Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Sat Jul 26, 2014 5:09 am

I can't say that I was a fan of the purity system at all, before or after it was reworked. I hope that's not actually a thing that's happening.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Sat Jul 26, 2014 7:02 am

Oddity wrote:
Xcom wrote:Haven 2 will no longer have nodes, we are going over to the purity system.

Source?


I was more or less pulling a sarcastic remark to all the previous discussions about the reboot not being ideal.
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Re: Haven 2.0: "Hafen"

Postby borka » Sat Jul 26, 2014 9:45 am

TeckXKnight wrote:I can't say that I was a fan of the purity system at all, before or after it was reworked. I hope that's not actually a thing that's happening.


Full ACK
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Re: Haven 2.0: "Hafen"

Postby Mateusz_Zboj » Sat Jul 26, 2014 10:33 pm

Will pixelart exist in Haven 2.0? :?
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Re: Haven 2.0: "Hafen"

Postby Cajoes » Thu Jul 31, 2014 3:31 pm

Danno wrote:All natural resources should probably start with the same quality. Repeated use should lower that quality and make it take longer to restore itself. You may not be dumping industrial waste in your river, but you are scooping up the water with your filthy old bucket. Let's not forget that some people DIE in those rivers, some people drag their boats around their dirty settlements and then put them back into the water, and, worst of all, some people fill their waterflasks straight from the river after slobbering all over the flasks with their unclean mouths.
There should probably be a way to maintain the quality, just like you can maintain a forest if you plant trees after cutting them down. Carefully ruining someone's water supply could bring a whole new level of sabotage. If there is any feature like this, the effects should be plainly visible, such as water appearing murky and dirty if its quality is low.


Water quality already lowers with repeated extraction, much like any other node. (edit: though I realise this is irrelevant to the subject matter)
The rest of the post makes little sense to me, dirt doesn't hurt water quality (past a certain point, but then its technically speaking "mud") and actively being punished for going on fishing trips would be harsh.

I would prefer it if water quality was tied into the old "civilization aura" from back when we had wilderness determined by settlement density. Because hearthlings and their livestock are filthy beasts and pretty much any water source not from a well or aqueduct close to a larger village or city will be only good for dysentery. Or brewing into ale. While smaller steads or hermit dwellings aren't hit nearly as hard.

Which would be a more sensible solution. Were it not absolute bollocks. But thats wandering into gameplay vs realism.

Still, this does leave the option to foul someone's water supply by dumping a carcass in the well and have it be strategically viable (if its the only well they got close by and all nearby water is murky with the affluences of civilization)

Yes to murky waters.
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Re: Haven 2.0: "Hafen"

Postby borka » Thu Jul 31, 2014 5:00 pm

ty Cajoes for the interesting link!
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Re: Haven 2.0: "Hafen"

Postby vatas » Fri Aug 01, 2014 9:47 am

Population density in middle ages was lower than today so clean water was likely available in sufficient quantities and while microbiological knowledge remained pretty non-existant people must have known you shouldnt dump carcasses or feces into places where you take your drinking water from.

Reminds me I somehow have memory of running into a fact that in Exodus israelites are specifically ordered to poop in hole away from camp and bury it.

Other similar systems that exist in gmaes are Dwarf Frotress' Miasma which probably would be bad fit unless they change how everything eventually disappears when dropped on the ground (which could cause hardware capacity issues)
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Fri Aug 01, 2014 9:51 am

Dumping dead stuff into other people's waters is the same shit as vandaling a clay node down, it's a completely bad feature and should be removed (or in this case not implemented). No to nodes of any kind.
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Re: Screenshots of other games

Postby Potjeh » Fri Aug 01, 2014 10:14 am

Back in '96 I drank straight from the local river once. It turned out there was a cow carcass in the water about half a kilometer upstream. Guess what, nothing happened, not even a stomachache.
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Re: Screenshots of other games

Postby NOOBY93 » Fri Aug 01, 2014 10:20 am

Potjeh wrote:Back in '96 I drank straight from the local river once. It turned out there was a cow carcass in the water about half a kilometer upstream. Guess what, nothing happened, not even a stomachache.

Wrong thread? Anyway, It doesn't necessarily happen, but there's a chance (if the cow carcass is already full of diseases) that you might catch one (and the chance is not small) which is why people don't actively drink water near dead animals, or for example, there was a survival show where a guy would rather drink his own (processed) piss than drink from a dead river, because if a survivor catches a disease his chances of survival decrease to near 0.
But that's just what I think, can't bother to do any research on this, nobody really drinks from unprocessed waters in first world countries.
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