Longacre Square

General discussion and socializing.

Re: Longacre Square

Postby Grog » Fri Jan 21, 2011 12:41 am

g1real wrote:http://en.wikipedia.org/wiki/Beer_in_the_Netherlands

burgingham wrote:You call that beer?


fixed that for you.
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Re: Longacre Square

Postby wickerman_156 » Fri Jan 21, 2011 12:44 am

sabinati wrote:
wickerman_156 wrote:Did you guys use the donation money to go to New York?


maybe paradox interactive paid for their trip :)

http://www.pcgamer.com/2011/01/20/parad ... mmo-salem/

:shock:
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Re: Longacre Square

Postby Melgui » Fri Jan 21, 2011 12:47 am

sabinati wrote:
wickerman_156 wrote:Did you guys use the donation money to go to New York?


maybe paradox interactive paid for their trip :)

http://www.pcgamer.com/2011/01/20/parad ... mmo-salem/


My hype meter will explode in 3, 2, 1...

edit: look all those bitches posting comments like "this would be like wurm/minecraft" :D
Last edited by Melgui on Fri Jan 21, 2011 12:49 am, edited 1 time in total.
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Re: Longacre Square

Postby rye130 » Fri Jan 21, 2011 12:49 am

Witchcraft? What the fuck is wrong with you jorbtar. I don't want magic :(

Looks like World 3.5 will probably end up being my last world.
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Re: Longacre Square

Postby Kaios » Fri Jan 21, 2011 12:49 am

What kind of lame ass name is Salem. And witchcraft??? PATHS??

WHAT THE FUUUUUUUUUUU- gay

edit: lol I'm too slow
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Re: Longacre Square

Postby Sarchi » Fri Jan 21, 2011 12:52 am

http://www.bit-tech.net/news/gaming/201 ... alem-mmo/1

Salem, a new free to play MMO being created by Haven and Hearth developers Seatribe, has been announced by Paradox Interactive at the Paradox Convention in New York today.

Following in similar footsteps to Seatribe's earlier MMO, Haven and Hearth, Salem will put a heavy focus on player responsibility and politics, as well as permanent character death. When you die, you have to create an entirely new character and start again.

Salem casts players as settlers in a randomly generated 'New World', then leaves them to fend for themselves. All villages, cities and items will have to be fashioned by the players themselves from basic, non-respawning resources. In other words, there's only a finite number of trees (for example) in the world, meaning a limited amount of wood too.

Everything, from currency through to buildings, will be created and maintained by players, with Seatribe claiming they will interfere with the world as little as possible.

Seatribe and Paradox have not yet announced how Salem will be financed, though more details are set to be announced in the future.

Salem impressed us an awful lot, especially as it was created by just a two-man team. There's enormous room for emergent gameplay, obviously, with charismatic players potentially able to rally others under them and change the shape of the world, for example.
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Re: Longacre Square

Postby Melgui » Fri Jan 21, 2011 12:52 am

rye130 wrote:Witchcraft? What the fuck is wrong with you jorbtar. I don't want magic :(

Looks like World 3.5 will probably end up being my last world.


I expect something like "hearthmagic", H&H have magic, but it doesn't make a great impact in the game, it just adds some "lore".
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Re: Longacre Square

Postby rye130 » Fri Jan 21, 2011 12:53 am

Now if it was based on Sodom and your paths were choosing Sodomy or not, well... Then I'd be more hyped.
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Re: Longacre Square

Postby Potjeh » Fri Jan 21, 2011 12:55 am

Awww, but there was so much more to be done on H&H :(
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Re: Longacre Square

Postby Kaios » Fri Jan 21, 2011 1:01 am

To be honest though, maybe it's not such a bad thing. Perhaps it was the recent spike in players that brought this game to mainstream attention, or maybe they just had this planned for awhile, but the inevitable truth is the game was going to die, or expand. I don't think it was possible for it to remain in such an almost unplayable state for much longer.

Obviously this will bring changes that many will not like (Gay name, and witchcraft what the fuck), however a larger development team and most likely better server means more updates, more time for bug and gameplay mechanic fixing, and certainly a larger playerbase.

I love this game the way it is now, but I am not opposed to change.
Last edited by Kaios on Fri Jan 21, 2011 1:03 am, edited 1 time in total.
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