Slow, slow, slow death (of the forums)

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Re: Slow, slow, slow death (of the forums)

Postby DatOneGuy » Fri May 20, 2011 1:36 am

GrimEggbert wrote:
DatOneGuy wrote:I will however say that when I got LP for killing people I was happy once done with the whole thing, now I'm just bored and don't feel like doing it again, unless I'm actually raiding the place and taking every damn cupboard and item they have.


The same was said of all actions when the new LP system was introduced.

"Why would I build a road or a timber house if I don't get ANY LP for doing it?!?!"

The answer is simply that you build roads and houses because you need roads and houses. Sure, with the old system it was at least somewhat relieving to get a noticeable sum of LP from paving an area all day or replanting an entire field, but that's just not the way it works anymore. And with the current curiosity system most people don't even notice it anyway.

The benefit of killing someone is that that person is now dead. If that's not enough to make you feel rewarded after killing them then perhaps you shouldn't be killing them in the first place. The whole point of the W5 update was to differentiate between tasks/actions and LP gain. For better or worse.

I was not stating whether it should be implemented or not, or whether I care if it is or not.
I was making a comment on how I feel with one way as opposed to the other.
I'll still kill them, I just won't feel satisfied, or have the same taste for blood I did in W3. In a world where fighting is definitely not happening as often, it's simply something to note.
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Re: Slow, slow, slow death (of the forums)

Postby coldgust2 » Fri May 20, 2011 1:39 am

I would think the benefit from killing somebody is so that they won't have a chance to plot on you, there by your protecting your things from something that might happen in the future
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Re: Slow, slow, slow death (of the forums)

Postby DatOneGuy » Fri May 20, 2011 1:44 am

coldgust2 wrote:I would think the benefit from killing somebody is so that they won't have a chance to plot on you, there by your protecting your things from something that might happen in the future

The benefit only seems to come at this point in the fact that they are now farther back in this 'rat race' world where when you start makes a big difference. However, as shown killing someone who properly einher's allows them good chance of coming back at you in actuality at the same strength.
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Re: Slow, slow, slow death (of the forums)

Postby coldgust2 » Fri May 20, 2011 1:49 am

Oh yeah, i forgot about the whole 'revenge' thing
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Re: Slow, slow, slow death (of the forums)

Postby overtyped » Fri May 20, 2011 2:01 am

my comment about jorb or loftar dying is clearly for humor. I doubt they would really change something based on their own experiences in the game for their benefit. I enjoy the new system but I do not enjoy the change of no lp from murder. No need to attack everything I say in my post.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Slow, slow, slow death (of the forums)

Postby coldgust2 » Fri May 20, 2011 2:05 am

I'm gullable, i believed it and kept my mouth shut, waiting for someone to get anrgy
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Re: Slow, slow, slow death (of the forums)

Postby burgingham » Fri May 20, 2011 5:50 am

Don't forget you at least get to rob the dead persons mentory. From a good player that might be worth some 100k LP.
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Re: Slow, slow, slow death (of the forums)

Postby cloakblade » Fri May 20, 2011 9:25 am

burgingham wrote:Don't forget you at least get to rob the dead persons mentory. From a good player that might be worth some 100k LP.


That's true, to an extent. You are getting more stuff that you (if playing optimally) would already have so the gain is only to do more things instead of getting curios for your next tick of LP. This is interesting I hadn't thought of the fact that murder has a low incentive now compared to previous worlds.


Also @Potjeh's comment: I do agree but until they release it we won't see any benefits of it (anyone know if they nailed down even a month yet?). Though I would imagine that we will get a bunch of things from it. If anything making something from scratch (at least when programming) often shows you what you did wrong the first time and how to better format everything. I'm hoping mainly for a lot of little things, like auto speed after pick-up that hopefully J&L have picked up while doing Salem.

Well as sabinati said, back to playing Terraria.
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Re: Slow, slow, slow death (of the forums)

Postby sabinati » Fri May 20, 2011 2:47 pm

Kaios wrote:Well actually the benefit of having a straw hat is the farming boost so that example is kind of a bad one.


yes, but the benefit of making a straw hat is still having it
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Re: Slow, slow, slow death (of the forums)

Postby burgingham » Fri May 20, 2011 2:50 pm

There are obvious benefits from a deadf player too. Such as him being not in your way anymore.
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