Tree plots, paved or unpaved?

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Re: Tree plots, paved or unpaved?

Postby ysbryd » Mon Mar 07, 2011 1:13 pm

TeckXKnight wrote:This was from world 3. Also, in world 4 it's still not impossible. Soil does not softcap crop quality. Exceeding your soil quality simply acts to slow growth down.


Seriously? That is so cool, how much slower does it grow? Im on q50 soil and thought i had just about maxed out when i hit 55q, So I can look forward to maybe q100 one day? Yay!
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Re: Tree plots, paved or unpaved?

Postby TeckXKnight » Mon Mar 07, 2011 1:29 pm

Crops under soil quality have a random variable of -5/+5, crops over soil quality have a random variable of -5/+2. On average, your crops should be rising by 1 quality after each harvest. q100 is very possible and very obtainable after just a couple of months.
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Re: Tree plots, paved or unpaved?

Postby ysbryd » Mon Mar 07, 2011 2:36 pm

*Chews fingernails while maps save, waiating for server to go back up so she can get harvesting towards that 100q*

Always thought you were limited by soil you could find, this is such good news. Thanks for the info, have watched you on the forums and you know your stuff and suffer fools, if not gladly, then with grace *grins*

Cheers :D
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Re: Tree plots, paved or unpaved?

Postby littlealex » Tue Mar 08, 2011 12:20 am

have watched you on the forums


creeeeeeeeeeeeper......
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Re: Tree plots, paved or unpaved?

Postby ysbryd » Tue Mar 08, 2011 12:37 am

*chuckles*

Yeah I was so chuffed about the soil thing I went a little mental, but not mental enough to sneak up on him and explode :mrgreen:

Its okay, I'm back on the tablets now :twisted:
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Re: Tree plots, paved or unpaved?

Postby Sarchi » Tue Mar 08, 2011 1:57 am

TeckXKnight wrote:Crops under soil quality have a random variable of -5/+5, crops over soil quality have a random variable of -5/+2. On average, your crops should be rising by 1 quality after each harvest. q100 is very possible and very obtainable after just a couple of months.


Except that trees aren't crops.
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Re: Tree plots, paved or unpaved?

Postby Jackwolf » Tue Mar 08, 2011 3:19 am

It was to the question of the tea leave quality.
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Re: Tree plots, paved or unpaved?

Postby BadMotel » Thu Mar 10, 2011 8:54 am

So does any skill (most likely farming or survival) and/or the soil of the tile you plant the tree in softcap the quality? I'm trying to up the quality of my wood, but my trees aren't going up for shit. I understand they're is a random factor, so if I am just experianceing a long string of bad luck then hopefully it'll soon pass, but if I need to raise my farming, or more likely just have our farmer start planting trees, it would be great to know.
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Re: Tree plots, paved or unpaved?

Postby toniz » Thu Mar 10, 2011 9:43 am

I think the reason why one of the 2 trees grow slower in the screenshots on page1 is not paved land, but because some grass land tiles are near the top one.

I growed hundreds of trees (fir for most of them) and experienced same slower growth rate for firs close (3 or 4 tiles away) from grass-land tiles. Even 1 grass tile slows the growht rate. Experienced that many times so i'm almost sure it's the reason and not paved tiles.

Hope this will help.

(sorry for english mistakes that's not my natural langage...)
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