What really sucks

General discussion and socializing.

Re: What really sucks

Postby sami1337 » Wed Sep 16, 2009 5:23 pm

the only thing i really want is dying finally being fixed. Jorb's been talking about it for a long time but still ignores people that die due to some "woopsy" without benefitting from it.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: What really sucks

Postby AnonWat » Wed Sep 16, 2009 5:36 pm

*Dieing
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Re: What really sucks

Postby Golbez » Wed Sep 16, 2009 6:31 pm

No, it's really dying. Look it up.
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Re: What really sucks

Postby Morsigil » Wed Sep 16, 2009 7:43 pm

I agree with Potjeh. Creating incentives for trade and avoiding the route of the "global auction house", a la WoW, would be much more immersive and a landmark in game design. Trade caravans and wandering merchants are unheard of RPGS outside of those that specifically cater to those interests. Like Mount and Blade allows trading, has caravans, and allows you to raid caravans, but they are not player run.

For example, SwampCrazed has everything it needs, including iron, so there is little incentive to trade with others short of providing quality we don't have access to. We have a diverse and active populace and I don't have any doubt we'll be able to cover all our bases by ourselves. Most of our trading has been to foster goodwill.

I would love to run around with 5 guys with carts full of tradeable, anvils, hammers, ore, sausages, trading for high quality cheeses, potions, vegetables, gauze and other manufactured goods. The problem is that food goes in the snap of a finger. Arguably you'd have to eat most of what you traded for just traveling around. Perhaps some kind of prepared meals? Like chipping stone from rocks, you could break pieces off cheese and bread, and cut up meat and throw them together with your cooking skill to create Dwarf Fotress style "prepared meals", which give X amount of FEPs depending on the foods used and the skill of the preparer (maybe a highly skilled cook could select the exact FEP points within the range that the food provides, allowing one to make 0 FEP foods). The prepared meal should never overstuff you (or rarely).
Lawspeaker of Buried Deeply.
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Re: What really sucks

Postby jorb » Wed Sep 16, 2009 9:22 pm

So.... I start trekking back. Using my approximate knowledge of where I was camped up, and some divine back up. Server crashes. I'm thrown back to where I started walking. 20 minutes earlier.

.....

The server had been running fine for 24 hours.

Jesus christ.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: What really sucks

Postby Potjeh » Wed Sep 16, 2009 10:22 pm

You know what would be good travel rations? Canned food. In tin cans, of course.
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Re: What really sucks

Postby kobnach » Wed Sep 16, 2009 10:36 pm

sami1337 wrote:the only thing i really want is dying finally being fixed. Jorb's been talking about it for a long time but still ignores people that die due to some "woopsy" without benefitting from it.


What would constitute a fix?

I hear all this stuff about playing an ancestral line rather than a single character, and my reaction is "Yeah. Show me". What will I get from having ancestors other than a partial consolation prize for being killed - much like getting some, none or all of my LP depending on my tradition level? How will this compensate for a lack of character identification and role play? (And how much of that do you get anyway, in a game where alts are close to a necessity, though the specific problems they work around keep changing?)
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Re: What really sucks

Postby Jackard » Wed Sep 16, 2009 10:39 pm

Potjeh wrote:You know what would be good travel rations?

wonderful wilderness wurst?
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Re: What really sucks

Postby kobnach » Wed Sep 16, 2009 10:41 pm

jorb wrote:So.... I start trekking back. Using my approximate knowledge of where I was camped up, and some divine back up. Server crashes. I'm thrown back to where I started walking. 20 minutes earlier.

.....

The server had been running fine for 24 hours.

Jesus christ.


Hehe. I generally play some other game for a day or so after that happens. Shall I tell you about my adventures in finding high quality clay? It took 2 or 3 days to get my ability to lay a claim restored after the crash - unlike your characters, who can get developer attention immediately - on top of all the other problems. It took about a week till I finally had a hearth at an accessible high quality clay site - and it wasn't even my claim. (And that's why I put an alt there, instead of the real character I'd intended to use. Though with the amount of clay work that alt has done, I guess it's a real character now...)
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Re: What really sucks

Postby kobnach » Wed Sep 16, 2009 10:45 pm

jorb wrote:6) I like water. I'm not sure I want tea. Water makes me hungry. I can eat at whatever rate I want to. I've been gaining a lot more stats on this map. By far. This could A) Be considered exploitable, or, B) be considered reasonable. What scares me is that someone probably has a macro for this. Someone is gaining stats like a beast.


That doesn't work yet, except for people who want unbalanced stats. I'll start drinking water instead of tea as soon as I can acquire decent dex and psyche foods - at this point, I'm trying to limit my stat gain, if anything.
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