Chakravanti wrote:and I feel uneasy about other bots because its no longer so much about cooperation to get larger tasks done in game quickly
Just because people don't have to cooperate to meet an enphemeral bar of productivity doesn't mean they *can't* still cooperate for mutual benefit and greater gain than independent endeavor.
The fact that you complain about a lack of forced community suggest your the sort no one wants to play with. And because even with bots you really *can't* do it all yourself (even if you 'could') you think the game ends there.
Putting aside your weird grumpiness, I dunno, I never really cared about "doing it all" myself, since I always had friends to play with. However I do think its a problem if someone can leave 10+ (or 20+?) client tabs open botting pearls and thus get all the stuff they need to start ganking n00bs. I dunno where I said you should be "forced" into a community. If someone wants to hermit I have no problem. But I think it should be less hard work to be part of a group than a hermit, given the same resources and production requirements. I guess that I think that we shouldn't always be striving to have more and more stuff and doing anything to achieve that. I'm not one of those people who rages at bots as the devil incarnate, I just wish that they weren't needed and that the commonly botted tasks were made as interesting to some people as killing stuff. Or that there were different players. Or something.
Combat being "easier" (Translation: Slightly less shitty and more informative, responsive and reliable interface) lowers the bar of participation. A lower bar of participation means more potential participants. More potential participants mean more effective and larger groups.
The only real table turner that could show up and threaten to up heave everything about the way we think of combat would be a competent scripted fighter. In Javascript.
For me its like when Starcraft 2 came out - suddenly certain things were way easier than in BW and thus a lot of the APM needed in BW was obsolete. Not that APM is the only skill that was or is or should be important, but its part of the "skill" involved in being a good BW player. Likewise knowing not to let your flask empty, knowing how not to click on the exit button when you want to queue an attack (lol if you've done that nooby, thats hilarious), knowing how to stop suddenly, count coins, etc, are all things that required your attention that are not overtly to do with combat (as in, knowing how to switch moves/manoeuvres & attack) but that make experience & skill pretty important. I guess you could argue that combat prowess should be solely dependent on stats, and I think that stats should have a reasonably large role, but I think that skill should also make a large difference in a game like this.
Anyone can already participate in combat, theres just a huge range of skill between those who can fight animals and those who can stomp people with twice their ua. That gap used to be larger. I actually don't know if its that bad of a thing, since most of the stuff I know about is in a public client. Just a bit sad from my point of view.
As for a scripted fighter - I think it would be really very difficult to do, given the large number of variables involved.
Anyway, I'd be interested - what bots do you run Chakravanti? Are you actually playing?