Is mid/late game too easy?

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Re: Is mid/late game too easy?

Postby DatOneGuy » Fri May 20, 2011 6:56 pm

GrimEggbert wrote:I've had the idea of using CR poles forever, but never bothered to try because it I almost certainly assumed it would be considered nukable if ever discovered.

EDIT: Even if you still make it "technically" ramable by leaving one section open brick wall, there's ways to do it that make it impossible for anyone to get in within 7 days, which would render any scents they have useless.

Could always do it for 6, no one would try, but it's doable.
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Re: Is mid/late game too easy?

Postby boshaw » Sat May 21, 2011 12:07 am

speaking of using CR's i've always wanted to make a nice fort in the middle of a forest with layers of CR along with a simple brickwall and have random holes in it so they can do a 2x2 ram, no wall tho. with it anyone could make a pretty solid vault town until loftar changes it back so you can destroy CR's one day. also on that topic if someone build their on wall in your 2x2 slot do you think jorb would nuke your walls or just that single one :S?

There's also very good reason to do this even if you don't intend to make it a vaultish location due to exploit-prevention
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Re: Is mid/late game too easy?

Postby DatOneGuy » Sat May 21, 2011 12:56 am

boshaw wrote:speaking of using CR's i've always wanted to make a nice fort in the middle of a forest with layers of CR along with a simple brickwall and have random holes in it so they can do a 2x2 ram, no wall tho. with it anyone could make a pretty solid vault town until loftar changes it back so you can destroy CR's one day. also on that topic if someone build their on wall in your 2x2 slot do you think jorb would nuke your walls or just that single one :S?

There's also very good reason to do this even if you don't intend to make it a vaultish location due to exploit-prevention

That's a good point, it'd be very good for preventing exploits...
I'd do it but I really need to get some bots working that properly work together to bring me logs through courier/hirdporting.
Otherwise the shear amount of CRs it would take is just ridiculous, since it's 1 CR for every 2 tiles, and 1 1/6 log per CR, that's for a 500x500 Place, about 1000 CRs or 1200 Logs, or 600 Trees. That's quite the wide area to cut down unless it's something you do as the time goes in which case feel free to keep LQ trees growing in an area for a while.
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