Games where you use IRL money - H&H Subscription

General discussion and socializing.

Re: itt retards suggest subs for a permadeath pvp game

Postby loftar » Sat Nov 13, 2010 3:39 am

Jackard wrote:imagine, if you will, my lip curling into a sneer

that is exactly what we are not talking about!

Lol :D

Few people can express derision just as you do. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9048
Joined: Fri Apr 03, 2009 7:05 am

Re: Games where you use IRL money - H&H Subscription

Postby Shask » Sat Nov 13, 2010 4:14 am

Bl1tzX wrote:I play eRepublik...
You can get gold from getting achievements. (Like working 30 days in a row...) Or you can trade your country's currency for gold. Of course, there still is the option to buy gold, but I've never really seen anyone mention buying gold due to how much gold is already in the game.


Are you crazy? People buy gold all the time. There was a Russian guy who was famous in the game, as his character was a few days old and he was the same level as people who had been playing every day for years. Either way, the option removes all fun from the game, imo.



Oh and for the people saying that F2P gets more money? I do believe that the founders of Jagex, the company behind Runescape, are some of the richest men in the UK, and that game is subscription based (in fact, real-world trading will get you banned from the game). (I quit years ago though)
Shask
 
Posts: 326
Joined: Tue Aug 24, 2010 1:31 am
Location: Canada

itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 4:18 am

you know back in the day they had this thing where you would purchase the game and maybe some expansions later on

wild huh??
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: itt retards suggest subs for a permadeath pvp game

Postby Thijssnl » Sat Nov 13, 2010 4:26 am

Jackard wrote:you know back in the day they had this thing where you would purchase the game and maybe some expansions later on

wild huh??


Oh wow,
thats pretty deep o.O
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: itt retards suggest subs for a permadeath pvp game

Postby DatOneGuy » Sat Nov 13, 2010 6:27 am

Jackard wrote:
now, for a slightly different subject! do you believe subscriptions would be a successful model for a grindy permadeath ffa pvp full loot mmo?

Unless you're going p2p I don't see many models being successful unless people can live with the fact that they might lose it when dying. Just about every time you always end up with the customers attempting (and usually successfully) creating another caste above the players.

With a subscription model everyone would start on the same block which is fun, if we see logging into the same account multiple times at the same time to play diff characters that also allows for not hindering multiboxers (which this game seems very suited for).

Overall I see the idea of pure cosmetics working to some extent in games, but in this game where the rules are different than the standard:
PKing is normal, death is permanent, you can take whatever you want with nothing more than 'scents'. I just see it causing problems if it breaks the norm, and I see less revenue than expected coming in otherwise.

Did WoW ever test out that mix of the two that was rumored?

Jackard wrote:you know back in the day they had this thing where you would purchase the game and maybe some expansions later on

wild huh??

Quite fun.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 9:11 am

DatOneGuy wrote:Did WoW ever test out that mix of the two that was rumored?

Of course WoW does microtransactions.

Change: Server, Faction, Race, Gender? (cant remember if this was separate from race)
Get mounts, pets, some other stuff too.

Would any of you be suggesting subscriptions if you hadnt been conditioned into thinking paying for them is acceptable and standard fare for MMOs? God I'm glad Guild Wars 2 isn't going to be pulling that bullshit.

DatOneGuy wrote:
Jackard wrote:now, for a slightly different subject! do you believe subscriptions would be a successful model for a grindy permadeath ffa pvp full loot mmo?

Unless you're going p2p I don't see many models being successful unless people can live with the fact that they might lose it when dying. Just about every time you always end up with the customers attempting (and usually successfully) creating another caste above the players.

With a subscription model everyone would start on the same block which is fun, if we see logging into the same account multiple times at the same time to play diff characters that also allows for not hindering multiboxers (which this game seems very suited for)..

*snort* thats about what i figured
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Games where you use IRL money - H&H Subscription

Postby Onionfighter » Sat Nov 13, 2010 10:49 am

Things I would be cool with people being able to buy with real money: Custom village banners/statues/idols Equipment that is the same as available equipment/clothes but looks slightly different (and is stealable). Being able to create such equipment would also be cool. Then villages could have ways of identifying their own. The unique clothes could be stolen. Drama!

Actually a better way would be to have items be unique to very small regions or hard to get resources. But that is getting out of the whole monetization thing.

H&H T-shirts?
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Games where you use IRL money - H&H Subscription

Postby DatOneGuy » Mon Nov 15, 2010 4:54 pm

I don't play p2p games, and I don't see it as the norm, I barely see it as acceptable, but since I don't see anyway it could work 'fairly' as micro transactions, not that making it p2p is any better to be honest, it's just avoiding the divide by getting rid of all free players.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Games where you use IRL money - H&H Subscription

Postby Jackard » Mon Nov 15, 2010 5:00 pm

lets get rid of all players, make this a closed alpha
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Games where you use IRL money - H&H Subscription

Postby Lusewing » Mon Nov 15, 2010 5:04 pm

I love the idea of customised banners for villages and it would be something I would pay for but any attempt to add in items that actually 'do' anything special for RL money would just wreck the game like everyone else has already said.
User avatar
Lusewing
 
Posts: 309
Joined: Mon Aug 23, 2010 2:29 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 3 guests