zdazzle wrote:I, personally, have been killed, lost a 50k LP character (I know probably not that much compared to a few others, but whatev) And now I have a much better character, in half the time! Its not that hard, and if you get emotionally involved in a video game, then well, you really should take a break. Its not meant to be serious after all!
You died because you saw fit to roleplay a secret thief, and were killed when your misdeeds were found out. You must have known that this was a likely outcome - i.e. you brought it on yourself, knowingly.
As for the rest - I think we have a conflict of playing styles here in haven, and the lowest common denominator will win - throw away characters etc. I'd prefer otherwise - but anyone can be murdered at any time, and some of our players appear to like doing so. That mandates minimal attachment to the character - and thus a less fun game, IMO. It's Tuesday, I must be my original character's great great great great grandson - who never develops any personality or identity, outside of a set of stats and possessions, neither of which are really preservable.
p.s. I still miss my original, stolen homestead, and even though my second is objectively better, I have far less pride and attachment to it. What I built as a new player mattered to me. Now I've joined the majority - easy come, easy go, and to hell with role playing.
[Edit: It does not help that the game mechanics favour alts - practically mandate them, for those not part of a very active village, with people of all skills sets around at convenient times, and enough stats and online presence to defend one's valuables without alt vaults. Trading is and remains a joke - it's too hard to find someone on line who isn't already kin - hard enough even if they are. So just about everyone except the newest newbs has a a main character and either a nature or an industry alt (whatever their main is not) plus quite likely a collection of alts used for storage, for meeting untrustworthy players, for misbehaving unidentifiably, etc. etc. At that point, losing one or more is like losing a game piece at chess - annoying if it's the queen, but not more than that. But this detracts from most of the potential of the game.]
Last edited by kobnach on Tue Aug 04, 2009 2:49 am, edited 1 time in total.