MagicManICT wrote:Commodity markets don't set base prices. Prices fluctuate on supply and demand (and market speculation in free market economies, but that's a whole other discussion). You can go to the Chicago and Kansas City markets (US) and get slightly different prices. Go to markets in other countries or other regions, and prices won't even go 1:1 after figuring the currency exchanges between countries. There's been better discussion on this here by people way more knowledgeable than me on the subject, so I'm not even going to try and continue on this.
commodity markets track prices. you were saying that there wasn't a base price for a bushel of wheat. i'm saying that there is, depending on location and when you want it (trading futures etc.). obviously the real world is far more complex and prices fluctuate based on various factors but at some point, some dudes in chicago sat down a the the table and said "wheat is $4 a bushel" or whatever.
we are talking about setting up base pricing for one marketplace, the RoB. obviously the prices will be subject to change, this is about setting a starting price based on empirical value, because right now prices are fucking
retarded in every trade thread i've seen for world 5.
Actually, he's just reinventing the wheel. It's already done. Just replace what's already in the trade threads for a coin type of a certain quality. The only discussion should be on what those are.
what's already done? again, prices are fucking
retarded in every trade thread i've seen for world 5.
Maybe I'm wrong here. Maybe the handful of postings in the forums is all you need to understand the fluctuating value of something. Maybe I'm just too used to all the market data from EVE and RL exchanges. After all, we are talking about a much smaller group of people (about 1k-1500 active players?). I'm just thinking of all the possible factors involved: amount of commodities being produced, amount consumed, tracking qualities, etc. I don't think that's as easily obtainable without a set of tools to read those data. Again, I could be wrong.
this market is small enough that there isn't a great deal of fluctuation. things like supply and demand matter, but here they are fairly constant, and again, this is about establishing a baseline of relative value (from which there are expected to be some deviation in the market based on people's personal opinions of value).
sabinati wrote:I remember seeing the discussion on that at one point. (I realize it was several months before I joined, but ran across it and it was an interesting read.) From what I gathered, there was no system in place and this was a great idea. From what I've been reading so far, nothing is really changing other than what the "goonbux" is going to be. I think it's a great system because it makes prices easily identifiable. People can even haggle over the final prices if they want (up to the traders involved). The one problem I see is that if anyone values things differently, then they're told they're wrong and 'go find what other people are trading for'.
what's changing is the relative values of things. like i said earlier, metal availability has changed, and there is an entirely new scale of value in the curiosity system.
the times that i recall people getting told they are wrong, they were so far off of any reasonable price that it was laughable.
Take the "goonbux" example. If someone (or a group of someones) really wanted to, they could flood the market with that particular type and quality (or better Q) devaluing everything. That's what there is to break. It drives traders nuts. (I've watched enough of this type of shenanigan in games with very strong economic systems, not to mention the crap that's gone on in RL.)
Again, nothing different is being done, just dividing the base item into 100. That shouldn't be too hard. If one bar of q20-25 bronze is worth 24 q30+ 'chants (just for example), then a q30+ 'chant is worth 4 coins. What's so hard about that? What's all the discussion for? I thought there was more being discussed than what was already in existence.
the ability to flood the market hasn't really changed though, not that flooding the market really possible. what are you gonna flood it with? anything of value takes some time/effort to produce and if it has value, someone wants it.
you seem to be missing the point if you think all that's being discussed is the fact that a bar is 100 coins.