Scripts abusing in w7

General discussion and socializing.

Re: Scripts abusing in w7

Postby DemoGraFX » Sun May 11, 2014 9:38 am

jorb wrote:
GrimShard wrote:a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.
Sad and true it unbalances things and makes economics next to useless, servers of other games that used to allow bots have done away with them too, cause it makes the games not a game and enables business aspect of it , wont go into full details of how , but most can imagine

anyway a code if such would look something like this , this is done in C# and is older most the people that will read this post, this is just a example of what the devs could do, if they so wanted to address the problem,another one that allows for macaddress check as some households have more then one person that plays the game, may be a good idea if worried about that "side to the fence"

Code: Select all
on=@login = loggedon()

[FUNCTION loggedon]
IF (<SRC.PLAYER>==<IP IN USE>)
RETURN 1
ELIF (<SRC.PLAYER>==<IP NOTIN USE>)
RETURN 0
ENDIF


You actually do believe this? Wow.


And holy crap to this.
Directed at first poster and not Jorb, Jorb is right.

Even if everything is server-side, those determined to bot will still bot unless policing and banning is done on an already tiny player base. J&L are caught in a catch 22 right now cause banning botters would wipe the game's active players by half, maybe more. Not like Eve where botting is the exception, not the rule, and their 30-60 thousand players online at any given time can take botter losses without detrimental effects. They can make it harder to bot with Haven 2.0, but there is NO WAY to EVER stop botters who want to bot. Ever. EVVVVERRRR. Look up autohotkey. It runs within your op system and takes physical control of your mouse and keyboard, macroing commands that a user records it to do.,. Without super-sophisticated tracking it's not very detectable because it resembles playing in nearly every aspect...

And fyi, Oracle and VMWare both make damn good virtual machine programs to allow you to turn your computer into a nearly infinite number of individual computers inside of it, with unique networking IDs and everything. If each VM is run through a different proxy they would also have a VERY difficult time figuring out that it was actually a single player running multiples. Sure, combine that with having to run autohotkey and it'd make for a big PITA but people LEARN to script FOR this game. Doubt the ones who want to would be discouraged by this. AHK wouldn't find tile IDs or item IDs in the code, so it wouldn't be AS OP as current bots, but farm bots, brick bots, eater bots, starver bots etc would definitely still exist. And most everything else could still be made, but a lot of them would need to be specific to a single person/location. Only difficult thing would be forager bots because of random spawn locations. But I don't even use AHK or write scripts. I'm sure somebody who REALLY cares would figure out how to do it
Image
User avatar
DemoGraFX
 
Posts: 97
Joined: Sun Jul 21, 2013 3:50 am
Location: Ohio, USA

Re: Scripts abusing in w7

Postby Brás » Sun May 11, 2014 10:08 am

^ allowing only one connection per IP (however complicated that is) and not allowing proxies is the ultimate solution against botting abuse. It completely inhibits it, unless the botter wants to pay for VPNs, "elite" proxies that aren't publicly listed on the web, etc.

It doesn't inhibit one from botting, just from abusing it with alt armies foraging curios or whatever.

Want to bot for hundreds of things at the same time? You can't, only one character online per IP.
Want to bot with one or more alts and play at the same time? Nope.
Want to leave an alt farming while you're AFK? Yeah, you can still do that.
Want to leave an alt foraging curios while you're AFK? Yeah, you can do that, but people can easily kill you. And since that was the only bot you had online your curio foraging has just stopped.

Of course it has it's downsides, such as one not being able to play HnH with his/her siblings, no more HnH LAN parties, but is there anyone who actually does that? In any case that can be evaluated case by case. If it's good enough for Steam to do it...
User avatar
Brás
 
Posts: 109
Joined: Wed Nov 27, 2013 7:58 pm

Re: Scripts abusing in w7

Postby Robben_DuMarsch » Sun May 11, 2014 10:22 am

Brás wrote:^ allowing only one connection per IP (however complicated that is) and not allowing proxies is the ultimate solution against botting abuse. It completely inhibits it, unless the botter wants to pay for VPNs, "elite" proxies that aren't publicly listed on the web, etc.


Image

I can't even tell you how easy it is to spoof IP's. You don't need to pay for it, there are free clients and open VPN's that are more than capable of playing games like Haven (or other MMO's on). Restricting it based on IP's or other stupid arbitrary identifiers will only restrict use of bots and other "tools" to those "in the know." (Yes, tools as simple as a program to run virtual machines, and free VPNs.) It would make them that much more powerful than the others.

Right now everyone is on an even playing field. Try to police it, and suddenly only some of the abusers get the benefit, and can use their advantage to screw everyone else over, which would hurt even more than botting does now. :roll:
User avatar
Robben_DuMarsch
 
Posts: 2312
Joined: Wed Sep 28, 2011 2:58 am

Re: Scripts abusing in w7

Postby NOOBY93 » Sun May 11, 2014 10:36 am

The only way to truly stop botting is to put a live person behind every player's back so they can see if the player is playing or using macros. This should be done.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Scripts abusing in w7

Postby GrapefruitV » Sun May 11, 2014 11:14 am

Read the whole thread and it's kinda funny. You can't prevent botting with cutting everyone down to one [most likely bad] client or making everything server side. As long as human clicking and pressing buttons can do it, it can be done with different kinds of scripts, some would be more complicated than another, but still. People will bot till there is a point to bot, so the only possible way to stop botting is making it useless and HnH is closer to that than half of posters think. Honestly, people complaining about huge advantages of botting in haven should actually try to play some more. There are basically only 2 bots giving real advantage: hunger bot and full cycle pearls hunter. First one was public since arksu, the second one is public for months now. Hunger system is extremely broken itself, you actually don't even need bot to cheat it (I've made a basher plowing and drinking by hands once, took a few days, same as it would be with bots), bot just makes boring clicking less annoying. And pearls just give too much lp in 1h and too rare for nonbotters. All the other bots don't make much difference, only reduce a gap between hermits and big villages (which is bad, if you ask me). Most of the bots will be gone, if some simple repetitive tasks will be automatized (like ability to select area to pave with one click instead of clicking every tile, same with farming, mining and cutting trees), other bots can be fought by reducing value of huge quantities of things (change authority objects mechanics, endless food should be already useless with fixed hunger system). I can't not mention this again: bots in haven barely give you advantage, there are a lot of strong players and villages, which never even touched a bot, you don't need bots to survive, high quality items are usually made without bots, curiosity system stops botters from having advantage in lp count (people complaining about foraging bots, did you ever foraged? you're getting enough to feed you and your couple of alts for a week in 1-2 hours of foraging with or without bots and it's not like botter can study it any faster)
However I admit that I'd like to see HnH bots free even in current state and I have strong dislike to botting in general, but it is purely emotional (it is same for most of posters it seems), and discussion or even decisions can't be based on just that.
Image
User avatar
GrapefruitV
 
Posts: 858
Joined: Tue May 04, 2010 6:12 am

Re: Scripts abusing in w7

Postby Kaios » Sun May 11, 2014 12:12 pm

So basically you'd all love to see the game without bots but would rather argue hypocritical points like "I HATE BOTTING BUT I THINK IT IS OK BUT THE GAME WOULD BE BETTER WITHOUT IT BUT NO MEASURES TAKEN ARE 100% EFFECTIVE SO DON'T DO ANYTHING" and then you spout out more of the same rehashed lines I've read countless times on this forum.

For the love of all that is Haven & Hearth, please suggest things that might help to curb the botting, multi clienting or custom client use in general or don't make arguments in regards to this in the first place.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Scripts abusing in w7

Postby GrapefruitV » Sun May 11, 2014 12:26 pm

"Make it only be possible to use only standart client" is much more abstract and useless than any of my suggestions. It not only wouldn't be 100% effective, it won't be effective at all. We saw both in Haven and Salem that devs don't care enough/have not enough time and/or will to make a good standart client, so I assume the one and only client created by them would be gamekilling.
Image
User avatar
GrapefruitV
 
Posts: 858
Joined: Tue May 04, 2010 6:12 am

Re: Scripts abusing in w7

Postby Kaios » Sun May 11, 2014 12:31 pm

Come on Grapefruit if you think that is the sole outcome upon any suggestion you would be wrong. It certainly would have to start with the developers being WILLING to create a client that does not suck donkey dick of course, but do you honestly believe that arguing with people telling them how IMPOSSIBLE it is to prevent something that nobody seems to like is what anyone wants to hear or is of any real value, especially at this point?

I am certainly getting sick of players adhering to this double standard.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Scripts abusing in w7

Postby GrapefruitV » Sun May 11, 2014 12:48 pm

Not saying it is impossible to prevent, just saying people suggest to solve it in the wrong way. But it certanly is impossible to prevent botting with standart client for everyone, even the good one. Yes, bots won't be built in the client anymore and it will take some time to create the new ones. Ever heard of clickers? As long as botter can get advantage from botting, he will look for a way to bot, and there are plenty. The only real way to fight botting is making routine more fun and/or easy and reducing difference between botters and nonbotters
Image
User avatar
GrapefruitV
 
Posts: 858
Joined: Tue May 04, 2010 6:12 am

Re: Scripts abusing in w7

Postby Kaios » Sun May 11, 2014 12:55 pm

GrapefruitV wrote:Yes, bots won't be built in the client anymore and it will take some time to create the new ones. Ever heard of clickers? As long as botter can get advantage from botting, he will look for a way to bot, and there are plenty.


Yes I'm aware of them and if I'm not mistaken programs such as these and the like are generally what is used to bot in other games where the clients are not open source. Yes that means botting might still exist but I'm not saying either that anything is 100% preventable, but why make it so easy if there is truly a disdain for it? If it's not so easy to do it is not as readily available and players start going on about fairness and equal footing and blah blah blah but really you can't have your cake and eat it too you guys holy shit.

The only real way to fight botting is making routine more fun and/or easy and reducing difference between botters and nonbotters


I don't disagree.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 5 guests