients.


Why bother replying at all with a useless response such as this? In any case, I'm fully aware that some possess the programming capabilities that would allow them to customize the client regardless of it being open source or not. However, the changes you could make would certainly be limited and I highly doubt that custom clients would be so prevalent in the game's general population were this the case. Of course they'd still exist but at the level they are at now? My guess is no.
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Re: Scripts abusing in w7

Postby Jojjkano » Sat May 10, 2014 11:59 am

Kaios wrote:
Jojjkano wrote:All you know about is dix and weed anyways, pretty sure you dont even play and the client doesnt have to be open source for anyone to make custom clients.


Why bother replying at all with a useless response such as this? In any case, I'm fully aware that some possess the programming capabilities that would allow them to customize the client regardless of it being open source or not. However, the changes you could make would certainly be limited and I highly doubt that custom clients would be so prevalent in the game's general population were this the case. Of course they'd still exist but at the level they are at now? My guess is no.


All your comments are useless
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Re: Scripts abusing in w7

Postby GrimShard » Sat May 10, 2014 6:38 pm

a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.
Sad and true it unbalances things and makes economics next to useless, servers of other games that used to allow bots have done away with them too, cause it makes the games not a game and enables business aspect of it , wont go into full details of how , but most can imagine

anyway a code if such would look something like this , this is done in C# and is older most the people that will read this post, this is just a example of what the devs could do, if they so wanted to address the problem,another one that allows for macaddress check as some households have more then one person that plays the game, may be a good idea if worried about that "side to the fence"

Code: Select all
on=@login = loggedon()

[FUNCTION loggedon]
IF (<SRC.PLAYER>==<IP IN USE>)
RETURN 1
ELIF (<SRC.PLAYER>==<IP NOTIN USE>)
RETURN 0
ENDIF
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Re: Scripts abusing in w7

Postby APXEOLOG » Sat May 10, 2014 7:15 pm

GrimShard wrote:a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.
Sad and true it unbalances things and makes economics next to useless, servers of other games that used to allow bots have done away with them too, cause it makes the games not a game and enables business aspect of it , wont go into full details of how , but most can imagine

anyway a code if such would look something like this , this is done in C# and is older most the people that will read this post, this is just a example of what the devs could do, if they so wanted to address the problem,another one that allows for macaddress check as some households have more then one person that plays the game, may be a good idea if worried about that "side to the fence"

Code: Select all
on=@login = loggedon()

[FUNCTION loggedon]
IF (<SRC.PLAYER>==<IP IN USE>)
RETURN 1
ELIF (<SRC.PLAYER>==<IP NOTIN USE>)
RETURN 0
ENDIF


Ip checks are shit. Also you can easily add proxy support into client.
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Re: Scripts abusing in w7

Postby Lordtimo » Sat May 10, 2014 7:24 pm

I want the good old deafult client times back :(
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Re: Scripts abusing in w7

Postby jorb » Sat May 10, 2014 8:07 pm

GrimShard wrote:a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.
Sad and true it unbalances things and makes economics next to useless, servers of other games that used to allow bots have done away with them too, cause it makes the games not a game and enables business aspect of it , wont go into full details of how , but most can imagine

anyway a code if such would look something like this , this is done in C# and is older most the people that will read this post, this is just a example of what the devs could do, if they so wanted to address the problem,another one that allows for macaddress check as some households have more then one person that plays the game, may be a good idea if worried about that "side to the fence"

Code: Select all
on=@login = loggedon()

[FUNCTION loggedon]
IF (<SRC.PLAYER>==<IP IN USE>)
RETURN 1
ELIF (<SRC.PLAYER>==<IP NOTIN USE>)
RETURN 0
ENDIF


You actually do believe this? Wow.
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Re: Scripts abusing in w7

Postby DDDsDD999 » Sat May 10, 2014 9:25 pm

GrimShard wrote:a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.

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Re: Scripts abusing in w7

Postby DemoGraFX » Sun May 11, 2014 9:15 am

Holy crap, people bot Haven?

Yet another boring botter thread. People bot Elder scrolls online already. They bot Eve Online, autohotkey for the miners and such. WoW, pretty much everything that involves long term commitment or repetition. If you want a game where people don't cheat you have to play a card game of war against only yourself and SWEAR that your "favorite side" won't get a swift-handed re-flip if it loses two aces in a double war. Otherwise maybe try some console gaming, but when you run into lobby control for boosting, glitching and lag switching it will be the same annoyances and same complaints. Welcome to life, where competitive nature means somebody will take something that means absolutely nothing and turn it into a bigger wang competition, finding any way they can to flop the proverbial wang in front of those they deem lesser-wanged because they aren't as well off in a video game.

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