Scripts abusing in w7

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Re: Scripts abusing in w7

Postby boshaw » Wed May 14, 2014 12:17 am

Personally, I hope jorb makes us do a minigame to forge items off the ground or animals. I would personally love to play whack a rabbit before I'm allowed to pick my fresh kill up to spice things up.
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Re: Scripts abusing in w7

Postby Arcanist » Wed May 14, 2014 7:07 am

boshaw wrote:Personally, I hope jorb makes us do a minigame to forge items off the ground or animals. I would personally love to play whack a rabbit before I'm allowed to pick my fresh kill up to spice things up.


Last time I suggested this, people got upset.
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Re: Scripts abusing in w7

Postby Amanda44 » Wed May 14, 2014 11:23 am

Arcanist wrote:
boshaw wrote:Personally, I hope jorb makes us do a minigame to forge items off the ground or animals. I would personally love to play whack a rabbit before I'm allowed to pick my fresh kill up to spice things up.


Last time I suggested this, people got upset.


Because then it will become more 'gamey' - not sure if that is even a word, lol, - at the moment Haven has a touch of realism about it, you really are a survivor in the wilderness, learning about your surroundings, developing tools, advancing to greater things and your chars life progresses accordingly, adding silly little mini-games is just going to interupt the flow of the game and turn it into a cartoon (as opposed to a documentary) - so to speak.

I realise a large portion of the player base are still teenagers, so I'm probably being unfair and definitely being selfish, but if Haven changed in this respect it's uniqueness and appeal would be gone for me and that would be that. :(
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Re: Scripts abusing in w7

Postby GrapefruitV » Wed May 14, 2014 11:37 am

Minigames become annoying after 10 times, so it would require so many changes of mechanics in general, that we wouldn't recognize Haven after. Did you try minigames in LiF? Just horrible. Ok for first couple of times, but it's not a thing for a game in which you might need to cut hundreds of trees per day. And it's not a thing for a game in which worlds last for years, because in a month you will vomit from each of this games.
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Re: Scripts abusing in w7

Postby Dust » Wed May 14, 2014 12:39 pm

We have no clue whats in store when haven 2 comes out but I'm sure they will address the points made here. I just hope they wont change the game up to much causing more harm then good.

If by some miraculous chance haven 1 would continue alongside haven 2 only minor changes to foraging would need to be addressed to counteract some of the automated bots that forage. No need to make mini games or any drastically game changing fixes. Just balancing the curios to there reward would be enough. Right now bluebells, floatsams and edelvise are to easy to spot. A fresh alt can start spotting all the edelvise after 1 day of curio studying and feasting. Mussle hunting similarly can be made just as easily along side floatsams and create the inherent messed up mechanic we have. If it was more difficult to create alts to automatically forage people would have to risk a high valued character to forage. Even if you bricked in your foraging grounds it would mean that the foraging ground wasn't invulnerable. It would simply mean that you could counteract someones foraging if you attacked it.

Similarly when it came to hunger grinding. Removing the ease of losing all the hunger by draining stamina and make it into a constant drop would fix the problems we have with overpowered characters with 1000s of stats. Feasting would become something of quality and not of just quantity.

Naturally it would favor the first in, best stats. A slight tweak in combat stats to make it into a diminishing return wouldn't hurt either, although it wouldn't be necessarily a must.
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Re: Scripts abusing in w7

Postby Kaios » Wed May 14, 2014 2:40 pm

It is just annoying when you have players claiming that they are playing the game the way it was intended to be played simply because of the fact that nothing was done to prevent that sort of play-style. Do you really believe this is what Jorb and Loftar had in mind when they were creating this game? I certainly don't.

Example of a permadeath game: http://www.havenandhearth.com/portal/

Example of a permadeath game intended to be played utilizing the use of bots and scripts: http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=29602

I'm not sure you even watch your own videos or Bramson's because to say that a normal player can do the same things in the same amount of time or faster is just ridiculous. We've seen a variety of clients hit this forum over time but I'm curious to know, have you created your own custom client as of yet? (Not the one on the forum obviously) If so, why has it not been released to the general public should there be no real advantages to having it or utilizing features you may have included? How many other players do you think there are in similar circumstances?

One can easily claim that they have no real advantage from any of this but that does not make it true. Despite hearing many excuses and attempts at reasoning over the years, I came to the conclusion a long time ago that all it really boils down to is advantage and who has it and who doesn't.

Amanda44 wrote:adding silly little mini-games is just going to interupt the flow of the game and turn it into a cartoon (as opposed to a documentary) - so to speak.


The mini-game itself doesn't have to seem "cartoony" though. For example, you catch a rabbit and you're about to skin it. You ready your skinning knife and begin the "Skin that Animal!" mini-game, in which you must follow along the "lines" or something like that cutting the animal out of its skin and maybe there could even be a quality factor involved depending on how well you perform. The option to skip the mini-game and forgo the quality bonus could also be included. It's not perfect by any means but something like that sounds far more interesting to me than currently. I feel something like this might not be a bad idea because rewarding players for playing the game how it was intended to be played could help to resolve those botting issues and so on.
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Re: Scripts abusing in w7

Postby Jojjkano » Wed May 14, 2014 4:13 pm

Kaios wrote:I'm not sure you even watch your own videos or Bramson's because to say that a normal player can do the same things in the same amount of time or faster is just ridiculous. We've seen a variety of clients hit this forum over time but I'm curious to know, have you created your own custom client as of yet? (Not the one on the forum obviously) If so, why has it not been released to the general public should there be no real advantages to having it or utilizing features you may have included? How many other players do you think there are in similar circumstances?


Ih8u, but i totally agree.
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Re: Scripts abusing in w7

Postby Bampfylde » Wed May 14, 2014 4:20 pm

Hunting is already a nice minigame :)

Maybe foraging should not be for high-value items, just for bulk stuff, like berries, mushrooms, etc. High value items could come from hunting/crafting only, stuff that requires more decisions.

Ps swimming bears please.
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Re: Scripts abusing in w7

Postby Amanda44 » Wed May 14, 2014 4:21 pm

Kaios wrote:
Amanda44 wrote:adding silly little mini-games is just going to interupt the flow of the game and turn it into a cartoon (as opposed to a documentary) - so to speak.


The mini-game itself doesn't have to seem "cartoony" though. For example, you catch a rabbit and you're about to skin it. You ready your skinning knife and begin the "Skin that Animal!" mini-game, in which you must follow along the "lines" or something like that cutting the animal out of its skin and maybe there could even be a quality factor involved depending on how well you perform. The option to skip the mini-game and forgo the quality bonus could also be included. It's not perfect by any means but something like that sounds far more interesting to me than currently. I feel something like this might not be a bad idea because rewarding players for playing the game how it was intended to be played could help to resolve those botting issues and so on.


I'm afraid it still doesn't appeal to me personally, although, yes, that does sound better than the image I had in my head. :)

There would most definitely have to be a skip option though, as like Grapefruit said, which I wish I'd thought of at the time, it is also going to get increasingly annoying. The problem then would be that being able to opt out would make it ineffective in combating botting in anyway.

It's just such a shame, which keeps being said, that players can't simply enjoy Haven for what it is instead of having to create clients, bots, exploits and so on which then go on to alter the game play for everyone, not just directly but also in the way in which the devs then have to come up with ideas and alterations to try and lessen the effect, not necessarily altering in the direction they would like to go or for the better.
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Re: Scripts abusing in w7

Postby Dust » Wed May 14, 2014 6:01 pm

@Kaios

Xcom wrote:On top I added all the suggestions I was ever asked for and renamed the client to Apoc Lite, based on the lighter version of the client its based on.


Of course I have worked on a personal client. But does it give pvp advantages? No, as they are also in the lite version including a few other pvp specialized features that people requested. But on the other hand it does give non-pvp advantages like eased building, farming and few other areas. In a game like haven the only area that advantage matters is in combat. If your a builder that likes to make large structures then ya your definitely in a major disadvantage to me as that's what I have specialized in.

Then the whole nature of this game is the struggle to gain advantage. Your basically arguing against the nature of the game saying that you want all advantages leveled out so you have a chance to compete to what I build. Have you ever felt the need to build something large and went, o fuck that guy with bots does it so much bigger. Then ya you have been affected by me. If not then you haven't been affected by someone like me at all or many other scripters. The only scripters you have been affected by are the pearl botters, hunger grinders and troll miners. Take into consideration that the last one in that list was plugged at the start of this world. Sadly the other two wasn't taken into account and now are being exploited.

Lastly you also need to take into account the evolution of game development. Just because you write a book, paint a painting or even make a pc game doesn't mean that everyone like soldiers should follow in the exact footsteps you have planned out. Even in real life with real competitive sports the nature of Olympic sports evolve. Just watch this very interesting ted talk about the evolution of sports. Change is inevitable and developers need to keep up with the changes or there game will naturally spiral into the direction they didn't intend it to. Even then the devs cant dictate what experience other should have with there game. Its very childish to think that everyone likes the same play stile that you have in mind. Its in fact the nature to try expand the horizons that draws people in. Just imagine playing a game where there was nothing else to explore. Would you like to play that game?
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