pyrale wrote:'twas in "how do I", cba finding the post (especially since there was no proof or ref to testing).
hmm thanks, been reading pretty many threads on "how do i" section, i may have missed it then.
or maybe, just maybe, wasnt it about cattles? because having -5/+20 is like, being able to grow q30 trees out of all q10 materials which sounds most unlikely to me...or ive been just unlucky enough not to have one at all.
pyrale wrote:I agree with you that explorers will do much more than foraging, and that there are plenty of reasons to have some guys that run around and forage, among other things. But "some guys" will never bring enough flotsams, bluebells, edelweiss and so on for a whole village.
glad to hear you agree there, but then, your original statement which made me write that line was;
pyrale wrote:With this world, I have the feeling that foraging still remains one (if not the) major activity of a village, which, I think, may annoy some players which don't really like it.
so, am i right to take that this line doesnt apply any more?
on world 3, foraging/exploring job wasnt very LP-worthy unless you draw loads of maps (although map drawing LP efficency was rather about doing it at home by just copying, iirc) and match up with occasional hunting, and also its rather harder to level stats compared to mining or farming.
on world 4, foraging LP got much higher but lots less animals to hunt and less mapping LP. rather zero-sum?
so, foragers/explorers, whose job requires lots of efforts and outgoing & friendly nature and everything, even with occasional danger of meeting PKers, had had pretty tough time in previous worlds. (still the job was more fun and less boring for some, i dont remember runing out of wanna-be-explorers before anyways.)
but they can now finally both earn decent LP and do important jobs for their villages, those who dont like the activity can stop foraging later and let the pros continue the work, which sounds more like a win-win situation here? it wont be the good enough reason for motivation loss, right?
as for enough flotsams, bluebells, edelweiss and so on for a whole village, thats where Markoff Chaney's
"capitalism" and "investment decision" concept comes in. just like on previous worlds many had bought bulbs for psych or chants/berries for both LP and stats, or inkweed for LP and so on...
i think this sounds logical enough, but i dont know why, somehow i feel there is something wrong in my own argument here. hmmm.