jorb wrote:GrimShard wrote:a simple 10 or less line code can take of all the issues (ran on server side).
If they wanted people to not multi-client or multi-box then they would have put it into the game.
Sad and true it unbalances things and makes economics next to useless, servers of other games that used to allow bots have done away with them too, cause it makes the games not a game and enables business aspect of it , wont go into full details of how , but most can imagine
anyway a code if such would look something like this , this is done in C# and is older most the people that will read this post, this is just a example of what the devs could do, if they so wanted to address the problem,another one that allows for macaddress check as some households have more then one person that plays the game, may be a good idea if worried about that "side to the fence"
- Code: Select all
on=@login = loggedon()
[FUNCTION loggedon]
IF (<SRC.PLAYER>==<IP IN USE>)
RETURN 1
ELIF (<SRC.PLAYER>==<IP NOTIN USE>)
RETURN 0
ENDIF
You actually do believe this? Wow.
And holy crap to this.
Directed at first poster and not Jorb, Jorb is right.
Even if everything is server-side, those determined to bot will still bot unless policing and banning is done on an already tiny player base. J&L are caught in a catch 22 right now cause banning botters would wipe the game's active players by half, maybe more. Not like Eve where botting is the exception, not the rule, and their 30-60 thousand players online at any given time can take botter losses without detrimental effects. They can make it harder to bot with Haven 2.0, but there is NO WAY to EVER stop botters who want to bot. Ever. EVVVVERRRR. Look up autohotkey. It runs within your op system and takes physical control of your mouse and keyboard, macroing commands that a user records it to do.,. Without super-sophisticated tracking it's not very detectable because it resembles playing in nearly every aspect...
And fyi, Oracle and VMWare both make damn good virtual machine programs to allow you to turn your computer into a nearly infinite number of individual computers inside of it, with unique networking IDs and everything. If each VM is run through a different proxy they would also have a VERY difficult time figuring out that it was actually a single player running multiples. Sure, combine that with having to run autohotkey and it'd make for a big PITA but people LEARN to script FOR this game. Doubt the ones who want to would be discouraged by this. AHK wouldn't find tile IDs or item IDs in the code, so it wouldn't be AS OP as current bots, but farm bots, brick bots, eater bots, starver bots etc would definitely still exist. And most everything else could still be made, but a lot of them would need to be specific to a single person/location. Only difficult thing would be forager bots because of random spawn locations. But I don't even use AHK or write scripts. I'm sure somebody who REALLY cares would figure out how to do it