GrimEggbert wrote:DatOneGuy wrote:I will however say that when I got LP for killing people I was happy once done with the whole thing, now I'm just bored and don't feel like doing it again, unless I'm actually raiding the place and taking every damn cupboard and item they have.
The same was said of all actions when the new LP system was introduced.
"Why would I build a road or a timber house if I don't get ANY LP for doing it?!?!"
The answer is simply that you build roads and houses because you need roads and houses. Sure, with the old system it was at least somewhat relieving to get a noticeable sum of LP from paving an area all day or replanting an entire field, but that's just not the way it works anymore. And with the current curiosity system most people don't even notice it anyway.
The benefit of killing someone is that that person is now dead. If that's not enough to make you feel rewarded after killing them then perhaps you shouldn't be killing them in the first place. The whole point of the W5 update was to differentiate between tasks/actions and LP gain. For better or worse.
I was not stating whether it should be implemented or not, or whether I care if it is or not.
I was making a comment on how I feel with one way as opposed to the other.
I'll still kill them, I just won't feel satisfied, or have the same taste for blood I did in W3. In a world where fighting is definitely not happening as often, it's simply something to note.