GrapefruitV wrote:wait, what players are supposed to do in minecraft and how it is different to hnh (i.e. fun, not grindy)?
I'm sure you already know, but you're supposed to build, survive, and venture the depths of hell for loot.
1. You can build anything you can imagine, which makes building fun. H&H's villages are fairly boring because there's just a handful of buildings you can make.
2. In Minecraft, every block counts. If you have 30 blocks of dirt, you can build a fort with 30 blocks of dirt. In H&H, you can't build something unless you collect 100 boards of wood, 50 blocks of wood, and 50 boughs. In H&H, you also don't get to see it in progress or go inside when it's half done.
3. It doesn't even take one real life day to grow trees in Minecraft. In H&H, it takes a goddamn real life week! You always have to wait in H&H, like waiting 24 hours to make steel or whatever. In Minecraft, you don't wait - you just play.
4. If you have a diamond axe, it will take 1 second to cut down a tree. In H&H, you can prepare a meal irl in the time it takes your character to cut down a tree, cut all the logs, take the building materials back to your camp, and remove the stump.
Minecraft isn't perfect and its combat system is horrible. However, we can't deny that it's very popular. Numbers don't matter in Minecraft. You don't have to memorize math formulas, cooking times, or worry that much about what quality your gear is because it's gonna break eventually, anyway. I'm not saying H&H should be like Minecraft, but Minecraft is a good example of a game that's fun and popular with pretty much no grinding and no unnecessary waiting.
borka wrote:(on the other hand with about 500 active players 314 likes isn't that bad

) also you might be aware that there are even HnH players playing SS13
It wouldn't be bad if those 314 likes came from the currently active players, but this game has been around for years and it's seen thousands of players come and go. SS13 is the same in that regard, but the players stuck with it more and support it more.
I don't really care about Facebook either, and perhaps those numbers only really show that H&H's players are socially inept and paranoid, but we can see from those numbers that an anti-grind game like SS13 has a decent following.
One day, I hope to be able to praise H&H the same way I praise SS13. This game is good, I want it to be good, but the bad parts about it have made it so I can't recommend it to any of my friends. I got around 10 or 11 of my friends playing H&H in the past, but most of them would fade away after 2 or 3 weeks. I tried getting my friends to play again a few weeks ago. Only two were willing to give this game another try and they both only lasted 1 day before quitting. The grind-oriented game is seriously driving away all the players. Only the bots and the hardcore elite stick to the game with things like this, which is boring for everyone.