Who are you?

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Re: Who are you?

Postby TeckXKnight » Mon Aug 08, 2011 10:31 am

I don't like spreading information around that I've only just learned from others. It feels like it's almost a rumor or a game of telephone until I've incorporated the knowledge myself.

By moving, the MC combatant can gain IP at the same speed as the UA fighter because your combat weight is 0% when moving, so the UA fighter's delta becomes 0 and they do not gain IP when you call down the thunder on them.

The melee fighter then retains all other advantages that they had before while stripping the UA fighter of their maneuvers.
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Re: Who are you?

Postby Sitting_Bill » Mon Aug 08, 2011 10:33 am

i found this; in the public domain... I'm sure this is only 1% of things, but perhaps its a start.

NaoWhut wrote:no, not really, i don't fight like other people,
i don't stand there and wait, i know the cooldown
of most skills and can break contact with them
easily between skills ( works great for fighting
higher AGI people)

i Use it for people much stronger than me =o

(200 UA vs 260 was the last i did i think...)

Potjeh wrote:Doesn't that get you suckerpunched at the slightest hint of lag?

NaoWhut wrote:Nah, take short steps =o

Valten21 wrote:Try employing it while he is using DoG, then things should get fun. Open with charge and have dodge on, the first time you see him use DoG throw a punch, you might only have 2 or 3 IP, but it's the same concept. Hopefully you hit him with it still on, with the defense he lost DoG'ing himself, then getting hit without dodge on, should leave him in a bad situation. Worse yet if you no pain no gain, now he's at 0% defense, and you are at 50% offense. To much cool down after your no pain? Try combat meditation after your first punch, switch back to dodge as soon as possible. That would be the ideal situation, and isn't always the case, be willing to adjust to the flow of a fight, as Nao said, you can always try backing up in between moves to prevent him from using slide on you until you are ready to hit him back. Many variables are added to the fight when you star moving beyond the tiles you occupy.

I fought this whole world grinding charisma and melee combat.

Obviously, the above is countered easily, if you just put on dodge after using DoG once, but that's when things start getting exciting, how can you be sure he's not going to get that coin, or he's switched back to dodge? Wait till Enders adds enemy maneuvers to his client, that's probably how.


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Re: Who are you?

Postby Skorm » Mon Aug 08, 2011 10:38 am

TeckXKnight wrote:By moving, the MC combatant can gain IP at the same speed as the UA fighter because your combat weight is 0% when moving, so the UA fighter's delta becomes 0 and they do not gain IP when you call down the thunder on them.

The melee fighter then retains all other advantages that they had before while stripping the UA fighter of their maneuvers.


not getting it, is delta based on weight % ? also, i believe you typed it wrong (sorry to be a bitch about this but since it is a important detail i want it to be clear)
when moving, just to clarify, weight is 0% or A FLAT 0( seems to be a whole different thing, the 2nd choice would make a lot more sense about this whole "mobile combat" thing)

how does call down the thunder works in here ? you just run around and do it? (isn't p much anything related to combat during a fight supposed to give you your weight( or weight %) back ?)

TeckXKnight wrote:The melee fighter then retains all other advantages that they had before while stripping the UA fighter of their maneuvers.


this sounds like dangerous shit, if i see anyone running around calling down a thunder i'll just punch em in the act( while they are moving)
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Re: Who are you?

Postby burgingham » Mon Aug 08, 2011 10:41 am

Skorm wrote:this sounds like dangerous shit, if i see anyone running around calling down a thunder i'll just punch em in the act( while they are moving)


This is what makes this form of combat quite difficult and also as said before not all secrets were revealed here. Point is you don't let it happen that anybody punches you. That is why you are a "mobile fighter"
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Re: Who are you?

Postby TeckXKnight » Mon Aug 08, 2011 10:43 am

0% = 0. It's the same thing.

If you're moving you have no weight. Combat isn't a safe sport and one way or the other someone is going to lose.

However we're going to be the same speed and if you're just rushing at me trying to punch me, I'm gaining initiative while you do nothing until I stop running and re-engage you. If you're slow, you swing and miss. If you're quick enough you switch out of punch and back into your proper moves and maneuvers for combat.

This is, of course, tricky and not for the faint of heart. You also have to watch your opponent's moves and know when they're going to be on a cooldown.
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Re: Who are you?

Postby Skorm » Mon Aug 08, 2011 10:46 am

burgingham wrote:
Skorm wrote:this sounds like dangerous shit, if i see anyone running around calling down a thunder i'll just punch em in the act( while they are moving)


This is what makes this form of combat quite difficult and also as said before not all secrets were revealed here. Point is you don't let it happen that anybody punches you. That is why you are a "mobile fighter"


the whole concept is new to me, the nearest thing i di to a "mobile fight" was the trick to sting-corner someone, but i just think that's to cheap so i only used it once

well, i don't have much to learn in normal(non-mobile) combat,even though im almost sure there is one or two tricks i have yet to learn, guess i'll focus on mastering mobile combat next world.

anyway, still not getting how does the thunder thing works
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Re: Who are you?

Postby Skorm » Mon Aug 08, 2011 10:49 am

TeckXKnight wrote:0% = 0. It's the same thing.


beg to differ, the way i understand it works ( could be wrong)

whit a 10 uac char

10% Weight means =1

10 weight would be 100%
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Re: Who are you?

Postby TeckXKnight » Mon Aug 08, 2011 10:51 am

Ah but it's not really a subjective thing. If it's 0% then it is literally 0. at 10% it's equate to a multiplier of 0.1 of the original number, so 10*0.1 = 1. 100% would be equate to 1, so 10*1 = 10. However 0% is equal to a multiplier of 0, so it would be 10*0 = 0. No matter what, being at 0% of the base number means it's 0.
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Re: Who are you?

Postby Sitting_Bill » Mon Aug 08, 2011 10:52 am

what i think they mean, is that if you thunder on them while they are in motion, you get 1IP while they do not get anything from their manoeuvre, since their weight is 0% since they are in motion. So you run away until your cooldown is up, then thunder. Relies on you having very good timing & them being slightly slow to react to you running away. Right? (or not?)
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Re: Who are you?

Postby Skorm » Mon Aug 08, 2011 10:57 am

TeckXKnight wrote:Ah but it's not really a subjective thing. If it's 0% then it is literally 0. at 10% it's equate to a multiplier of 0.1 of the original number, so 10*0.1 = 1. 100% would be equate to 1, so 10*1 = 10. However 0% is equal to a multiplier of 0, so it would be 10*0 = 0. No matter what, being at 0% of the base number means it's 0.


well yes, its a different thing that counts for the same

Sitting_Bill wrote:what i think they mean, is that if you thunder on them while they are in motion, you get 1IP while they do not get anything from their manoeuvre, since their weight is 0% since they are in motion. So you run away until your cooldown is up, then thunder. Relies on you having very good timing & them being slightly slow to react to you running away. Right? (or not?)


while i get the idea now i still don't understand, so this req you to not have any contact at all whit your enemy ( or stop as soon as he is about to punch) so thunder will give ip to you but not to him since he is running ( so this would mean actual chasing, not just goin in a straight line since he just toggle punch to auto chase you) is this all about to it or am i missing something ?
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