Blaccy The Farmer (Also Marketplace Project)

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Re: Blaccy The Farmer (Also Marketplace Project)

Postby sami1337 » Sun Jun 07, 2009 5:28 pm

yeah woops, i meant the other west. East..

But yeah, seems like we will be running two settlements at a time. We will build up north once we get fences an such. It will be one riing further than bottleneck is.

We actually barely get any new people running around. about one every two days, but not always new people.
Oh and it's official now. Village by the sea is called "Laketown" thanks to Jorb.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby niltrias » Sun Jun 07, 2009 5:47 pm

loftar wrote:
niltrias wrote:I actually would prefer it to be at brogdor. It would be nice for new peeps to immediately see other players interacting, so they dont hink they have logged into a wasteland.

Speaking of which, we're thinking of endowing new players with a number of coins (say, 10 steel coins) to enable them to trade meaningfully with others. Do you think that might be a good idea?

We're a bit afraid that it might lead to abuse by people just creating tons of characters to amass wealth through that, though. One idea would be to do that only for the first 5 characters in an account or so, but even then, it is easy to create new accounts.



Ehhh...I say no, for exactly the reason you mention. If we all learned without money, they can too!
Edit -- I take it back. Start them with 10 cast iron coins. It will help get the idea of coins going, without being valuable enough to cause account spamming.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby sonerohi » Mon Jun 08, 2009 3:14 am

Blaccy, the Project Rome thread has a new image up with another settlement marked on it (mine) and the road segment I'll help build. Along with it is a moderate proposal for location. It is in the dead center of all the major eastern settlements and within fair distance of many of the smaller ones. It would favor everyone rather equally, IMO.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby niltrias » Mon Jun 08, 2009 3:55 am

sami1337 wrote:Oh and it's official now. Village by the sea is called "Laketown" thanks to Jorb.


Hahaha! My name stuck!
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby Krantarin » Mon Jun 08, 2009 4:58 am

I cast my vote for the center-focused marketplace. I definitely agree that deals should be made before exchanges of goods. It's a pity I haven't been throwing in my two cents but Lare has pretty much been arguing for my sake throughout this thread, as we live in the same village (the north-north-eastern clearing, possibly "Pine Valley") and I support most of what he's said.

Just west of Laketown and east of Brodgar is definitely the best place for this center of commerce. So far, the roads network runs through the east (I should say will run, but considering that I worked on it for such a long time today, I'm going to act as if it exists) and more people have settled in the east. This will be central to all of the large settlements and near enough to Brogdar for the newbies to get their bearings easily. The ones who have a bit more experience will get there quite fast, I hope.

I think that coinage for newbies is a good idea if limits are set. First, I think wrought iron would be far more viable than steel for beginners. Second, spamming should be limited strictly. Only a persons first two characters would get coins and then there could be a limit of five or six profiles per IP address. I'm sure there are problems with my plan, but it seems to be a good compromise to get the economy going.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby theTrav » Mon Jun 08, 2009 9:32 am

I'm strongly against coinage for new players for a number of reasons.

1 - It makes the better targets for griefers
2 - It tempts people to exploit
3 - It gives people a more standard computer role play game approach to the game "oh so I get money.. Right, so where's my quest, I need to kill some foxes to get more gold to buy a bigger sword"

Number 3 is the one that really bothers me... The whole uniqueness of this game is that it's completely player run (that and the player built part as well in terms of in game structures...

we want to encourage people to do the pioneering thing rather than just enter into a consumer mentality
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby Krantarin » Mon Jun 08, 2009 12:06 pm

I'm not sure I agree with Dwarfu and theTrav and would like to try out limited allowances for new players. If it doesn't work well, you can take it away again. It does look like most people have been against giving money to newbies, though--the populace has spoken. And theTrav has a point. Three of them. It's for Jorb to decide, of course. I think that putting in an "Beginner quest that's not too easy" would be a bad idea. It's starting to sound like Runescape. :shock: I think we want to stay away from built-in hard-coded quests for all of the same reasons we want to stay away from giving money to beginners.

Communism v. Socialism v. Capitalism (or whatever other ones there are) is a choice communities will have to make and I'm sure more people will be pushed towards the right if we give them coinage. This is not necessarily a bad thing, and I am very curious what the new standard would be...
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby kimya » Mon Jun 08, 2009 12:16 pm

Dwarfu wrote:Oh, money, thou art evil!

This game has been great without the concept of the horrors of money. Now that we have coins, and with that the capitalistic mindset of accumulating as much as possible, I think it would be a great disservice to new hearthlings to taint their experience with coins from the start.

Let them go off and carve out a life for themselves - keep the exploration of the game alive.


hmm, yeah. nothing to add i guess.

*thinking*

no.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby moonshield » Mon Jun 08, 2009 1:31 pm

Waiting for taxes.
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Re: Blaccy The Farmer (Also Marketplace Project)

Postby sonerohi » Tue Jun 09, 2009 3:51 am

Blaccy and the residents of Clayshire: I'm currently confined to my hearthfire and immediate surroundings at the Hill Dwarf Clan village. I'm currently working out some problems with my Internet service provider, but things should be fixed by tomorrow morning. I will bring the goods I was helping to move, to the target location, the second my god damned internet works again. And if I don't, feel free to come over and mow me down in a hail of arrows.
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