TeckXKnight wrote:By moving, the MC combatant can gain IP at the same speed as the UA fighter because your combat weight is 0% when moving, so the UA fighter's delta becomes 0 and they do not gain IP when you call down the thunder on them.
The melee fighter then retains all other advantages that they had before while stripping the UA fighter of their maneuvers.
not getting it, is delta based on weight % ? also, i believe you typed it wrong (sorry to be a bitch about this but since it is a important detail i want it to be clear)
when moving, just to clarify, weight is 0% or A FLAT 0( seems to be a whole different thing, the 2nd choice would make a lot more sense about this whole "mobile combat" thing)
how does call down the thunder works in here ? you just run around and do it? (isn't p much anything related to combat during a fight supposed to give you your weight( or weight %) back ?)
TeckXKnight wrote:The melee fighter then retains all other advantages that they had before while stripping the UA fighter of their maneuvers.
this sounds like dangerous shit, if i see anyone running around calling down a thunder i'll just punch em in the act( while they are moving)