Calling haven "still an alpha" implies it will ever leave alpha

I've put 600 hours into haven, between W3 and 7, and I never reached great heights like some of the turbonerds here, but I had a good time. I don't like minecraft either.
If you asked me to sum up why I liked one and not the other, a few points spring to mind. Most importantly, Haven is an MMO, and being locked down to one permanent server with everyone else is key. If there were private servers, or singleplayer maps you could trash on a whim it would ruin it, it's not just the game, it's the existence of this forced community. Obviously that would be impossible with minecraft as it stands, but just imagine if minecraft only had 3000 players and everyone had to play in the same server, and you'd get a similar feeling. It's not just the mechanics, it's the fact that those mechanics exist in this tight ecosystem.
The deep persistence sandbox aspect helps too. There's something special about wandering the map, seeing a stump and knowing someone else cut it down, and seeing decayed settlements and knowing there was a story there.
It's flawed, yes, the combat system is impenetrable and pointless in many ways, permadeath and silly quality/skill/LP numbers intersects with a player attitude that leads to everyone bunkering down, and on a large enough scale the map gen is very simple. Also bots. At the high level I understand it's libertarian anarchist fuck you economy war simulator 2006.
I wouldn't say the problem is with player retention exactly since that's just a business concern.
If jorbtar took orders from me I'd request seasons, weather, bloodlines instead of characters, aging, a huge de-emphasis of numbers, environmental events, more PvE to give people a common enemy, a better world gen, and an animal crossing sort of furniture/item collecting economy. Obviously that game would no longer be haven but I've had my fill of haven, thankyou, a game shouldn't be considered a failure if it took me in for 600 hours.